From 9a9ae7d65c0112f3b3107547505553a07d7e20c3 Mon Sep 17 00:00:00 2001 From: Loic Blot Date: Thu, 4 May 2017 07:52:31 +0200 Subject: [PATCH] LINT fix since cloud API merge --- src/remoteplayer.h | 5 +---- src/sky.h | 4 ++-- src/sound.h | 8 ++++---- 3 files changed, 7 insertions(+), 10 deletions(-) diff --git a/src/remoteplayer.h b/src/remoteplayer.h index 7d46205c..ee0d625b 100644 --- a/src/remoteplayer.h +++ b/src/remoteplayer.h @@ -107,10 +107,7 @@ public: m_cloud_params = cloud_params; } - const CloudParams &getCloudParams() const - { - return m_cloud_params; - } + const CloudParams &getCloudParams() const { return m_cloud_params; } bool checkModified() const { return m_dirty || inventory.checkModified(); } diff --git a/src/sky.h b/src/sky.h index c9678a80..a014a920 100644 --- a/src/sky.h +++ b/src/sky.h @@ -125,8 +125,8 @@ private: bool m_sunlight_seen; float m_brightness; float m_cloud_brightness; - bool m_clouds_visible; // Whether clouds are disabled due to player underground - bool m_clouds_enabled; // Initialised to true, reset only by set_sky API + bool m_clouds_visible; // Whether clouds are disabled due to player underground + bool m_clouds_enabled; // Initialised to true, reset only by set_sky API bool m_directional_colored_fog; video::SColorf m_bgcolor_bright_f; video::SColorf m_skycolor_bright_f; diff --git a/src/sound.h b/src/sound.h index 7bdb6a26..76c0d1be 100644 --- a/src/sound.h +++ b/src/sound.h @@ -65,8 +65,8 @@ public: // sound. If name=="", call should be ignored without error. virtual int playSound(const std::string &name, bool loop, float volume, float fade = 0) = 0; - virtual int playSoundAt(const std::string &name, bool loop, float volume, - v3f pos) = 0; + virtual int playSoundAt( + const std::string &name, bool loop, float volume, v3f pos) = 0; virtual void stopSound(int sound) = 0; virtual bool soundExists(int sound) = 0; virtual void updateSoundPosition(int sound, v3f pos) = 0; @@ -111,8 +111,8 @@ public: void updateSoundPosition(int sound, v3f pos) {} bool updateSoundGain(int id, float gain) { return false; } float getSoundGain(int id) { return 0; } - void step(float dtime) { } - void fadeSound(int sound, float step, float gain) { } + void step(float dtime) {} + void fadeSound(int sound, float step, float gain) {} }; // Global DummySoundManager singleton