diff --git a/src/mapgen/mg_ore.cpp b/src/mapgen/mg_ore.cpp index f83933ed..6f27b91a 100644 --- a/src/mapgen/mg_ore.cpp +++ b/src/mapgen/mg_ore.cpp @@ -371,17 +371,23 @@ void OreVein::generate(MMVManip *vm, int mapseed, u32 blockseed, PcgRandom pr(blockseed + 520); MapNode n_ore(c_ore, 0, ore_param2); - u32 sizex = (nmax.X - nmin.X + 1); - - if (!noise) { - int sx = nmax.X - nmin.X + 1; - int sy = nmax.Y - nmin.Y + 1; - int sz = nmax.Z - nmin.Z + 1; - noise = new Noise(&np, mapseed, sx, sy, sz); - noise2 = new Noise(&np, mapseed + 436, sx, sy, sz); + int sizex = nmax.X - nmin.X + 1; + int sizey = nmax.Y - nmin.Y + 1; + // Because this ore uses 3D noise the perlinmap Y size can be different in + // different mapchunks due to ore Y limits. So recreate the noise objects + // if Y size has changed. + // Because these noise objects are created multiple times for this ore type + // it is necessary to 'delete' them here. + if (!noise || sizey != sizey_prev) { + delete noise; + delete noise2; + int sizez = nmax.Z - nmin.Z + 1; + noise = new Noise(&np, mapseed, sizex, sizey, sizez); + noise2 = new Noise(&np, mapseed + 436, sizex, sizey, sizez); + sizey_prev = sizey; } - bool noise_generated = false; + bool noise_generated = false; size_t index = 0; for (int z = nmin.Z; z <= nmax.Z; z++) for (int y = nmin.Y; y <= nmax.Y; y++) diff --git a/src/mapgen/mg_ore.h b/src/mapgen/mg_ore.h index 30104ee5..d89360c3 100644 --- a/src/mapgen/mg_ore.h +++ b/src/mapgen/mg_ore.h @@ -126,6 +126,7 @@ public: float random_factor; Noise *noise2 = nullptr; + int sizey_prev = 0; OreVein() = default; virtual ~OreVein();