-- minetest/creative/init.lua local creative_inventory = {} creative_inventory.creative_inventory_size = 0 -- Create detached creative inventory after loading all mods minetest.after(0, function() local inv = minetest.create_detached_inventory("creative", { allow_move = function(inv, from_list, from_index, to_list, to_index, count, player) if minetest.setting_getbool("creative_mode") then return count else return 0 end end, allow_put = function(inv, listname, index, stack, player) if minetest.setting_getbool("creative_mode") then return -1 else return 0 end end, allow_take = function(inv, listname, index, stack, player) if minetest.setting_getbool("creative_mode") then return -1 else return 0 end end, on_move = function(inv, from_list, from_index, to_list, to_index, count, player) end, on_put = function(inv, listname, index, stack, player) end, on_take = function(inv, listname, index, stack, player) print(player:get_player_name().." takes item from creative inventory; listname="..dump(listname)..", index="..dump(index)..", stack="..dump(stack)) if stack then print("stack:get_name()="..dump(stack:get_name())..", stack:get_count()="..dump(stack:get_count())) end end, }) local creative_list = {} for name,def in pairs(minetest.registered_items) do if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0) and def.description and def.description ~= "" then table.insert(creative_list, name) end end table.sort(creative_list) inv:set_size("main", #creative_list) for _,itemstring in ipairs(creative_list) do local stack = ItemStack(itemstring) -- Make a stack of the right number of items local stack2 = nil if stack:get_stack_max() == 1 then stack2 = ItemStack(stack:get_name()) else -- Insert half full so that a taken stack can be put back stack2 = ItemStack(stack:get_name().." "..(stack:get_stack_max()/2)) end inv:add_item("main", stack2) end creative_inventory.creative_inventory_size = #creative_list print("creative inventory size: "..dump(creative_inventory.creative_inventory_size)) end) creative_inventory.set_creative_formspec = function(player, start_i, pagenum) pagenum = math.floor(pagenum) local pagemax = math.floor((creative_inventory.creative_inventory_size-1) / (6*4) + 1) player:set_inventory_formspec("size[13,7.5]".. --"image[6,0.6;1,2;player.png]".. "list[current_player;main;5,3.5;8,4;]".. "list[current_player;craft;8,0;3,3;]".. "list[current_player;craftpreview;12,1;1,1;]".. "list[detached:creative;main;0.3,0.5;4,6;"..tostring(start_i).."]".. "label[2.0,6.55;"..tostring(pagenum).."/"..tostring(pagemax).."]".. "button[0.3,6.5;1.6,1;creative_prev;<<]".. "button[2.7,6.5;1.6,1;creative_next;>>]") end minetest.register_on_joinplayer(function(player) -- If in creative mode, modify player's inventory forms if not minetest.setting_getbool("creative_mode") then return end creative_inventory.set_creative_formspec(player, 0, 1) end) minetest.register_on_player_receive_fields(function(player, formname, fields) if not minetest.setting_getbool("creative_mode") then return end -- Figure out current page from formspec local current_page = 0 local formspec = player:get_inventory_formspec() local start_i = string.match(formspec, "list%[detached:creative;main;[%d.]+,[%d.]+;[%d.]+,[%d.]+;(%d+)%]") start_i = tonumber(start_i) or 0 if fields.creative_prev then start_i = start_i - 4*6 end if fields.creative_next then start_i = start_i + 4*6 end if start_i < 0 then start_i = start_i + 4*6 end if start_i >= creative_inventory.creative_inventory_size then start_i = start_i - 4*6 end if start_i < 0 or start_i >= creative_inventory.creative_inventory_size then start_i = 0 end creative_inventory.set_creative_formspec(player, start_i, start_i / (6*4) + 1) end)