diff --git a/mods/ambience/depends.txt b/mods/ambience/depends.txt deleted file mode 100644 index 4ad96d5..0000000 --- a/mods/ambience/depends.txt +++ /dev/null @@ -1 +0,0 @@ -default diff --git a/mods/ambience/init.lua b/mods/ambience/init.lua deleted file mode 100644 index 4b79a3e..0000000 --- a/mods/ambience/init.lua +++ /dev/null @@ -1,795 +0,0 @@ --------------------------------------------------------------------------------------------------------- ---Ambience Configuration for version .34 ---Added Faraway & Ethereal by Amethystium - ---Working on: ---removing magic leap when not enough air under feet. - - ---find out why wind stops while flying ---add an extra node near feet to handle treading water as a special case, and don't have to use node under feet. which gets - --invoked when staning on a ledge near water. ---reduce redundant code (stopplay and add ambience to list) - -local max_frequency_all = 1000 --the larger you make this number the lest frequent ALL sounds will happen recommended values between 100-2000. - ---for frequencies below use a number between 0 and max_frequency_all ---for volumes below, use a number between 0.0 and 1, the larger the number the louder the sounds -local night_frequency = 20 --owls, wolves -local night_volume = 0.9 -local night_frequent_frequency = 150 --crickets -local night_frequent_volume = 0.9 -local day_frequency = 80 --crow, bluejay, cardinal -local day_volume = 0.9 -local day_frequent_frequency = 250 --crow, bluejay, cardinal -local day_frequent_volume = 0.18 -local cave_frequency = 10 --bats -local cave_volume = 1.0 -local cave_frequent_frequency = 70 --drops of water dripping -local cave_frequent_volume = 1.0 -local beach_frequency = 20 --seagulls -local beach_volume = 1.0 -local beach_frequent_frequency = 1000 --waves -local beach_frequent_volume = 1.0 -local water_frequent_frequency = 1000 --water sounds -local water_frequent_volume = 1.0 -local desert_frequency = 20 --coyote -local desert_volume = 1.0 -local desert_frequent_frequency = 700 --desertwind -local desert_frequent_volume = 1.0 -local swimming_frequent_frequency = 1000 --swimming splashes -local swimming_frequent_volume = 1.0 -local water_surface_volume = 1.0 -- sloshing water -local lava_volume = 1.0 --lava -local flowing_water_volume = .4 --waterfall -local splashing_water_volume = 1 -local music_frequency = 7 --music (suggestion: keep this one low like around 6) -local music_volume = 0.3 - ---End of Config ----------------------------------------------------------------------------------------------------- -local ambiences -local counter=0--***************** -local SOUNDVOLUME = 1 -local MUSICVOLUME = 1 -local sound_vol = 1 -local last_x_pos = 0 -local last_y_pos = 0 -local last_z_pos = 0 -local node_under_feet -local node_at_upper_body -local node_at_lower_body -local node_3_under_feet -local played_on_start = false - - - - -local night = { - handler = {}, - frequency = night_frequency, - {name="horned_owl", length=3, gain=night_volume}, - {name="Wolves_Howling", length=11, gain=night_volume}, - {name="ComboWind", length=17, gain=night_volume} -} - -local night_frequent = { - handler = {}, - frequency = night_frequent_frequency, - {name="Crickets_At_NightCombo", length=69, gain=night_frequent_volume} -} - -local day = { - handler = {}, - frequency = day_frequency, - {name="Best Cardinal Bird", length=4, gain=day_volume}, - {name="craw", length=3, gain=day_volume}, - {name="bluejay", length=18, gain=day_volume}, - {name="ComboWind", length=17, gain=day_volume} -} - -local day_frequent = { - handler = {}, - frequency = day_frequent_frequency, - {name="robin2", length=16, gain=day_frequent_volume}, - {name="birdsongnl", length=13, gain=day_frequent_volume}, - {name="bird", length=30, gain=day_frequent_volume}, - {name="Best Cardinal Bird", length=4, gain=day_frequent_volume}, - {name="craw", length=3, gain=day_frequent_volume}, - {name="bluejay", length=18, gain=day_frequent_volume}, - {name="ComboWind", length=17, gain=day_frequent_volume*3} -} -local swimming_frequent = { - handler = {}, - frequency = day_frequent_frequency, - {name="water_swimming_splashing_breath", length=11.5, gain=swimming_frequent_volume}, - {name="water_swimming_splashing", length=9, gain=swimming_frequent_volume} -} - -local cave = { - handler = {}, - frequency = cave_frequency, - {name="Bats_in_Cave", length=5, gain=cave_volume} -} - -local cave_frequent = { - handler = {}, - frequency = cave_frequent_frequency, - {name="drippingwater_drip_a", length=2, gain=cave_frequent_volume}, - {name="drippingwater_drip_b", length=2, gain=cave_frequent_volume}, - {name="drippingwater_drip_c", length=2, gain=cave_frequent_volume}, - {name="Single_Water_Droplet", length=3, gain=cave_frequent_volume}, - {name="Spooky_Water_Drops", length=7, gain=cave_frequent_volume} -} - -local beach = { - handler = {}, - frequency = beach_frequency, - {name="seagull", length=4.5, gain=beach_volume} -} - -local beach_frequent = { - handler = {}, - frequency = beach_frequent_frequency, - {name="fiji_beach", length=43.5, gain=beach_frequent_volume} -} - -local desert = { - handler = {}, - frequency = desert_frequency, - {name="coyote2", length=2.5, gain=desert_volume}, - {name="RattleSnake", length=8, gain=desert_volume} -} - -local desert_frequent = { - handler = {}, - frequency = desert_frequent_frequency, - {name="DesertMonolithMed", length=34.5, gain=desert_frequent_volume} -} - -local flying = { - handler = {}, - frequency = 1000, - on_start = "nothing_yet", - on_stop = "nothing_yet", - {name="ComboWind", length=17, gain=1} -} - -local water = { - handler = {}, - frequency = 0,--dolphins dont fit into small lakes - {name="dolphins", length=6, gain=1}, - {name="dolphins_screaming", length=16.5, gain=1} -} - -local water_frequent = { - handler = {}, - frequency = water_frequent_frequency, - on_stop = "drowning_gasp", - --on_start = "Splash", - {name="scuba1bubbles", length=11, gain=water_frequent_volume}, - {name="scuba1calm", length=10, gain=water_frequent_volume}, --not sure why but sometimes I get errors when setting gain=water_frequent_volume here. - {name="scuba1calm2", length=8.5, gain=water_frequent_volume}, - {name="scuba1interestingbubbles", length=11, gain=water_frequent_volume}, - {name="scuba1tubulentbubbles", length=10.5, gain=water_frequent_volume} -} - -local water_surface = { - handler = {}, - frequency = 1000, - on_stop = "Splash", - on_start = "Splash", - {name="lake_waves_2_calm", length=9.5, gain=water_surface_volume}, - {name="lake_waves_2_variety", length=13.1, gain=water_surface_volume} -} -local splashing_water = { - handler = {}, - frequency = 1000, - {name="Splash", length=1.22, gain=splashing_water_volume} -} - -local flowing_water = { - handler = {}, - frequency = 1000, - {name="small_waterfall", length=14, gain=flowing_water_volume} -} -local flowing_water2 = { - handler = {}, - frequency = 1000, - {name="small_waterfall", length=11, gain=flowing_water_volume} -} - -local lava = { - handler = {}, - frequency = 1000, - {name="earth01a", length=20, gain=lava_volume} -} -local lava2 = { - handler = {}, - frequency = 1000, - {name="earth01a", length=15, gain=lava_volume} -} - - -local play_music = minetest.setting_getbool("music") or false -local music = { - handler = {}, - frequency = music_frequency, - is_music=true, - {name="StrangelyBeautifulShort", length=3*60+.5, gain=music_volume*.7}, - {name="AvalonShort", length=2*60+58, gain=music_volume*1.4}, - --{name="mtest", length=4*60+33, gain=music_volume}, - --{name="echos", length=2*60+26, gain=music_volume}, - --{name="FoamOfTheSea", length=1*60+50, gain=music_volume}, - {name="eastern_feeling", length=3*60+51, gain=music_volume}, - --{name="Mass_Effect_Uncharted_Worlds", length=2*60+29, gain=music_volume}, - {name="EtherealShort", length=3*60+4, gain=music_volume*.7}, - {name="FarawayShort", length=3*60+5, gain=music_volume*.7}, - {name="dark_ambiance", length=44, gain=music_volume} -} - -local is_daytime = function() - return (minetest.env:get_timeofday() > 0.2 and minetest.env:get_timeofday() < 0.8) -end - -local nodes_in_range = function(pos, search_distance, node_name) - minp = {x=pos.x-search_distance,y=pos.y-search_distance, z=pos.z-search_distance} - maxp = {x=pos.x+search_distance,y=pos.y+search_distance, z=pos.z+search_distance} - nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name) - --minetest.chat_send_all("Found (" .. node_name .. ": " .. #nodes .. ")") - return #nodes -end - -local nodes_in_coords = function(minp, maxp, node_name) - nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name) - --minetest.chat_send_all("Found (" .. node_name .. ": " .. #nodes .. ")") - return #nodes -end - -local atleast_nodes_in_grid = function(pos, search_distance, height, node_name, threshold) - counter = counter +1 --- minetest.chat_send_all("counter: (" .. counter .. ")") - minp = {x=pos.x-search_distance,y=height, z=pos.z+20} - maxp = {x=pos.x+search_distance,y=height, z=pos.z+20} - nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name) --- minetest.chat_send_all("z+Found (" .. node_name .. ": " .. #nodes .. ")") - if #nodes >= threshold then - return true - end - totalnodes = #nodes - minp = {x=pos.x-search_distance,y=height, z=pos.z-20} - maxp = {x=pos.x+search_distance,y=height, z=pos.z-20} - nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name) --- minetest.chat_send_all("z-Found (" .. node_name .. ": " .. #nodes .. ")") - if #nodes >= threshold then - return true - end - totalnodes = totalnodes + #nodes - maxp = {x=pos.x+20,y=height, z=pos.z+search_distance} - minp = {x=pos.x+20,y=height, z=pos.z-search_distance} - nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name) --- minetest.chat_send_all("x+Found (" .. node_name .. ": " .. #nodes .. ")") - if #nodes >= threshold then - return true - end - totalnodes = totalnodes + #nodes - maxp = {x=pos.x-20,y=height, z=pos.z+search_distance} - minp = {x=pos.x-20,y=height, z=pos.z-search_distance} - nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name) --- minetest.chat_send_all("x+Found (" .. node_name .. ": " .. #nodes .. ")") - if #nodes >= threshold then - return true - end - totalnodes = totalnodes + #nodes --- minetest.chat_send_all("Found total(" .. totalnodes .. ")") - if totalnodes >= threshold*2 then - return true - end - return false -end - -local get_immediate_nodes = function(pos) - pos.y = pos.y-1 - node_under_feet = minetest.env:get_node(pos).name - pos.y = pos.y-3 - node_3_under_feet = minetest.env:get_node(pos).name - pos.y = pos.y+3 - pos.y = pos.y+2.2 - node_at_upper_body = minetest.env:get_node(pos).name - pos.y = pos.y-1.19 - node_at_lower_body = minetest.env:get_node(pos).name - pos.y = pos.y+0.99 - --minetest.chat_send_all("node_under_feet(" .. nodename .. ")") -end - - -local get_ambience = function(player) - local player_is_climbing = false - local player_is_descending = false - local player_is_moving_horiz = false - local standing_in_water = false - local pos = player:getpos() - get_immediate_nodes(pos) - - if last_x_pos ~=pos.x or last_z_pos ~=pos.z then - player_is_moving_horiz = true - end - if pos.y > last_y_pos+.5 then - player_is_climbing = true - end - if pos.y < last_y_pos-.5 then - player_is_descending = true - end - - last_x_pos =pos.x - last_z_pos =pos.z - last_y_pos =pos.y - - if string.find(node_at_upper_body, "default:water") then - if music then - return {water=water, water_frequent=water_frequent, music=music} - else - return {water=water, water_frequent=water_frequent} - end - elseif node_at_upper_body == "air" then - if string.find(node_at_lower_body, "default:water") or string.find(node_under_feet, "default:water") then - --minetest.chat_send_all("bottom counted as water") - --we found air at upperbody, and water at lower body. Now there are 4 possibilities: - --Key: under feet, moving or not - --swimming w, m swimming - --walking in water nw, m splashing - --treading water w, nm sloshing - --standing in water nw, nm beach trumps, then sloshing - if player_is_moving_horiz then - if string.find(node_under_feet, "default:water") then - if music then - return {swimming_frequent=swimming_frequent, music=music} - else - return {swimming_frequent} - end - else --didn't find water under feet: walking in water - if music then - return {splashing_water=splashing_water, music=music} - else - return {splashing_water} - end - end - else--player is not moving: treading water - if string.find(node_under_feet, "default:water") then - if music then - return {water_surface=water_surface, music=music} - else - return {water_surface} - end - else --didn't find water under feet - standing_in_water = true - end - end - end - end --- minetest.chat_send_all("----------") --- if not player_is_moving_horiz then --- minetest.chat_send_all("not moving horiz") --- else --- minetest.chat_send_all("moving horiz") --- end --- minetest.chat_send_all("nub:" ..node_at_upper_body) --- minetest.chat_send_all("nlb:" ..node_at_lower_body) --- minetest.chat_send_all("nuf:" ..node_under_feet) --- minetest.chat_send_all("----------") - - --- if player_is_moving_horiz then --- minetest.chat_send_all("playermoving") --- end --- if player_is_climbing then --- minetest.chat_send_all("player Climbing") --- end --- minetest.chat_send_all("nub:" ..node_at_upper_body) --- minetest.chat_send_all("nlb:" ..node_at_lower_body) --- minetest.chat_send_all("nuf:" ..node_under_feet) --- minetest.chat_send_all("n3uf:" ..node_3_under_feet) --- - local air_or_ignore = {air=true,ignore=true} - minp = {x=pos.x-3,y=pos.y-4, z=pos.z-3} - maxp = {x=pos.x+3,y=pos.y-1, z=pos.z+3} - local air_under_player = nodes_in_coords(minp, maxp, "air") - local ignore_under_player = nodes_in_coords(minp, maxp, "ignore") - air_plus_ignore_under = air_under_player + ignore_under_player --- minetest.chat_send_all("airUnder:" ..air_under_player) --- minetest.chat_send_all("ignoreUnder:" ..ignore_under_player) --- minetest.chat_send_all("a+i:" ..air_plus_ignore_under) --- minetest.chat_send_all("counter: (" .. counter .. "-----------------)") - --minetest.chat_send_all(air_or_ignore[node_under_feet]) --- if (player_is_moving_horiz or player_is_climbing) and air_or_ignore[node_at_upper_body] and air_or_ignore[node_at_lower_body] --- and air_or_ignore[node_under_feet] and air_plus_ignore_under == 196 and not player_is_descending then - --minetest.chat_send_all("flying!!!!") - -- if music then - -- return {flying=flying, music=music} - -- else - --- return {flying} --- end --- end - --minetest.chat_send_all("not flying!!!!") - - if nodes_in_range(pos, 7, "default:lava_flowing")>5 or nodes_in_range(pos, 7, "default:lava_source")>5 then - if music then - return {lava=lava, lava2=lava2, music=music} - else - return {lava=lava} - end - end - if nodes_in_range(pos, 6, "default:water_flowing")>45 then - if music then - return {flowing_water=flowing_water, flowing_water2=flowing_water2, music=music} - else - return {flowing_water=flowing_water, flowing_water2=flowing_water2} - end - end - - ---if we are near sea level and there is lots of water around the area - if pos.y < 7 and pos.y >0 and atleast_nodes_in_grid(pos, 60, 1, "default:water_source", 51 ) then - if music then - return {beach=beach, beach_frequent=beach_frequent, music=music} - else - return {beach=beach, beach_frequent=beach_frequent} - end - end - if standing_in_water then - if music then - return {water_surface=water_surface, music=music} - else - return {water_surface} - end - end - - - desert_in_range = (nodes_in_range(pos, 6, "default:desert_sand")+nodes_in_range(pos, 6, "default:desert_stone")) - --minetest.chat_send_all("desertcount: " .. desert_in_range .. ",".. pos.y ) - if desert_in_range >250 then - if music then - return {desert=desert, desert_frequent=desert_frequent, music=music} - else - return {desert=desert, desert_frequent=desert_frequent} - end - end - --- pos.y = pos.y-2 --- nodename = minetest.env:get_node(pos).name --- minetest.chat_send_all("Found " .. nodename .. pos.y ) - - - if player:getpos().y < 0 then - if music then - return {cave=cave, cave_frequent=cave_frequent, music=music} - else - return {cave=cave, cave_frequent=cave_frequent} - end - end - if is_daytime() then - if music then - return {day=day, day_frequent=day_frequent, music=music} - else - return {day=day, day_frequent=day_frequent} - end - else - if music then - return {night=night, night_frequent=night_frequent, music=music} - else - return {night=night, night_frequent=night_frequent} - end - end -end - --- start playing the sound, set the handler and delete the handler after sound is played -local play_sound = function(player, list, number, is_music) - local player_name = player:get_player_name() - if list.handler[player_name] == nil then - local gain = 1.0 - if list[number].gain ~= nil then - if is_music then - gain = list[number].gain*MUSICVOLUME - --minetest.chat_send_all("gain music: " .. gain ) - else - gain = list[number].gain*SOUNDVOLUME - --minetest.chat_send_all("gain sound: " .. gain ) - end - end - local handler = minetest.sound_play(list[number].name, {to_player=player_name, gain=gain}) - if handler ~= nil then - list.handler[player_name] = handler - minetest.after(list[number].length, function(args) - local list = args[1] - local player_name = args[2] - if list.handler[player_name] ~= nil then - minetest.sound_stop(list.handler[player_name]) - list.handler[player_name] = nil - end - end, {list, player_name}) - end - end -end - --- stops all sounds that are not in still_playing -local stop_sound = function(still_playing, player) - local player_name = player:get_player_name() - if still_playing.cave == nil then - local list = cave - if list.handler[player_name] ~= nil then - if list.on_stop ~= nil then - minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME}) - end - minetest.sound_stop(list.handler[player_name]) - list.handler[player_name] = nil - end - end - if still_playing.cave_frequent == nil then - local list = cave_frequent - if list.handler[player_name] ~= nil then - if list.on_stop ~= nil then - minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME}) - end - minetest.sound_stop(list.handler[player_name]) - list.handler[player_name] = nil - end - end - if still_playing.swimming_frequent == nil then - local list = swimming_frequent - if list.handler[player_name] ~= nil then - if list.on_stop ~= nil then - minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME}) - end - minetest.sound_stop(list.handler[player_name]) - list.handler[player_name] = nil - end - end - if still_playing.beach == nil then - local list = beach - if list.handler[player_name] ~= nil then - if list.on_stop ~= nil then - minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME}) - end - minetest.sound_stop(list.handler[player_name]) - list.handler[player_name] = nil - end - end - if still_playing.beach_frequent == nil then - local list = beach_frequent - if list.handler[player_name] ~= nil then - if list.on_stop ~= nil then - minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME}) - end - minetest.sound_stop(list.handler[player_name]) - list.handler[player_name] = nil - end - end - if still_playing.desert == nil then - local list = desert - if list.handler[player_name] ~= nil then - if list.on_stop ~= nil then - minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME}) - end - minetest.sound_stop(list.handler[player_name]) - list.handler[player_name] = nil - end - end - if still_playing.desert_frequent == nil then - local list = desert_frequent - if list.handler[player_name] ~= nil then - if list.on_stop ~= nil then - minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME}) - end - minetest.sound_stop(list.handler[player_name]) - list.handler[player_name] = nil - end - end - if still_playing.night == nil then - local list = night - if list.handler[player_name] ~= nil then - if list.on_stop ~= nil then - minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME}) - end - minetest.sound_stop(list.handler[player_name]) - list.handler[player_name] = nil - end - end - if still_playing.night_frequent == nil then - local list = night_frequent - if list.handler[player_name] ~= nil then - if list.on_stop ~= nil then - minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME}) - end - minetest.sound_stop(list.handler[player_name]) - list.handler[player_name] = nil - end - end - if still_playing.day == nil then - local list = day - if list.handler[player_name] ~= nil then - if list.on_stop ~= nil then - minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME}) - end - minetest.sound_stop(list.handler[player_name]) - list.handler[player_name] = nil - end - end - if still_playing.day_frequent == nil then - local list = day_frequent - if list.handler[player_name] ~= nil then - if list.on_stop ~= nil then - minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME}) - end - minetest.sound_stop(list.handler[player_name]) - list.handler[player_name] = nil - end - end - if still_playing.music == nil then - local list = music - if list.handler[player_name] ~= nil then - if list.on_stop ~= nil then - minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME}) - end - minetest.sound_stop(list.handler[player_name]) - list.handler[player_name] = nil - end - end - if still_playing.flowing_water == nil then - local list = flowing_water - if list.handler[player_name] ~= nil then - if list.on_stop ~= nil then - minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME}) - end - minetest.sound_stop(list.handler[player_name]) - list.handler[player_name] = nil - end - end - if still_playing.flowing_water2 == nil then - local list = flowing_water2 - if list.handler[player_name] ~= nil then - if list.on_stop ~= nil then - minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME}) - end - minetest.sound_stop(list.handler[player_name]) - list.handler[player_name] = nil - end - end - if still_playing.lava == nil then - local list = lava - if list.handler[player_name] ~= nil then - if list.on_stop ~= nil then - minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME}) - end - minetest.sound_stop(list.handler[player_name]) - list.handler[player_name] = nil - end - end - if still_playing.lava2 == nil then - local list = lava2 - if list.handler[player_name] ~= nil then - if list.on_stop ~= nil then - minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME}) - end - minetest.sound_stop(list.handler[player_name]) - list.handler[player_name] = nil - end - end - if still_playing.water == nil then - local list = water - if list.handler[player_name] ~= nil then - if list.on_stop ~= nil then - minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME}) - end - minetest.sound_stop(list.handler[player_name]) - list.handler[player_name] = nil - end - end - if still_playing.water_surface == nil then - local list = water_surface - if list.handler[player_name] ~= nil then - if list.on_stop ~= nil then - minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME}) - played_on_start = false - end - minetest.sound_stop(list.handler[player_name]) - list.handler[player_name] = nil - end - end - if still_playing.water_frequent == nil then - local list = water_frequent - if list.handler[player_name] ~= nil then - if list.on_stop ~= nil then - minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME}) - -- minetest.chat_send_all("list.on_stop " .. list.on_stop ) - played_on_start = false - end - minetest.sound_stop(list.handler[player_name]) - list.handler[player_name] = nil - end - end - if still_playing.flying == nil then - --minetest.chat_send_all("begin stop flying " ) - local list = flying - if list.handler[player_name] ~= nil then - -- minetest.chat_send_all("handler flying " ) - if list.on_stop ~= nil then - -- minetest.chat_send_all("onstop flying" ) - minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME}) - played_on_start = false - end - minetest.sound_stop(list.handler[player_name]) - list.handler[player_name] = nil - end - end - if still_playing.splashing_water == nil then - local list = splashing_water - if list.handler[player_name] ~= nil then - if list.on_stop ~= nil then - minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME}) - end - minetest.sound_stop(list.handler[player_name]) - list.handler[player_name] = nil - end - end - -end - -local timer = 0 -minetest.register_globalstep(function(dtime) - timer = timer+dtime - if timer < 1 then - return - end - timer = 0 - - for _,player in ipairs(minetest.get_connected_players()) do - ambiences = get_ambience(player) - stop_sound(ambiences, player) - for _,ambience in pairs(ambiences) do - if math.random(1, 1000) <= ambience.frequency then --- if(played_on_start) then --- -- minetest.chat_send_all("playedOnStart " ) --- else --- -- minetest.chat_send_all("FALSEplayedOnStart " ) --- end - if ambience.on_start ~= nil and played_on_start == false then - played_on_start = true - minetest.sound_play(ambience.on_start, {to_player=player:get_player_name(),gain=SOUNDVOLUME}) - end - -- minetest.chat_send_all("ambience: " ..ambience ) - -- if ambience.on_start ~= nil and played_on_start_flying == false then - -- played_on_start_flying = true - -- minetest.sound_play(ambience.on_start, {to_player=player:get_player_name()}) - -- end - local is_music =false - if ambience.is_music ~= nil then - is_music = true - end - play_sound(player, ambience, math.random(1, #ambience),is_music) - end - end - end -end) - -minetest.register_chatcommand("svol", { - params = "", - description = "set volume of sounds, default 1 normal volume.", - privs = {server=true}, - func = function(name, param) - SOUNDVOLUME = param - -- local player = minetest.env:get_player_by_name(name) - -- ambiences = get_ambience(player) - -- stop_sound({}, player) - minetest.chat_send_player(name, "Sound volume set.") - end, }) -minetest.register_chatcommand("mvol", { - params = "", - description = "set volume of music, default 1 normal volume.", - privs = {server=true}, - func = function(name, param) - MUSICVOLUME = param - -- local player = minetest.env:get_player_by_name(name) - -- stop_sound({}, player) - -- ambiences = get_ambience(player) - minetest.chat_send_player(name, "Music volume set.") - end, }) \ No newline at end of file diff --git a/mods/ambience/sounds/AvalonShort.ogg b/mods/ambience/sounds/AvalonShort.ogg deleted file mode 100644 index fcb1277..0000000 Binary files a/mods/ambience/sounds/AvalonShort.ogg and /dev/null differ diff --git a/mods/ambience/sounds/Bats_in_Cave.ogg b/mods/ambience/sounds/Bats_in_Cave.ogg deleted file mode 100644 index 97662d0..0000000 Binary files a/mods/ambience/sounds/Bats_in_Cave.ogg and /dev/null differ diff --git a/mods/ambience/sounds/Best Cardinal Bird.ogg b/mods/ambience/sounds/Best Cardinal Bird.ogg deleted file mode 100644 index 4a93395..0000000 Binary files a/mods/ambience/sounds/Best Cardinal Bird.ogg and /dev/null differ diff --git a/mods/ambience/sounds/ComboWind.ogg b/mods/ambience/sounds/ComboWind.ogg deleted file mode 100644 index dfee1ba..0000000 Binary files a/mods/ambience/sounds/ComboWind.ogg and /dev/null differ diff --git a/mods/ambience/sounds/Crickets_At_NightCombo.ogg b/mods/ambience/sounds/Crickets_At_NightCombo.ogg deleted file mode 100644 index d0df327..0000000 Binary files a/mods/ambience/sounds/Crickets_At_NightCombo.ogg and /dev/null differ diff --git a/mods/ambience/sounds/DesertMonolithMed.ogg b/mods/ambience/sounds/DesertMonolithMed.ogg deleted file mode 100644 index 93757b1..0000000 Binary files a/mods/ambience/sounds/DesertMonolithMed.ogg and /dev/null differ diff --git a/mods/ambience/sounds/EtherealShort.ogg b/mods/ambience/sounds/EtherealShort.ogg deleted file mode 100644 index fadc922..0000000 Binary files a/mods/ambience/sounds/EtherealShort.ogg and /dev/null differ diff --git a/mods/ambience/sounds/FarawayShort.ogg b/mods/ambience/sounds/FarawayShort.ogg deleted file mode 100644 index 31237b7..0000000 Binary files a/mods/ambience/sounds/FarawayShort.ogg and /dev/null differ diff --git a/mods/ambience/sounds/RattleSnake.ogg b/mods/ambience/sounds/RattleSnake.ogg deleted file mode 100644 index 6cebf02..0000000 Binary files a/mods/ambience/sounds/RattleSnake.ogg and /dev/null differ diff --git a/mods/ambience/sounds/Single_Water_Droplet.ogg b/mods/ambience/sounds/Single_Water_Droplet.ogg deleted file mode 100644 index b732453..0000000 Binary files a/mods/ambience/sounds/Single_Water_Droplet.ogg and /dev/null differ diff --git a/mods/ambience/sounds/SoundLicenses.txt b/mods/ambience/sounds/SoundLicenses.txt deleted file mode 100644 index f37a799..0000000 --- a/mods/ambience/sounds/SoundLicenses.txt +++ /dev/null @@ -1,115 +0,0 @@ ---------------Music Lic: -Amethystium: ---Avalon ---Ethereal ---Faraway ---Strangely Beautiful -Used with kind permission from Øystein Ramfjord / AM.mu Records - -Jordach: ---dark_ambiance ---eastern_feeling -These sounds are used for the Mod for Minetest; Ambiance. -The included sounds are http://creativecommons.org/licenses/by-nc-sa/3.0/ -Not Used:--mtest - ------------Sound Lic: ---Nightime Sound, Recorded by Mike Koenig, License: Attribution 3.0 http://soundbible.com/951-Nightime.html ---Crickets At Night Sound, License: Attribution 3.0 | Recorded by Mike Koenig |http://soundbible.com/365-Crickets-At-Night.html - ---Medium Pack Of Wolves Howling, License: Public Domain | Recorded by fws.gov, http://soundbible.com/277-Medium-Pack-Of-Wolves-Howling.html - ---Horned Owl Sound, License: Attribution 3.0 | Recorded by Mike Koenig , http://soundbible.com/1851-Horned-Owl.html ---Bats In Cave Sound, License: Attr-Noncommercial 3.0 | Recorded by Mike Koenig , http://soundbible.com/1939-Bats-In-Cave.html - ---Spooky Water Drops Sound, License: Attribution 3.0 | Recorded by Mike Koenig, http://soundbible.com/380-Spooky-Water-Drops.html - - --- Single Water Droplet Sound, License: Attribution 3.0 | Recorded by Mike Koenig, http://soundbible.com/384-Single-Water-Droplet.html - ---HollowWind, Black Boe, Creative Commons 0 License, http://www.freesound.org/people/Black%20Boe/sounds/22331/ - ---drippingwater*.ogg sounds: CC0, Dripping Water Mod, by kddekadenz, http://minetest.net/forum/viewtopic.php?id=1688 - ---best cardinal bird: License: Attribution 3.0 | Recorded by PsychoBird, http://soundbible.com/1515-Best-Cardinal-Bird.html - ---birdsongnl: the Attribution License, HerbertBoland, http://www.freesound.org/people/HerbertBoland/sounds/28312/ (end) - ---robin2: Attribution License, reinsamba, http://www.freesound.org/people/reinsamba/sounds/32479/ (end) - ---Craw.WAV, Attribution License, inchadney, http://www.freesound.org/people/inchadney/sounds/52450/ - ---bluejay.wav, Creative Commons 0 License, UncleSigmund, http://www.freesound.org/people/UncleSigmund/sounds/42382/ - ---scuba1*.ogg- digifishmusic, Attribution License, http://www.freesound.org/people/digifishmusic/sounds/45521/ - ---Underwater Pool - Attribution 3.0 | Recorded by Mike Koenig, http://soundbible.com/1660-Underwater-Pool.html - ---dolphin_screaming - Creative Commons 0 License, felix.blume, http://www.freesound.org/people/felix.blume/sounds/161691/ - ---dolphins - Attribution Noncommercial License, acclivity, http://www.freesound.org/people/acclivity/sounds/13691/ - -ComboWind uses: ---wind-in-the-trees -Attribution License, laurent, http://www.freesound.org/people/laurent/sounds/16995/ ---drygrassInWind- Creative Commons 0 License, felix.blume, http://www.freesound.org/people/felix.blume/sounds/146436/ - ---Splash: Attribution 3.0 | Recorded by BlastwaveFx.com, http://soundbible.com/546-Fish-Splashing.html - ---small_waterfall Attribution License, volivieri, http://www.freesound.org/people/volivieri/sounds/38390/ - ---Lake_Waves_2*, Attribution License, Benboncan, http://www.freesound.org/people/Benboncan/sounds/67884/ - ---water_swimming_splashing*, Attribution Noncommercial License, Robinhood76, http://www.freesound.org/people/Robinhood76/sounds/79657/ - ---earth01a, Creative Commons 0 License., Halion , http://www.freesound.org/people/Halion/sounds/17785 - ---fiji_beach, Creative Commons 0 License, c97059890, http://www.freesound.org/people/c97059890/sounds/21754/ - ---seagull, Attribution Noncommercial License., hazure, http://www.freesound.org/people/hazure/sounds/23707/, - -desert: -coyote2, Attribution License, rogerforeman, http://www.freesound.org/people/rogerforeman/sounds/68068/ -http://www.freesound.org/people/Proxima4/sounds/104319/ -Desert Monolith.wav, Creative Commons 0 License, Proxima4, http://www.freesound.org/people/Proxima4/sounds/104319/ -Rattlesnake Rattle, Public Domain, fws.gov, http://soundbible.com/237-Rattlesnake-Rattle.html - -flying: -crystal_airlines: Attribution License, suonho, http://www.freesound.org/people/suonho/sounds/56364/ - -----------------Not used yet: -desert: -Desert Simple.wav, Creative Commons 0 License, Proxima4, http://www.freesound.org/people/Proxima4/sounds/104320/ - - 313hummer (Jordan Craige) ---echos http://soundcloud.com/jordan-craige/echos-1 -Creative Commons Attribution license (reuse allowed) Attribution 3.0 Unported (CC BY 3.0) -Not Used:--FoamOfTheSea http://soundcloud.com/jordan-craige/foam-of-the-sea - -xi-intersection: -http://soundcloud.com/xi-intersection/mass-effect-uncharted-worlds Creative Commons License ---not used: -http://soundcloud.com/xi-intersection/donkey-kong-country-2-flight -http://soundcloud.com/kogyo/kogyo-skalar-m1 - -lava: -http://www.freesound.org/people/Halion/sounds/17785/ (almost as good cc) (combine with rocks falling?) -http://www.freesound.org/people/pushtobreak/sounds/17823/ (attrib non cc really good) -http://www.freesound.org/people/klankbeeld/sounds/123970/ (horror rhythm) -Rockfall in mine.wav http://www.freesound.org/people/Benboncan/sounds/60085/ - - -http://www.freesound.org/people/snotch/sounds/96175/ (mud volcano) - ---natural night sounds in Boquete.wav, Attribution License, laurent, http://www.freesound.org/people/laurent/sounds/15851/ -http://www.freesound.org/people/Dynamicell/sounds/17553/ -http://www.freesound.org/people/juskiddink/sounds/78955/ aspen tree in wind -http://www.freesound.org/people/Benboncan/sounds/69761/ wind in hedge birds animals - - -ButterflyTea: -Creative Commons : Attribution-Noncommercial-Share Alike 3.0 -http://www.jamendo.com/en/track/904012/dance-of-magical-flowers -http://www.jamendo.com/en/track/904013/magic-of-the-seventh-world -http://www.jamendo.com/en/track/904016/in-search-of-the-soul - -zero-project diff --git a/mods/ambience/sounds/Splash.ogg b/mods/ambience/sounds/Splash.ogg deleted file mode 100644 index 8a433a7..0000000 Binary files a/mods/ambience/sounds/Splash.ogg and /dev/null differ diff --git a/mods/ambience/sounds/Spooky_Water_Drops.ogg b/mods/ambience/sounds/Spooky_Water_Drops.ogg deleted file mode 100644 index c2a3be9..0000000 Binary files a/mods/ambience/sounds/Spooky_Water_Drops.ogg and /dev/null differ diff --git a/mods/ambience/sounds/StrangelyBeautifulShort.ogg b/mods/ambience/sounds/StrangelyBeautifulShort.ogg deleted file mode 100644 index 1623f09..0000000 Binary files a/mods/ambience/sounds/StrangelyBeautifulShort.ogg and /dev/null differ diff --git a/mods/ambience/sounds/Wolves_Howling.ogg b/mods/ambience/sounds/Wolves_Howling.ogg deleted file mode 100644 index 537d057..0000000 Binary files a/mods/ambience/sounds/Wolves_Howling.ogg and /dev/null differ diff --git a/mods/ambience/sounds/bird.ogg b/mods/ambience/sounds/bird.ogg deleted file mode 100644 index 1ee96ad..0000000 Binary files a/mods/ambience/sounds/bird.ogg and /dev/null differ diff --git a/mods/ambience/sounds/birdsongnl.ogg b/mods/ambience/sounds/birdsongnl.ogg deleted file mode 100644 index 89d262b..0000000 Binary files a/mods/ambience/sounds/birdsongnl.ogg and /dev/null differ diff --git a/mods/ambience/sounds/bluejay.ogg b/mods/ambience/sounds/bluejay.ogg deleted file mode 100644 index 56b60e2..0000000 Binary files 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a/mods/ambience/sounds/water_swimming_splashing_breath.ogg b/mods/ambience/sounds/water_swimming_splashing_breath.ogg deleted file mode 100644 index 06bed35..0000000 Binary files a/mods/ambience/sounds/water_swimming_splashing_breath.ogg and /dev/null differ diff --git a/mods/ambience/todo.txt b/mods/ambience/todo.txt deleted file mode 100644 index 4f95977..0000000 --- a/mods/ambience/todo.txt +++ /dev/null @@ -1,11 +0,0 @@ -To Do: - --add random_volume parameter to night normal, day normal, & cave normal sounds to create feeling of distance. - -m-get constant birds more quiet during the day -m-bats seem way too frequent now? -m-when playing multiplayer seems to increase frequency of music & normal sounds to the point where they are obnoxious -m-which songs should go with which environments? Dark songs in caves or night, light sounds during day. -m-may be drowning out some of the normal sound effects like walking on stone. -l-what about other weird bubble -l-put in wind/ wind in trees during day and night