-- Ziggurat ziggurat.lua -- Copyright Duane Robertson (duane@duanerobertson.com), 2017 -- Distributed under the LGPLv2.1 (https://www.gnu.org/licenses/old-licenses/lgpl-2.1.en.html) local max_depth = 31000 local ziggurat_rarity = 20 -- 20 local biome_rarity = 5 -- 5 -- ziggurat stone newnode = zigg_mod.clone_node("default:mossy_cobble") newnode.description = "Temple Stone" newnode.tiles = {'zigg_ziggurat_stone.png'} newnode.groups.ziggurat = 1 newnode.drop = 'default:stick' minetest.register_node("zigg:ziggurat_1", newnode) local ziggurat_biomes = {} for _, i in pairs({"rainforest"}) do ziggurat_biomes[i] = true end local ziggurat_noise_1 = {offset = 0, scale = 1, seed = -6012, spread = {x = 20, y = 10, z = 20}, octaves = 6, persist = 1, lacunarity = 2} zigg_mod.ziggurat = function(minp, maxp, data, area, biomemap, biome_ids, node, heightmap) if not (minp and maxp and data and area and node and type(data) == 'table') then return end if math.random(ziggurat_rarity) ~= 1 then return end if biomemap then local biome = biome_ids[biomemap[3240]] if not (zigg_mod.ziggurats_everywhere or ziggurat_biomes[biome]) then return end elseif math.random(biome_rarity) ~= 1 then return end local min_y = 80 local index = 0 for z = minp.z, maxp.z do local dz = z - minp.z for x = minp.x, maxp.x do local dx = x - minp.x index = index + 1 if dz > 8 and dz < 72 and dx > 8 and dx < 72 and heightmap[index] - minp.y < 0 then return elseif heightmap[index] - minp.y < min_y then min_y = heightmap[index] - minp.y end end end if min_y >= 72 or heightmap[3240] >= 72 then return end local base_height = math.min(min_y, 35) local csize = vector.add(vector.subtract(maxp, minp), 1) local map_max = {x = csize.x, y = csize.y, z = csize.z} local map_min = {x = minp.x, y = minp.y, z = minp.z} local ziggurat_1 = minetest.get_perlin_map(ziggurat_noise_1, map_max):get3dMap_flat(map_min) if not ziggurat_1 then return end local write = true local p2write = false index = 0 local index3d = 0 for z = minp.z, maxp.z do local dz = z - minp.z for x = minp.x, maxp.x do local dx = x - minp.x index = index + 1 index3d = math.floor((z - minp.z) / 5) * (csize.y) * csize.x + math.floor((x - minp.x) / 5) + 1 local ivm = area:index(x, minp.y, z) for y = minp.y, maxp.y do local dy = y - minp.y if dy >= base_height + 3 and dy <= base_height + 37 - math.max(math.abs(dx - 40), math.abs(dz - 40)) and ziggurat_1[index3d] > 0 then if data[ivm - area.ystride] == node['zigg:ziggurat_1'] and math.random(50) == 1 then if minetest.registered_items['booty:coffer'] then data[ivm] = node['booty:coffer'] else data[ivm] = node['default:chest'] end else data[ivm] = node['air'] end elseif dy >= base_height + 3 and dy <= base_height + 37 - math.max(math.abs(dx - 40), math.abs(dz - 40)) then data[ivm] = node['zigg:ziggurat_1'] elseif dy >= base_height and dy <= base_height + 40 - math.max(math.abs(dx - 40), math.abs(dz - 40)) then data[ivm] = node['default:sandstone_block'] end ivm = ivm + area.ystride if dy % 5 == 0 then index3d = index3d + csize.x end end end end return write, p2write end