--------------------------------------------------------------------------------------- -- simple anvil that can be used to repair tools --------------------------------------------------------------------------------------- -- * can be used to repair tools -- * the hammer gets dammaged a bit at each repair step --------------------------------------------------------------------------------------- -- License of the hammer picture: CC-by-SA; done by GloopMaster; source: -- https://github.com/GloopMaster/glooptest/blob/master/glooptest/textures/glooptest_tool_steelhammer.png -- Boilerplate to support localized strings if intllib mod is installed. local S if (minetest.get_modpath("intllib")) then dofile(minetest.get_modpath("intllib").."/intllib.lua") S = intllib.Getter(minetest.get_current_modname()) else S = function(s,a,...)if a==nil then return s end a={a,...}return s:gsub("(@?)@(%(?)(%d+)(%)?)",function(e,o,n,c)if e==""then return a[tonumber(n)]..(o==""and c or"")else return"@"..o..n..c end end) end end -- the hammer for the anvil minetest.register_tool("anvil:hammer", { description = S("Steel hammer for repairing tools on the anvil"), image = "glooptest_tool_steelhammer.png", inventory_image = "glooptest_tool_steelhammer.png", tool_capabilities = { full_punch_interval = 0.8, max_drop_level=1, groupcaps={ -- about equal to a stone pick (it's not intended as a tool) cracky={times={[2]=2.00, [3]=1.20}, uses=30, maxlevel=1}, }, damage_groups = {fleshy=6}, } }) minetest.register_node("anvil:anvil", { drawtype = "nodebox", description = S("anvil"), tiles = {"default_stone.png"}, -- TODO default_steel_block.png, default_obsidian.png are also nice paramtype = "light", paramtype2 = "facedir", groups = {cracky=2}, -- the nodebox model comes from realtest node_box = { type = "fixed", fixed = { {-0.5,-0.5,-0.3,0.5,-0.4,0.3}, {-0.35,-0.4,-0.25,0.35,-0.3,0.25}, {-0.3,-0.3,-0.15,0.3,-0.1,0.15}, {-0.35,-0.1,-0.2,0.35,0.1,0.2}, }, }, selection_box = { type = "fixed", fixed = { {-0.5,-0.5,-0.3,0.5,-0.4,0.3}, {-0.35,-0.4,-0.25,0.35,-0.3,0.25}, {-0.3,-0.3,-0.15,0.3,-0.1,0.15}, {-0.35,-0.1,-0.2,0.35,0.1,0.2}, } }, on_construct = function(pos) local meta = minetest.env:get_meta(pos); meta:set_string("infotext", S("Anvil")); local inv = meta:get_inventory(); inv:set_size("input", 1); -- inv:set_size("material", 9); -- inv:set_size("sample", 1); end, after_place_node = function(pos, placer) local meta = minetest.get_meta(pos); meta:set_string("owner", placer:get_player_name() or ""); --meta:set_string("infotext", S("Anvil (owned by %s)"):format((meta:get_string("owner") or ""))); meta:set_string("formspec", "size[8,6]".. --"image[7,3;1,1;glooptest_tool_steelhammer.png]".. "list[context;input;3.5,0.5;1,1;]".. "label[0,0.7;"..S("Insert damaged tool here:").."]".. --"label[0,0;"..S("Anvil, owned by %s"):format(meta:get_string('owner') or "").."]".. --"label[0,3.0;"..S("Punch anvil with hammer to").."]".. --"label[0,3.3;"..S("repair tool in workpiece-slot.").."]".. "list[current_player;main;0,2;8,4;]"); end, can_dig = function(pos,player) local meta = minetest.get_meta(pos); local inv = meta:get_inventory(); local owner = meta:get_string('owner'); if( not( inv:is_empty("input")) -- or not( inv:is_empty("material")) -- or not( inv:is_empty("sample")) or not( player ) --[[or ( owner and owner ~= '' and player:get_player_name() ~= owner )--]]) then return false; end if not inv:is_empty("hammer") then for _, stack in pairs(inv:get_list("hammer")) do minetest.item_drop(stack, "", pos) end end return true; end, allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) local meta = minetest.get_meta(pos) --if( player and player:get_player_name() ~= meta:get_string('owner' )) then --return 0 --end return count; end, allow_metadata_inventory_put = function(pos, listname, index, stack, player) local meta = minetest.get_meta(pos) -- if( player and player:get_player_name() ~= meta:get_string('owner' )) then -- return 0; --end if( listname=='hammer' and stack and stack:get_name() ~= 'anvil:hammer') then return 0; end if( listname=='input' and stack:get_wear() == 0 ) then --minetest.chat_send_player( player:get_player_name(), --S('The workpiece slot is for damaged tools only.')); return 0; end return stack:get_count() end, allow_metadata_inventory_take = function(pos, listname, index, stack, player) local meta = minetest.get_meta(pos) --if( player and player:get_player_name() ~= meta:get_string('owner' )) then -- return 0 --end return stack:get_count() end, on_punch = function(pos, node, puncher) if( not( pos ) or not( node ) or not( puncher )) then return; end -- only punching with the hammer is supposed to work local wielded = puncher:get_wielded_item(); if( not( wielded ) or not( wielded:get_name() ) or wielded:get_name() ~= 'anvil:hammer') then return; end local name = puncher:get_player_name(); local meta = minetest.env:get_meta(pos); local inv = meta:get_inventory(); local input = inv:get_stack('input',1); -- only tools can be repaired if( not( input ) or input:is_empty() ) then minetest.sound_play("hammerhitsoft.ogg", { pos = pos, max_hear_distance = 20, gain = 1, }) return; end local inputdef = minetest.registered_items[input:get_name()] local mechanical = not inputdef.wear_represents or inputdef.wear_represents == "mechanical_wear" if not mechanical then return end -- tell the player when the job is done if( input:get_wear() == 0 ) then --minetest.chat_send_player( puncher:get_player_name(), --S('Your tool has been repaired successfully.')); minetest.sound_play("hammerhitsoft", { pos = pos, max_hear_distance = 50, gain = 1, }) return; end -- do the actual repair input:add_wear( -5000 ); -- equals to what technic toolshop does in 5 seconds inv:set_stack("input", 1, input) minetest.sound_play("hammerhithard", { pos = pos, max_hear_distance = 100, gain = 1, }) -- damage the hammer slightly wielded:add_wear( 100 ); puncher:set_wielded_item( wielded ); -- do not spam too much --if( math.random( 1,5 )==1 ) then --minetest.chat_send_player( puncher:get_player_name(), --S('Your workpiece improves.')); -- end end, is_ground_content = false, }) --------------------------------------------------------------------------------------- -- crafting receipes --------------------------------------------------------------------------------------- minetest.register_craft({ output = "anvil:anvil", recipe = { {'default:steel_ingot','default:steel_ingot','default:steel_ingot'}, {'', 'default:steel_ingot','' }, {'default:steel_ingot','default:steel_ingot','default:steel_ingot'} }, }) -- the castle-mod has an anvil as well - with the same receipe. convert the two into each other if ( minetest.get_modpath("castle") ~= nil ) then minetest.register_craft({ output = "anvil:anvil", recipe = { {'castle:anvil'}, }, }) minetest.register_craft({ output = "castle:anvil", recipe = { {'anvil:anvil'}, }, }) end --legacy and compatibility with other mod minetest.register_alias("cottages:anvil","anvil:anvil") minetest.register_alias("cottages:hammer","anvil:hammer") minetest.register_craft({ output = "anvil:hammer", recipe = { {'default:steel_ingot','default:steel_ingot','default:steel_ingot'}, {'default:steel_ingot','default:steel_ingot','default:steel_ingot'}, {'', 'default:stick', '' } } })