diff --git a/src/psrdnoise2D.glsl b/src/psrdnoise2D.glsl index 9263b42..30f3b8d 100644 --- a/src/psrdnoise2D.glsl +++ b/src/psrdnoise2D.glsl @@ -74,7 +74,7 @@ vec3 mod289(vec3 x) { // Permutation polynomial (ring size 289 = 17*17) vec3 permute(vec3 x) { - return mod289(((x*34.0)+6.0)*x); + return mod289(((x*34.0)+10.0)*x); } // Hashed 2-D gradients with an extra rotation.