# Check for entities disable_build_where_they_stand.entities (Disable build where they stand Entities) bool true # Check for nodes disable_build_where_they_stand.nodes (Disable build where they stand Nodes) bool true # Check for players disable_build_where_they_stand.players (Disable build where they stand Players) bool true # Search radius for entities & players disable_build_where_they_stand.search_radius (Disable build where they stand Search radius) float 10 0.000000 100.000000 # Enable debug mode (visualization of boxes) disable_build_where_they_stand.test (Disable build where they stand Test) bool false