------------------------------------------------------------------------------- -- Mob Framework Settings Mod by Sapier -- -- You may copy, use, modify or do nearly anything except removing this -- copyright notice. -- And of course you are NOT allow to pretend you have written it. -- --! @file path.lua --! @brief path support for mobf --! @copyright Sapier --! @author Sapier --! @date 2013-02-09 -- -- Contact sapier a t gmx net -- Boilerplate to support localized strings if intllib mod is installed. local S if (minetest.get_modpath("intllib")) then dofile(minetest.get_modpath("intllib").."/intllib.lua") S = intllib.Getter(minetest.get_current_modname()) else S = function ( s ) return s end end ------------------------------------------------------------------------------- mobf_assert_backtrace(not core.global_exists("mobf_path")) mobf_path = {} ------------------------------------------------------------------------------- -- @function [parent=#mobf_path] find_path() -- --! @brief workaround for broken mintest find_path function --! @ingroup mobf_path ------------------------------------------------------------------------------- function mobf_path.find_path(pos1,pos2,searchdistance,max_jump,max_drop,algorithm) local interim_path = minetest.find_path(pos1, pos2, searchdistance, max_jump, max_drop, algorithm) if interim_path == nil then return nil end local pos_n_minor_1 = nil local pos_n_minor_2 = nil local path_optimized = {} table.insert(path_optimized, interim_path[1]) for i,v in ipairs(interim_path) do if ( pos_n_minor_1 ~= nil ) and ( pos_n_minor_2 ~= nil) then local x_pitch = pos_n_minor_2.x - v.x local y_pitch = pos_n_minor_2.y - v.y local z_pitch = pos_n_minor_2.z - v.z local x_delta = (pos_n_minor_1.x - pos_n_minor_2.x) / x_pitch; local y_delta = (pos_n_minor_1.y - pos_n_minor_2.y) / y_pitch; local z_delta = (pos_n_minor_1.z - pos_n_minor_2.z) / z_pitch; if (x_pitch ~= 0) and (y_pitch ~= 0) and (x_delta ~= y_delta ) then table.insert(path_optimized, pos_n_minor_1) elseif (y_pitch ~= 0) and (z_pitch ~= 0) and (y_delta ~= z_delta) then table.insert(path_optimized, pos_n_minor_1) elseif (x_pitch ~= 0) and (z_pitch ~= 0) and (y_delta ~= z_delta) then table.insert(path_optimized, pos_n_minor_1) end end pos_n_minor_2 = pos_n_minor_1 pos_n_minor_1 = v end table.insert(path_optimized, interim_path[#interim_path]) return path_optimized end ------------------------------------------------------------------------------- -- @function [parent=#mobf_path] init() -- --! @brief initialize path subsystem --! @ingroup mobf_path ------------------------------------------------------------------------------- function mobf_path.init() mobf_path.load() if mobf_rtd.path_data == nil then mobf_rtd.path_data = {} end if mobf_rtd.path_data.users == nil then mobf_rtd.path_data.users = {} end --register path marker entity minetest.register_entity("mobf:path_marker_entity", { physical = false, collisionbox = {-0.5,-0.5,-0.5,0.5,1.5,0.5 }, visual = "mesh", textures = { "mobf_path_marker.png" }, mesh = "mobf_path_marker.b3d", initial_sprite_basepos = {x=0, y=0}, automatic_rotate = 2, on_step = function(self,dtime) if self.creationtime == nil then self.creationtime = 0 end self.creationtime = self.creationtime + dtime if self.creationtime > 30 then self.object:remove() end end }) minetest.register_craftitem(":mobf:path_marker", { description = S("Path marker tool"), image = "mobf_path_marker_item.png", on_place = function(item, placer, pointed_thing) if pointed_thing.type == "node" then local pos = pointed_thing.above local entity = spawning.spawn_and_check("mobf:path_marker_entity", pos,"path_marker_click") if entity ~= nil then mobf_path.handle_path_marker_place(placer,pos) end return item end end }) minetest.register_on_player_receive_fields(mobf_path.button_handler) end ------------------------------------------------------------------------------- -- @function [parent=#mobf_path] save() -- --! @brief save all path data --! @ingroup mobf_path ------------------------------------------------------------------------------- function mobf_path.save() mobf_set_world_setting("mobf_path_data",minetest.serialize(mobf_rtd.path_data)) end ------------------------------------------------------------------------------- -- @function [parent=#mobf_path] load() -- --! @brief save all path data --! @ingroup mobf_path ------------------------------------------------------------------------------- function mobf_path.load() local paths_raw = mobf_get_world_setting("mobf_path_data") if paths_raw ~= nil then mobf_rtd.path_data = minetest.deserialize(mobf_get_world_setting("mobf_path_data")) end end ------------------------------------------------------------------------------- -- @function [parent=#mobf_path] handle_path_marker_place(placer,pos) -- --! @brief initialize path subsystem --! @ingroup mobf_path -- --! @param placer player object placing the path marker --! @param pos position placed at ------------------------------------------------------------------------------- function mobf_path.handle_path_marker_place(placer,pos) mobf_assert_backtrace(placer ~= nil) mobf_assert_backtrace(pos ~= nil) if placer:is_player() then local playername = placer:get_player_name() local player_paths = mobf_path.get_editable_path_names(playername) mobf_path.show_add_point_menu(playername,player_paths,pos) end end ------------------------------------------------------------------------------- -- @function [parent=#mobf_path] get_editable_path_names(playername) -- --! @brief get list of pathnames for a player --! @ingroup mobf_path -- --! @param playername name of player to get paths for -- --! @return list of names ------------------------------------------------------------------------------- function mobf_path.get_editable_path_names(playername) if mobf_rtd.path_data.users[playername] == nil then return nil end if mobf_rtd.path_data.users[playername].paths == nil then return nil end local retval = {} for k,v in pairs(mobf_rtd.path_data.users[playername].paths) do if not v.locked then table.insert(retval,k) end end if #retval > 0 then return retval end return nil end ------------------------------------------------------------------------------- -- @function [parent=#mobf_path] add_point(playername,pathname,point) -- --! @brief add a point to a path --! @ingroup mobf_path -- --! @param playername name of player to store point --! @param pathname name of path to add point to --! @param point point to add ------------------------------------------------------------------------------- function mobf_path.add_point(playername,pathname,point) if mobf_rtd.path_data.users[playername] == nil then mobf_rtd.path_data.users[playername] = {} end if mobf_rtd.path_data.users[playername].paths == nil then mobf_rtd.path_data.users[playername].paths = {} end if mobf_rtd.path_data.users[playername].paths[pathname] == nil then mobf_rtd.path_data.users[playername].paths[pathname] = {} mobf_rtd.path_data.users[playername].paths[pathname].locked = false mobf_rtd.path_data.users[playername].paths[pathname].points = {} end table.insert(mobf_rtd.path_data.users[playername].paths[pathname].points,point) end ------------------------------------------------------------------------------- -- @function [parent=#mobf_path] show_add_point_menu(pathnames) -- --! @brief show a menu containing all paths a point may be added to --! @ingroup mobf_path -- --! @param playername player to show menu --! @param pathnames names of paths --! @param point point to add ------------------------------------------------------------------------------- function mobf_path.show_add_point_menu(playername,pathnames,point) local buttons = "" local y_pos = 0.25 local storage_id = mobf_global_data_store(point) if pathnames ~= nil then for i = 1, #pathnames, 1 do buttons = buttons .. "button_exit[0," .. y_pos .. ";4.5,0.5;" .. "mobfpath:existing:" .. storage_id .. ":" .. pathnames[i] .. ";" .. pathnames[i] .. "]" y_pos = y_pos + 0.75 end end local y_size = y_pos + 3 * 0.75 - 0.25 --add new path element local formspec = "size[4.5," .. y_size .. "]" .. buttons .. "label[0," .. y_pos .. ";-----------------------------]" .. "field[0.25," .. (y_pos + 1) .. ";4.5,0.5;new_path_name;;]" .. "button_exit[1.5," .. (y_pos + 1.5) .. ";1.5,0.5;mobfpath:addnew:" .. storage_id .. ";new path]" --show formspec minetest.show_formspec(playername,"mobf:path:path_name_menu",formspec) end ------------------------------------------------------------------------------- -- @function [parent=#mobf_path] button_handler(player, formname, fields) -- --! @brief handle button click in mobf_path menu --! @ingroup mobf_path -- --! @param player player issuing click --! @param formname name of form beeing clicked --! @param fields data submitted to form -- --! @return true/false event has been handled by this handler ------------------------------------------------------------------------------- function mobf_path.button_handler(player, formname, fields) local playername = player:get_player_name() mobf_assert_backtrace(playername ~= nil) if formname == "mobf:path:path_name_menu" then dbg_mobf.path_lvl2("MOBF: Path marker rightclick path selected") for k,v in pairs(fields) do local parts = string.split(k,":") if parts[1] == "mobfpath" then local point = mobf_global_data_get(parts[3]) local pathname = parts[4] if parts[2] == "addnew" then pathname = fields.new_path_name end if point ~= nil and pathname ~= nil and pathname ~= "" then mobf_path.add_point(playername,pathname,point) mobf_path.save() end end end return true end if formname == "mobf:path:add_path_to_entity" then dbg_mobf.path_lvl2("MOBF: Adding path to an entity") for k,v in pairs(fields) do local parts = string.split(k,":") if parts[1] == "mobfpath" then local entity = mobf_global_data_get(parts[2]) local pathname = parts[3] if entity ~= nil and pathname ~= nil and mobf_rtd.path_data.users[playername].paths[pathname] ~= nil and entity.data.patrol ~= nil then --switch to guard state mobf_path.switch_patrol(entity,playername,pathname) end end end return true end --not handled by this callback return false end ------------------------------------------------------------------------------- -- @function [parent=#mobf_path] delete_path(ownername,pathname) -- --! @brief show path markers --! @ingroup mobf_path -- --! @param ownername name of path owner --! @param pathname name of path -- ------------------------------------------------------------------------------- function mobf_path.delete_path(ownername, pathname) dbg_mobf.path_lvl1("MOBF: delete path issued: " .. pathname .. " owner: " .. ownername) mobf_rtd.path_data.users[ownername].paths[pathname] = nil mobf_path.save() end ------------------------------------------------------------------------------- -- @function [parent=#mobf_path] show_pathmarkers(ownername,pathname) -- --! @brief show path markers --! @ingroup mobf_path -- --! @param ownername name of path owner --! @param pathname name of path -- ------------------------------------------------------------------------------- function mobf_path.show_pathmarkers(ownername,pathname) for i,v in ipairs(mobf_rtd.path_data.users[ownername].paths[pathname].points) do local objects = minetest.get_objects_inside_radius(v,0.5) dbg_mobf.path_lvl3("MOBF: got " .. #objects .. " around pos checking for marker") local found = false; for i=1,#objects,1 do local luaentity = objects[i]:get_luaentity() dbg_mobf.path_lvl3("MOBF: checking: " .. dump(luaentity)) if luaentity.name == "mobf:path_marker_entity" then found = true break end end local node_at = minetest.get_node(v) if not found and node_at.name ~= nil and node_at.name ~= "ignore" then spawning.spawn_and_check("mobf:path_marker_entity",v,"mark_path") end end end ------------------------------------------------------------------------------- -- @function [parent=#mobf_path] get_pathlist(playername,isadmin) -- --! @brief get a list of paths for a specific player --! @ingroup mobf_path -- --! @param playername name of player to get paths --! @param isadmin does this player have admin rights? -- --! @return list of paths ------------------------------------------------------------------------------- function mobf_path.get_pathlist(playername,isadmin) local retval = {} if isadmin then for local_playername,userdata in pairs(mobf_rtd.path_data.users) do for pathname,path in pairs(userdata.paths) do dbg_mobf.path_lvl3("MOBF: Adding path: " .. pathname .. " data:" .. dump(path)) local toadd = { ownername = local_playername, pathname = pathname } dbg_mobf.path_lvl3("MOBF: Adding path entry: " .. dump(toadd)) table.insert(retval,toadd) end end else if playername ~= nil and mobf_rtd.path_data.users[playername] ~= nil then for pathname,path in pairs(mobf_rtd.path_data.users[playername].paths) do local toadd = { ownername = playername, pathname = pathname } table.insert(retval,toadd) end end end return retval end ------------------------------------------------------------------------------- -- @function [parent=#mobf_path] make_button_name(buttonid,data) -- --! @brief create a button name --! @ingroup mobf_path -- --! @param buttonid id to use for this button --! @param data information to add to this button -- --! @return string containing data ------------------------------------------------------------------------------- function mobf_path.make_button_name(buttonid,data) local retval = buttonid .. ":" if data.pathname ~= nil then retval = retval .. data.pathname .. ":" else retval = retval .. ":" end if data.ownername ~= nil then retval = retval .. data.ownername .. ":" else retval = retval .. ":" end return retval end ------------------------------------------------------------------------------- -- @function [parent=#mobf_path] parse_button_name(datastring) -- --! @brief get data from button name --! @ingroup mobf_path -- --! @param datastring name to parse -- --! @return parsed data ------------------------------------------------------------------------------- function mobf_path.parse_button_name(datastring) mobf_assert_backtrace(datastring ~= nil) local data = {} local parts = string.split(datastring,":") data.buttonid = parts[1] data.pathname = parts[2] data.ownername = parts[3] if data.pathname == "" then data.pathname = nil data.ownername = nil end return data end ------------------------------------------------------------------------------- -- @function [parent=#mobf_path] mob_rightclick_callback(entity,player) -- --! @brief do rightclick action --! @ingroup mobf_path -- --! @param entity mobf rightclicked --! @param player issuing rightclick ------------------------------------------------------------------------------- function mobf_path.mob_rightclick_callback(entity,player) local playername = player:get_player_name() if entity.dynamic_data.spawning.spawner ~= playername then core.show_formspec(playername,"mobf:path:add_path_to_entity", "size[4,1]label[0,0;This is not your mob keep away!]" .. "button_exit[1,0.75;2,0.5;btn_exit;Okay Okay!]") return end if entity.dynamic_data.patrol_state_before ~= nil then mobf_path.switch_patrol(entity,nil,nil) else local buttons = "" local y_pos = 0.25 local storage_id = mobf_global_data_store(entity) local playername = player:get_player_name() local pathlist = mobf_path.get_pathlist(playername,false) dbg_mobf.path_lvl2("MOBF: Pathlist contains: " .. dump(pathlist)) for i = 1, #pathlist, 1 do buttons = buttons .. "button_exit[0," .. y_pos .. ";4.5,0.5;" .. "mobfpath:" .. storage_id .. ":" .. pathlist[i].pathname .. ";" .. pathlist[i].pathname .. "]" y_pos = y_pos + 0.75 end local y_size = y_pos - 0.25 local formspec = "size[4.5," .. y_size .. "]" .. buttons --show formspec core.show_formspec(playername,"mobf:path:add_path_to_entity",formspec) end end ------------------------------------------------------------------------------- -- @function [parent=#mobf_path] config_check(entity) -- --! @brief check if mob is configured as trader --! @ingroup mobf_path -- --! @param entity mob being checked --! @return true/false if trader or not ------------------------------------------------------------------------------- function mobf_path.config_check(entity) if entity.data.patrol ~= nil then return true end return false end ------------------------------------------------------------------------------- -- @function [parent=#mobf_path] buttontext(entity) -- --! @brief return text for rightclick button --! @ingroup mobf_path -- --! @param entity to get text for --! @return buttonname ------------------------------------------------------------------------------- function mobf_path.buttontext(entity) if entity.dynamic_data.patrol_state_before == nil then return "Select path" end return "Disable path" end ------------------------------------------------------------------------------- -- @function [parent=#mobf_path] switch_patrol(entity,points) -- --! @brief check if mob is configured as trader --! @ingroup mobf_path -- --! @param entity mob being switched --! @param pathowner owner of path to switch to --! @param pathname path to switch to ------------------------------------------------------------------------------- function mobf_path.switch_patrol(entity,pathowner,pathname) if pathowner ~= nil and pathname ~= nil and entity.data.patrol.state ~= nil then if entity.dynamic_data.patrol_state_before == nil then if entity.dynamic_data.state.current ~= entity.data.patrol.state then entity.dynamic_data.patrol_state_before = entity.dynamic_data.state.current else entity.dynamic_data.patrol_state_before = "default" end mob_state.lock(entity,true) end local new_state = mob_state.get_state_by_name(entity,entity.data.patrol.state) mobf_assert_backtrace(new_state ~= nil) mob_state.change_state(entity,new_state) entity.dynamic_data.p_movement.pathowner = pathowner entity.dynamic_data.p_movement.pathname = pathname entity.dynamic_data.p_movement.path = mobf_rtd.path_data.users[pathowner].paths[pathname].points entity.dynamic_data.p_movement.next_path_index = 1 else if entity.dynamic_data.patrol_state_before ~= nil then local new_state = mob_state.get_state_by_name(entity,entity.dynamic_data.patrol_state_before) if new_state == nil then new_state = mob_state.get_state_by_name(entity,"default") end mobf_assert_backtrace(new_state ~= nil) mob_state.change_state(entity,new_state) entity.dynamic_data.patrol_state_before = nil mob_state.lock(entity,false) end end end ------------------------------------------------------------------------------- -- @function [parent=#mobf_path] getpoints(owner,name) -- --! @brief get a path by owner and name --! @ingroup mobf_path -- --! @param pathowner player owning the path --! @param pathname name of path --! @return list of points ------------------------------------------------------------------------------- function mobf_path.getpoints(pathowner,pathname) if mobf_rtd.path_data.users[pathowner] == nil then dbg_mobf.path_lvl2("MOBF: no paths for " .. dump(pathowner) .. " found") return nil end if mobf_rtd.path_data.users[pathowner].paths[pathname] == nil then dbg_mobf.path_lvl2( "MOBF: no path " .. dump(pathname) .. " found for owner " .. pathowner .. " have paths: " .. dump(mobf_rtd.path_data.users[pathowner].paths)) return nil end return mobf_rtd.path_data.users[pathowner].paths[pathname].points end