From f11d7dee213ee55bd9bd289eeb8cc827979e882a Mon Sep 17 00:00:00 2001 From: Stefan Gustavson Date: Tue, 29 Jun 2021 11:03:51 +0200 Subject: [PATCH] New permutation (much improved randomness) --- src/psrdnoise2D.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/psrdnoise2D.glsl b/src/psrdnoise2D.glsl index 9b630fb..9263b42 100644 --- a/src/psrdnoise2D.glsl +++ b/src/psrdnoise2D.glsl @@ -74,7 +74,7 @@ vec3 mod289(vec3 x) { // Permutation polynomial (ring size 289 = 17*17) vec3 permute(vec3 x) { - return mod289(((x*34.0)+1.0)*x); + return mod289(((x*34.0)+6.0)*x); } // Hashed 2-D gradients with an extra rotation.