diff --git a/mods/mp_3d_armor/3d_armor_ui/LICENSE.txt b/mods/mp_3d_armor/3d_armor_ui/LICENSE.txt deleted file mode 100644 index 50859b01..00000000 --- a/mods/mp_3d_armor/3d_armor_ui/LICENSE.txt +++ /dev/null @@ -1,5 +0,0 @@ -[mod] 3d Armor integration to unified inventory [3d_armor_ui] -============================================================= - -License Source Code: (C) 2012-2017 Stuart Jones - LGPL v2.1 - diff --git a/mods/mp_3d_armor/3d_armor_ui/depends.txt b/mods/mp_3d_armor/3d_armor_ui/depends.txt deleted file mode 100644 index cf4ccf91..00000000 --- a/mods/mp_3d_armor/3d_armor_ui/depends.txt +++ /dev/null @@ -1,2 +0,0 @@ -3d_armor -unified_inventory? diff --git a/mods/mp_3d_armor/3d_armor_ui/description.txt b/mods/mp_3d_armor/3d_armor_ui/description.txt deleted file mode 100644 index 873f876b..00000000 --- a/mods/mp_3d_armor/3d_armor_ui/description.txt +++ /dev/null @@ -1 +0,0 @@ -Adds 3d_armor page to the unified inventory diff --git a/mods/mp_3d_armor/3d_armor_ui/init.lua b/mods/mp_3d_armor/3d_armor_ui/init.lua deleted file mode 100644 index 763e731e..00000000 --- a/mods/mp_3d_armor/3d_armor_ui/init.lua +++ /dev/null @@ -1,51 +0,0 @@ -if not minetest.global_exists("unified_inventory") then - minetest.log("warning", "3d_armor_ui: Mod loaded but unused.") - return -end -local S = function(s) return s end -if minetest.global_exists("intllib") then - S = intllib.Getter() -end - -if unified_inventory.sfinv_compat_layer then - return -end - -armor:register_on_update(function(player) - local name = player:get_player_name() - if unified_inventory.current_page[name] == "armor" then - unified_inventory.set_inventory_formspec(player, "armor") - end -end) - -unified_inventory.register_button("armor", { - type = "image", - image = "inventory_plus_armor.png", -}) - -unified_inventory.register_page("armor", { - get_formspec = function(player, perplayer_formspec) - local fy = perplayer_formspec.formspec_y - local name = player:get_player_name() - if armor.def[name].init_time == 0 then - return {formspec="label[0,0;Armor not initialized!]"} - end - local formspec = "background[0.06,"..fy..";7.92,7.52;3d_armor_ui_form.png]".. - "label[0,0;Armor]".. - "list[detached:"..name.."_armor;armor;0,"..fy..";2,3;]".. - "image[2.5,"..(fy - 0.25)..";2,4;"..armor.textures[name].preview.."]".. - "label[5.0,"..(fy + 0.0)..";"..S("Level")..": "..armor.def[name].level.."]".. - "label[5.0,"..(fy + 0.5)..";"..S("Heal")..": "..armor.def[name].heal.."]".. - "listring[current_player;main]".. - "listring[detached:"..name.."_armor;armor]" - if armor.config.fire_protect then - formspec = formspec.."label[5.0,"..(fy + 1.0)..";".. - S("Fire")..": "..armor.def[name].fire.."]" - end - if minetest.global_exists("technic") then - formspec = formspec.."label[5.0,"..(fy + 1.5)..";".. - S("Radiation")..": "..armor.def[name].groups["radiation"].."]" - end - return {formspec=formspec} - end, -})