COLORS = { "red", "blue", "cyan", "grey", "pink", "black", "brown", "green", "white", "orange", "purple", "yellow", "magenta", "dark_grey", "dark_green" } for i = 1, #COLORS do minetest.register_node("crewmate:" .. COLORS[i] .. "amongy", { description = "This looks...kinda sus", drawtype = "mesh", mesh = "Amongus.obj", tiles = {COLORS[i] .. "_amongy_model.png"}, paramtype2 = "facedir", paramtype = "light", sunlight_propagates = true, selection_box = { type= "fixed", fixed = {-0.3, -0.46, -0.4, 0.3, 0.3, 0.3} }, collision_box = { type = "fixed", fixed = {-0.3, -0.46, -0.4, 0.3, 0.3, 0.3} }, inventory_image = COLORS[i] .. "_amongy.png", is_ground_content = false, groups = {snappy = 2, choppy = 2, oddly_breakable_by_hand = 3, flammable = 3, wool = 1} }) end ------------------------------------------------------------ for i = 1, #COLORS do minetest.register_craft({ type = "shaped", output = "crewmate:" .. COLORS[i] .. "amongy 1", recipe = { {"", "wool:".. COLORS[i], "wool:blue"}, {"wool:" .. COLORS[i], "wool:" .. COLORS[i], "wool:" .. COLORS[i]}, {"", "wool:" .. COLORS[i], "wool:" .. COLORS[i]} } }) end