SRCDIR=../../src MAIN=noisedemoMain.frag SHADERS=noisedemo.frag all: $(SHADERS) clean: - rm $(SHADERS) noisedemo.frag: $(SRCDIR)/noise3D.glsl $(MAIN) cpp -P -I$(SRCDIR) -DSHADER=\"noise3D.glsl\" \ -DVERSION='#version 120' noisedemoMain.frag $@