local box = { {-0.099, -0.483, -0.099, 0.099, -0.291, 0.099}, {-0.053, -0.291, -0.053, 0.053, -0.206, 0.053}, {-0.071, -0.206, -0.071, 0.071, -0.186, 0.071}, } -- Empty beaker minetest.register_node("alchemy:beaker_empty", { description = "Empty Beaker", drawtype = "mesh", groups = {vessel = 1, beaker = 1}, -- Unbreakable but picked up on punch - no particles paramtype = "light", sunlight_propagates = true, inventory_image = "beaker_empty.png", tiles = { "beaker.png" }, node_box = { type = "fixed", fixed = box, }, selection_box = { type = "fixed", fixed = box, }, mesh = "beaker_empty.x", on_punch = function(pos, node, puncher) local pName = puncher:get_player_name() -- Check protection if minetest.is_protected(pos, pName) then minetest.record_protection_violation(pos, pName) return end -- Pick up node minetest.node_dig(pos, node, puncher) end }) -- Full beaker(s) local function register_beaker(name, description, texture) local bname = "alchemy:beaker_" .. name local desc = "Beaker of " .. description minetest.register_node(bname, { description = desc, drawtype = "mesh", groups = {vessel = 1, beaker = 1}, -- Unbreakable but picked up on punch - no particles paramtype = "light", stack_max = 1, sunlight_propagates = true, inventory_image = texture .. "^beaker_mask.png^[makealpha:0,0,0^beaker_empty.png", tiles = { "beaker.png", texture }, node_box = { type = "fixed", fixed = box, }, selection_box = { type = "fixed", fixed = box, }, mesh = "beaker.x", after_place_node = function(pos, placer, itemstack, pointed_thing) local sMeta = itemstack:get_meta() local meta = minetest.get_meta(pos) local concentration = sMeta:get_int("concentration") if concentration == 0 then concentration = 1 end meta:set_int("concentration", concentration) meta:set_string("infotext", desc .. "\nConcentration: " .. concentration) end, on_punch = function(pos, node, puncher) local pName = puncher:get_player_name() -- Check protection if minetest.is_protected(pos, pName) then minetest.record_protection_violation(pos, pName) return end -- Dig node local playerInv = puncher:get_inventory() local oldmeta = minetest.get_meta(pos) local stack = ItemStack(node.name) local stackMeta = stack:get_meta() local concentration = oldmeta:get_int("concentration") if concentration == 0 then concentration = 1 end stackMeta:set_int("concentration", concentration) minetest.remove_node(pos) if playerInv:room_for_item("main", stack) then playerInv:add_item("main", stack) else minetest.add_entity(pos, "__builtin:item", stack:to_string()) end end, on_drop = function(itemstack, dropper, pos) -- Get effect function local effect = alchemy.effects[itemstack:get_name()] -- Get concentration level local cLevel = itemstack:get_meta():get_int("concentration") if cLevel == 0 then cLevel = 1 end -- Run effect if effect then effect(dropper, pos, cLevel) end itemstack:take_item() return itemstack end }) end alchemy.register_beaker = register_beaker