diff --git a/src/noise3Dgrad.glsl b/src/noise3Dgrad.glsl index ae093b0..e0cb7c5 100644 --- a/src/noise3Dgrad.glsl +++ b/src/noise3Dgrad.glsl @@ -105,7 +105,7 @@ float snoise(vec3 v, out vec3 gradient) vec4 temp = m2 * m * pdotx; gradient = -8.0 * (temp.x * x0 + temp.y * x1 + temp.z * x2 + temp.w * x3); gradient += m4.x * p0 + m4.y * p1 + m4.z * p2 + m4.w * p3; - gradient *= 42.0; + gradient *= 105.0; - return 42.0 * dot(m4, pdotx); + return 105.0 * dot(m4, pdotx); }