local modname = "ruins" local modpath = minetest.get_modpath(modname) local mg_name = minetest.get_mapgen_setting("mg_name") -- internationalization boilerplate local S = minetest.get_translator(minetest.get_current_modname()) minetest.register_decoration({ name = "ruins:ruin", deco_type = "schematic", place_on = {"ws_core:dirt_dry"}, sidelen = 2, noise_params = { offset = 0.0001, scale = 0.00004, spread = {x = 200000, y = 200000, z = 200000}, seed = 2, octaves = 3, persist = 0.66 }, biomes = {"dirtland"}, y_min = 2, y_max = 80, schematic = modpath.."/schematics/ruin1.mts", flags = "place_center_x, place_center_z, force_placement", rotation = "random", }) minetest.register_decoration({ name = "ruins:ruin1", deco_type = "schematic", place_on = {"ws_core:sandy_dirt"}, sidelen = 2, noise_params = { offset = 0.0001, scale = 0.00004, spread = {x = 300000, y = 300000, z = 300000}, seed = 2, octaves = 3, persist = 0.66 }, biomes = {"desert"}, y_min = 4, y_max = 5, schematic = modpath.."/schematics/ruin1_sand.mts", flags = "place_center_x, place_center_z, force_placement", rotation = "random", })