--[[ Copyright (c) 2015, Robert 'Bobby' Zenz All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. --]] --- Util for various functions regarding textures. textureutil = {} --- Creates a texture like for an unwrapped cube, see the cube_texture.png file -- in the textures directory for an example. -- -- @param textures The textures or tiles. -- @return The cube texture. function textureutil.cube(textures) local top = textureutil.get_name(textures[1]) local bottom = textureutil.get_name(textures[2]) or top local front = textureutil.get_name(textures[3]) or top local back = textureutil.get_name(textures[4]) or top local left = textureutil.get_name(textures[5]) or top local right = textureutil.get_name(textures[6]) or top return "[combine:128x96" .. ":32,0=" .. top .. ":32,64=" .. bottom .. ":32,32=" .. front .. ":96,32=" .. back .. ":0,32=" .. left .. ":64,32=" .. right end --- Creates a dummy texture with the two given colors. -- -- @param inner_color The color for the inner part, either a string with -- leading "#" or a Color. -- @param border_color The color for the border, either a string with -- leading "#" or a Color. -- @return The dummy texture (string). function textureutil.dummy(inner_color, border_color) if type(inner_color) == "table" then inner_color = "#" .. inner_color.hex end if type(border_color) == "table" then border_color = "#" .. border_color.hex end local inner = "(dummy_inner.png^[colorize:" .. inner_color .. ":240)" local border = "(dummy_border.png^[colorize:" .. border_color .. ":255)" return inner .. "^" .. border end --- Gets the name from the given tile. -- -- @param tile The tile. -- @return The name of the tile. function textureutil.get_name(tile) if type(tile) == "table" then return tile.name else return tile end end --- Creates a tile with the given tileable parameters. -- -- @param tile The name of the tile. -- @param horizontal If the tile is horizontally tileable. -- @param vertical If the tile is vertically tileable. -- @return A tile with tileable information. function textureutil.tileable(tile, horizontal, vertical) return { name = tile, tileable_horizontal = horizontal, tileable_vertical = vertical } end