from mc import * from random import choice,randint mc = Minecraft() nodes = mc.conn.sendReceive("world.getAllNodes").split("|") pos = mc.player.getTilePos() for i in range(1000): n = choice(nodes) if "lava" in n or "fire" in n or "water" in n: continue mc.conn.send("world.setNode", pos.x+randint(0,29), pos.y+randint(0,29), pos.z+randint(0,29), n)