diff --git a/src/noise3D.glsl b/src/noise3D.glsl index c6aa75c..93fa721 100644 --- a/src/noise3D.glsl +++ b/src/noise3D.glsl @@ -49,7 +49,7 @@ float snoise(vec3 v) + i.x + vec4(0.0, i1.x, i2.x, 1.0 )); // Gradients: 7x7 points over a square, mapped onto an octahedron. -// The ring size 17*17 = 289 is close to a multiple of 47 (49*6 = 294) +// The ring size 17*17 = 289 is close to a multiple of 49 (49*6 = 294) float n_ = 0.142857142857; // 1.0/7.0 vec3 ns = n_ * D.wyz - D.xzx;