local stairsplus_patterns = { {"stair", ""}, {"slab", ""}, {"micro", "_1"}, {"panel", "_1"}, {"micro", "_2"}, {"panel", "_2"}, {"micro", "_4"}, {"panel", "_4"}, {"micro", ""}, {"panel", ""}, {"micro", "_12"}, {"panel", "_12"}, {"micro", "_14"}, {"panel", "_14"}, {"micro", "_15"}, {"panel", "_15"}, {"stair", "_outer"}, {"stair", "_inner"}, {"slab", "_1"}, {"slab", "_2"}, {"slab", "_quarter"}, {"slab", "_three_quarter"}, {"slab", "_14"}, {"slab", "_15"}, {"slab", "_two_sides"}, {"slab", "_three_sides"}, {"slab", "_three_sides_u"}, {"stair", "_half"}, {"stair", "_alt_1"}, {"stair", "_alt_2"}, {"stair", "_alt_4"}, {"stair", "_alt"}, {"slope", ""}, {"slope", "_half"}, {"slope", "_half_raised"}, {"slope", "_inner"}, {"slope", "_inner_half"}, {"slope", "_inner_half_raised"}, {"slope", "_inner_cut"}, {"slope", "_inner_cut_half"}, {"slope", "_inner_cut_half_raised"}, {"slope", "_outer"}, {"slope", "_outer_half"}, {"slope", "_outer_half_raised"}, {"slope", "_outer_cut"}, {"slope", "_outer_cut_half"}, {"slope", "_outer_cut_half_raised"}, {"slope", "_cut"}, } local function register_stairsplus_alias_force(modname, origname, newmod, newname) for _, pattern in ipairs(stairsplus_patterns) do local prefix = pattern[1] local suffix = pattern[2] minetest.register_alias_force( modname .. ":" .. prefix .. origname .. suffix, newmod .. ":" .. prefix .. newname .. suffix) end end -- register nodes minetest.register_node("marble:white", { description = "Marble", tiles = {"marble_white.png"}, drop = "marble:white", is_ground_content = true, groups = {cracky=3, marble=1}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("marble:white_block", { description = "Marble Block", tiles = {"marble_white_block.png"}, drop = "marble:white_block", groups = {cracky=3, marble=1}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("marble:white_brick", { description = "Marble Brick", tiles = {"marble_white_brick.png"}, drop = "marble:white_brick", groups = {cracky=3, marble=1}, sounds = default.node_sound_stone_defaults(), }) minetest.register_craft({ output = 'marble:white_block 9', recipe = { {'marble:white','marble:white','marble:white'}, {'marble:white','marble:white','marble:white'}, {'marble:white','marble:white','marble:white'} } }) minetest.register_craft({ output = 'marble:white_brick 4', recipe = { {'marble:white','marble:white',}, {'marble:white','marble:white',} } }) -- technic if minetest.global_exists("technic") then minetest.register_alias_force("technic:marble", "marble:white") minetest.register_alias_force("technic:marble_bricks", "marble:white_brick") end -- moreblocks if minetest.global_exists("stairsplus") then stairsplus:register_all("marble", "white", "marble:white", { description = "Marble", tiles = {"marble_white.png"}, groups = {cracky=3, marble=1}, sounds = default.node_sound_stone_defaults(), sunlight_propagates = true, }) stairsplus:register_all("marble", "white_block", "marble:white_block", { description = "Marble Block", tiles = {"marble_white_block.png"}, groups = {cracky=3, marble=1}, sounds = default.node_sound_stone_defaults(), sunlight_propagates = true, }) stairsplus:register_all("marble", "white_brick", "marble:white_brick", { description = "Marble Brick", tiles = {"marble_white_brick.png"}, groups = {cracky=3, marble=1}, sounds = default.node_sound_stone_defaults(), sunlight_propagates = true, }) if minetest.global_exists("technic") then register_stairsplus_alias_force("technic","marble","marble","white") register_stairsplus_alias_force("technic","marble_bricks","marble","white_brick") end -- stairs elseif minetest.global_exists("stairs") then stairs.register_stair_and_slab( "white", "marble:white", {cracky=2}, {"marble_white.png"}, "Marble Stairs", "Marble Slab", default.node_sound_stone_defaults() ) stairs.register_stair_and_slab( "white_block", "marble:white_block", {cracky=2}, {"marble_white_block.png"}, "Marble Block Stairs", "Marble Block Slab", default.node_sound_stone_defaults() ) stairs.register_stair_and_slab( "white_brick", "marble:white_brick", {cracky=2}, {"marble_white_brick.png"}, "Marble Brick Stairs", "Marble Brick Slab", default.node_sound_stone_defaults() ) end -- castle masonry if minetest.global_exists("castle_masonry") then castle_masonry.register_pillar({ name = "white", desc = "Marble", tile = "marble_white.png", craft_material = "marble:white"} ) castle_masonry.register_pillar({ name = "white_block", desc = "Marble Block", tile = "marble_white_block.png", craft_material = "marble:white_block"} ) castle_masonry.register_pillar({ name = "white_brick", desc = "Marble Brick", tile = "marble_white_brick.png", craft_material = "marble:white_brick"} ) castle_masonry.register_arrowslit({ name = "white", desc = "Marble", tile = "marble_white.png", craft_material = "marble:white"} ) castle_masonry.register_arrowslit({ name = "white_block", desc = "Marble Block", tile = "marble_white_block.png", craft_material = "marble:white_block"} ) castle_masonry.register_arrowslit({ name = "white_brick", desc = "Marble Brick", tile = "marble_white_brick.png", craft_material = "marble:white_brick"} ) castle_masonry.register_murderhole({ name = "white", desc = "Marble", tile = "marble_white.png", craft_material = "marble:white"} ) castle_masonry.register_murderhole({ name = "white_block", desc = "Marble Block", tile = "marble_white_block.png", craft_material = "marble:white_block"} ) castle_masonry.register_murderhole({ name = "white_brick", desc = "Marble Brick", tile = "marble_white_brick.png", craft_material = "marble:white_brick"} ) end