-- mods/ws_core/legacy.lua -- Horrible stuff to support old code registering falling nodes -- Don't use this and never do what this does, it's completely wrong! -- (More specifically, the client and the C++ code doesn't get the group) function ws_core.register_falling_node(nodename, texture) minetest.log("error", debug.traceback()) minetest.log('error', "WARNING: ws_core.register_falling_node is deprecated") if minetest.registered_nodes[nodename] then minetest.registered_nodes[nodename].groups.falling_node = 1 end end function ws_core.spawn_falling_node(p, nodename) spawn_falling_node(p, nodename) end -- Formspecs ws_core.gui_suvival_form = ws_core.gui_survival_form -- Players if minetest.get_modpath("player_api") then ws_core.registered_player_models = player_api.registered_models ws_core.player_register_model = player_api.register_model ws_core.player_attached = player_api.player_attached ws_core.player_get_animation = player_api.get_animation ws_core.player_set_model = player_api.set_model ws_core.player_set_textures = player_api.set_textures ws_core.player_set_animation = player_api.set_animation end -- Check for a volume intersecting protection function ws_core.intersects_protection(minp, maxp, player_name, interval) minetest.log("warning", "ws_core.intersects_protection() is " .. "deprecated, use minetest.is_area_protected() instead.") minetest.is_area_protected(minp, maxp, player_name, interval) end