minetest.register_node('ruins:old_skeleton', { description = 'Old Skeleton', drawtype = 'mesh', mesh = 'decoblocks_old_skeleton.obj', tiles = {name='decoblocks_old_skeleton.png'}, visual_scale = 0.5, groups = {cracky=2, oddly_breakable_by_hand=5}, paramtype = 'light', paramtype2 = 'facedir', selection_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0.0, 0.3} }, collision_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0.0, 0.3} }, }) minetest.register_node('ruins:old_skeleton2', { description = 'Old Skeleton', drawtype = 'mesh', mesh = 'decoblocks_old_skeleton2.obj', tiles = {name='decoblocks_old_skeleton.png'}, visual_scale = 0.5, groups = {cracky=2, oddly_breakable_by_hand=5}, paramtype = 'light', paramtype2 = "facedir", selection_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0.0, 0.3} }, collision_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0.0, 0.3} }, }) minetest.register_node('ruins:concrete', { description = 'Concrete', tiles = {name='ws_concrete.png'}, groups = {cracky=3}, paramtype = 'light', paramtype2 = 'facedir', }) minetest.register_node("ruins:human_skull", { description = "Human Skull", drawtype = "mesh", mesh = "human_skull.obj", tiles = { "human_skull.png", }, visual_scale = 0.5, wield_image = "skeleton_head_item.png", wield_scale = {x=1.0, y=1.0, z=1.0}, paramtype = "light", paramtype2 = "facedir", selection_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0.0, 0.3} }, collision_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0.0, 0.3} }, inventory_image = "skeleton_head_item.png", groups = {choppy = 1, oddly_breakable_by_hand = 1}, })