From 46302813186253a993b9f901fa5f3097961d3229 Mon Sep 17 00:00:00 2001 From: Perttu Ahola Date: Mon, 2 Jan 2012 20:26:33 +0200 Subject: [PATCH] Fix ABM trigger chance being often way too high --- src/environment.cpp | 4 +++- src/environment.h | 3 ++- 2 files changed, 5 insertions(+), 2 deletions(-) diff --git a/src/environment.cpp b/src/environment.cpp index 88f1527..53a7fdf 100644 --- a/src/environment.cpp +++ b/src/environment.cpp @@ -588,15 +588,17 @@ public: float trigger_interval = abm->getTriggerInterval(); if(trigger_interval < 0.001) trigger_interval = 0.001; + float actual_interval = dtime_s; if(use_timers){ i->timer += dtime_s; if(i->timer < trigger_interval) continue; i->timer -= trigger_interval; + actual_interval = trigger_interval; } ActiveABM aabm; aabm.abm = abm; - float intervals = dtime_s / trigger_interval; + float intervals = actual_interval / trigger_interval; float chance = abm->getTriggerChance(); if(chance == 0) chance = 1; diff --git a/src/environment.h b/src/environment.h index 3ebbee9..f8df77f 100644 --- a/src/environment.h +++ b/src/environment.h @@ -130,7 +130,8 @@ struct ABMWithState float timer; ABMWithState(ActiveBlockModifier *abm_): - abm(abm_) + abm(abm_), + timer(0) {} };