/* * ===================================================================== * Version: 1.0 * Created: 23.08.2012 12:35:53 * Author: Miroslav Bendík * Company: LinuxOS.sk * ===================================================================== */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include "config.h" #include "PlayerAttributes.h" #include "TileGenerator.h" #include "ZlibDecompressor.h" #if USE_SQLITE3 #include "db-sqlite3.h" #endif #if USE_LEVELDB #include "db-leveldb.h" #endif #if USE_REDIS #include "db-redis.h" #endif using namespace std; static inline int64_t pythonmodulo(int64_t i, int64_t mod) { if (i >= 0) { return i % mod; } else { return mod - ((-i) % mod); } } static inline int unsignedToSigned(long i, long max_positive) { if (i < max_positive) { return i; } else { return i - 2l * max_positive; } } static inline void checkDataLimit(const char *type, size_t offset, size_t length, size_t dataLength) { if (offset + length > dataLength) throw TileGenerator::UnpackError(type, offset, length, dataLength); } static inline uint8_t readU8(const unsigned char *data, size_t offset, size_t dataLength) { checkDataLimit("uint8", offset, 1, dataLength); return data[offset]; } static inline uint16_t readU16(const unsigned char *data, size_t offset, size_t dataLength) { checkDataLimit("uint16", offset, 2, dataLength); return data[offset] << 8 | data[offset + 1]; } static inline void readString(string &str, const unsigned char *data, size_t offset, size_t length, size_t dataLength) { checkDataLimit("string", offset, length, dataLength); str = string(reinterpret_cast(data) + offset, length); } static inline void checkBlockNodeDataLimit(int version, size_t dataLength) { int datapos = 16 * 16 * 16; if (version >= 24) { size_t index = datapos << 1; checkDataLimit("node:24", index, 2, dataLength); } else if (version >= 20) { checkDataLimit("node:20", datapos + 0x2000, 1, dataLength); } else { std::ostringstream oss; oss << "Unsupported map version " << version; throw std::runtime_error(oss.str()); } } static inline int readBlockContent(const unsigned char *mapData, int version, int datapos) { if (version >= 24) { size_t index = datapos << 1; return (mapData[index] << 8) | mapData[index + 1]; } else if (version >= 20) { if (mapData[datapos] <= 0x80) { return mapData[datapos]; } else { return (int(mapData[datapos]) << 4) | (int(mapData[datapos + 0x2000]) >> 4); } } else { std::ostringstream oss; oss << "Unsupported map version " << version; throw std::runtime_error(oss.str()); } } static const ColorEntry nodeColorNotDrawnObject; const ColorEntry *TileGenerator::NodeColorNotDrawn = &nodeColorNotDrawnObject; struct HeightMapColor { int height[2]; Color color[2]; }; TileGenerator::TileGenerator(): verboseCoordinates(0), verboseReadColors(0), verboseStatistics(false), progressIndicator(false), m_heightMap(false), m_heightMapYScale(1), m_seaLevel(0), m_bgColor(255, 255, 255), m_blockDefaultColor(0, 0, 0, 0), m_scaleColor(0, 0, 0), m_originColor(255, 0, 0), m_playerColor(255, 0, 0), m_tileBorderColor(0, 0, 0), m_drawOrigin(false), m_drawPlayers(false), m_drawScale(DRAWSCALE_NONE), m_drawAlpha(false), m_drawAir(false), m_shading(true), m_backend(DEFAULT_BACKEND), m_shrinkGeometry(true), m_blockGeometry(false), m_sqliteCacheWorldRow(false), m_chunkSize(0), m_image(0), m_xMin(INT_MAX/16-1), m_xMax(INT_MIN/16+1), m_zMin(INT_MAX/16-1), m_zMax(INT_MIN/16+1), m_yMin(INT_MAX/16-1), m_yMax(INT_MIN/16+1), m_reqXMin(MAPBLOCK_MIN), m_reqXMax(MAPBLOCK_MAX), m_reqYMin(MAPBLOCK_MIN), m_reqYMax(MAPBLOCK_MAX), m_reqZMin(MAPBLOCK_MIN), m_reqZMax(MAPBLOCK_MAX), m_reqYMinNode(0), m_reqYMaxNode(15), m_mapXStartNodeOffset(0), m_mapYStartNodeOffset(0), m_mapXEndNodeOffset(0), m_mapYEndNodeOffset(0), m_tileXOrigin(TILECENTER_AT_WORLDCENTER), m_tileZOrigin(TILECENTER_AT_WORLDCENTER), m_tileWidth(0), m_tileHeight(0), m_tileBorderSize(1), m_tileMapXOffset(0), m_tileMapYOffset(0) { // Load default grey colors. m_heightMapColors.push_back(HeightMapColor(INT_MIN, Color(0,0,0), -129, Color(0,0,0))); m_heightMapColors.push_back(HeightMapColor(-128, Color(0,0,0), 127, Color(255,255,255))); m_heightMapColors.push_back(HeightMapColor(128, Color(255,255,255), INT_MAX, Color(255,255,255))); } TileGenerator::~TileGenerator() { } void TileGenerator::setHeightMap(bool enable) { m_heightMap = enable; } void TileGenerator::setHeightMapYScale(float scale) { m_heightMapYScale = scale; } void TileGenerator::setSeaLevel(int level) { m_seaLevel = level; } void TileGenerator::setBgColor(const Color &bgColor) { m_bgColor = bgColor; } void TileGenerator::setBlockDefaultColor(const Color &color) { m_blockDefaultColor = color; // Any value will do, except for 0 m_blockDefaultColor.a = 1; } void TileGenerator::setShrinkGeometry(bool shrink) { m_shrinkGeometry = shrink; } void TileGenerator::setBlockGeometry(bool block) { m_blockGeometry = block; } void TileGenerator::setSqliteCacheWorldRow(bool cacheWorldRow) { m_sqliteCacheWorldRow = cacheWorldRow; } void TileGenerator::setScaleColor(const Color &scaleColor) { m_scaleColor = scaleColor; } void TileGenerator::setOriginColor(const Color &originColor) { m_originColor = originColor; } void TileGenerator::setPlayerColor(const Color &playerColor) { m_playerColor = playerColor; } void TileGenerator::setHeightMapColor(const Color &color0, const Color &color1) { m_heightMapColors.clear(); m_heightMapColors.push_back(HeightMapColor(INT_MIN, color0, -129, color0)); m_heightMapColors.push_back(HeightMapColor(-128, color0, 127, color1)); m_heightMapColors.push_back(HeightMapColor(128, color1, INT_MAX, color1)); } void TileGenerator::setTileBorderColor(const Color &tileBorderColor) { m_tileBorderColor = tileBorderColor; } void TileGenerator::setTileBorderSize(int size) { m_tileBorderSize = size; } void TileGenerator::setTileSize(int width, int heigth) { m_tileWidth = width; m_tileHeight = heigth; } void TileGenerator::setTileOrigin(int x, int y) { m_tileXOrigin = x; m_tileZOrigin = y; m_tileXCentered = false; m_tileYCentered = false; } void TileGenerator::setTileCenter(int x, int y) { m_tileXOrigin = x; m_tileZOrigin = y; m_tileXCentered = true; m_tileYCentered = true; } void TileGenerator::setDrawOrigin(bool drawOrigin) { m_drawOrigin = drawOrigin; } void TileGenerator::setDrawPlayers(bool drawPlayers) { m_drawPlayers = drawPlayers; } void TileGenerator::setDrawScale(int scale) { m_drawScale = (scale & DRAWSCALE_MASK); } void TileGenerator::setDrawAlpha(bool drawAlpha) { m_drawAlpha = drawAlpha; } void TileGenerator::setDrawAir(bool drawAir) { m_drawAir = drawAir; } void TileGenerator::setShading(bool shading) { m_shading = shading; } void TileGenerator::enableProgressIndicator(void) { progressIndicator = true; } void TileGenerator::setGeometry(const NodeCoord &corner1, const NodeCoord &corner2) { if (corner1.x > 0) { m_reqXMin = corner1.x / 16; } else { m_reqXMin = (corner1.x - 15) / 16; } if (corner1.y > 0) { m_reqZMin = corner1.y / 16; } else { m_reqZMin = (corner1.y - 15) / 16; } m_mapXStartNodeOffset = corner1.x - m_reqXMin * 16; m_mapYEndNodeOffset = m_reqZMin * 16 - corner1.y; if (corner2.x > 0) { m_reqXMax = corner2.x / 16; } else { m_reqXMax = (corner2.x - 15) / 16; } if (corner2.y > 0) { m_reqZMax = corner2.y / 16; } else { m_reqZMax = (corner2.y - 15) / 16; } m_mapXEndNodeOffset = corner2.x - (m_reqXMax * 16 + 15); m_mapYStartNodeOffset = (m_reqZMax * 16 + 15) - corner2.y; } void TileGenerator::setMinY(int y) { if (y > 0) { m_reqYMin = y / 16; } else { m_reqYMin = (y - 15) / 16; } m_reqYMinNode = y - 16 * m_reqYMin; } void TileGenerator::setMaxY(int y) { if (y > 0) { m_reqYMax = y / 16; } else { m_reqYMax = (y - 15) / 16; } m_reqYMaxNode = y - 16 * m_reqYMax; } void TileGenerator::parseNodeColorsFile(const std::string &fileName) { m_nodeColors.clear(); parseDataFile(fileName, 0, "map colors", &TileGenerator::parseNodeColorsLine); } void TileGenerator::parseHeightMapNodesFile(const std::string &fileName) { m_nodeColors.clear(); parseDataFile(fileName, 0, "heightmap nodes", &TileGenerator::parseHeightMapNodesLine); } void TileGenerator::parseHeightMapColorsFile(const std::string &fileName) { m_heightMapColors.clear(); parseDataFile(fileName, 0, "heightmap colors", &TileGenerator::parseHeightMapColorsLine); } void TileGenerator::parseDataFile(const std::string &fileName, int depth, const char *type, void (TileGenerator::*parseLine)(const std::string &line, std::string name, istringstream &iline, int linenr, const std::string &filename)) { if (depth > 100) throw std::runtime_error(std::string("Excessive inclusion depth of ") + type + " files - suspected recursion (i.e. cycle); current file: '" + fileName + "'"); if (depth == 0 && verboseReadColors >= 2) cout << "Checking for " << type << " file: " << fileName << std::endl; ifstream in; in.open(fileName.c_str(), ifstream::in); if (!in.is_open()) { throw std::runtime_error(std::string("Failed to open ") + type + " file '" + fileName + "'"); return; } if (verboseReadColors >= 1) cout << "Reading " << type << " file: " << fileName << std::endl; parseDataStream(in, fileName, depth, type, parseLine); in.close(); } void TileGenerator::setBackend(std::string backend) { m_backend = backend; } void TileGenerator::setChunkSize(int size) { m_chunkSize = size; } void TileGenerator::generate(const std::string &input, const std::string &output) { string input_path = input; if (input_path[input.length() - 1] != PATH_SEPARATOR) { input_path += PATH_SEPARATOR; } openDb(input_path); loadBlocks(); computeMapParameters(input); createImage(); renderMap(); if (m_drawScale) { renderScale(); } if (m_drawOrigin) { renderOrigin(); } if (m_drawPlayers) { renderPlayers(input_path); } if (!m_drawObjects.empty()) { renderDrawObjects(); } if (progressIndicator) cout << "Writing image...\r" << std::flush; writeImage(output); if (progressIndicator) cout << std::setw(20) << " " << "\r" << std::flush; printUnknown(); } void TileGenerator::parseDataStream(std::istream &in, const std::string &filename, int depth, const char *type, void (TileGenerator::*parseLine)(const std::string &line, std::string name, istringstream &iline, int linenr, const std::string &filename)) { string line; int linenr = 0; for (std::getline(in,line); in.good(); std::getline(in,line)) { linenr++; size_t comment = line.find_first_of('#'); if (comment != string::npos) line.erase(comment); istringstream iline; iline.str(line); iline >> std::skipws; string name; iline >> name >> std::ws; if (name.length() == 0) continue; if (name == "@include") { string includeFile; getline(iline,includeFile); size_t lastChar = includeFile.find_last_not_of(" \t\r\n"); if (lastChar != string::npos) includeFile.erase(lastChar + 1); if (includeFile == "") { std::cerr << filename << ":" << linenr << ": include filename missing in colors file (" << line << ")" << std::endl; continue; } #if ! (MSDOS || __OS2__ || __NT__ || _WIN32) // This same feature seems needlessly complicated on windows - so it is not supported if (includeFile[0] != '/') { string includePath = filename; size_t offset = includePath.find_last_of('/'); if (offset != string::npos) { includePath.erase(offset); includeFile = includePath + '/' + includeFile; } } #endif parseDataFile(includeFile, depth + 1, type, parseLine); } else { (this->*parseLine)(line, name, iline, linenr, filename); } } if (!in.eof()) { std::cerr << filename << ": error reading colors file after line " << linenr << std::endl; } } void TileGenerator::parseNodeColorsLine(const std::string &line, std::string name, istringstream &iline, int linenr, const std::string &filename) { if (iline.good() && iline.peek() == '-') { char c; iline >> c >> std::ws; if (iline.bad() || !iline.eof()) { std::cerr << filename << ":" << linenr << ": bad line in colors file (" << line << ")" << std::endl; return; } m_nodeColors.erase(name); } else { int r, g, b, a, t; ColorEntry color; iline >> r; iline >> g; iline >> b; if (iline.fail()) { std::cerr << filename << ":" << linenr << ": bad line in colors file (" << line << ")" << std::endl; return; } a = 0xff; iline >> a; t = 0; iline >> t; color = ColorEntry(r,g,b,a,t); if ((m_drawAlpha && a == 0xff) || (!m_drawAlpha && a != 0xff)) { // If drawing alpha, and the colors file contains both // an opaque entry and a non-opaque entry for a name, prefer // the non-opaque entry // If not drawing alpha, and the colors file contains both // an opaque entry and a non-opaque entry for a name, prefer // the opaque entry // Otherwise, any later entry overrides any previous entry NodeColorMap::iterator it = m_nodeColors.find(name); if (it != m_nodeColors.end()) { if (m_drawAlpha && (a == 0xff && it->second.a != 0xff)) { // drawing alpha: don't use opaque color to override // non-opaque color return; } if (!m_drawAlpha && (a != 0xff && it->second.a == 0xff)) { // not drawing alpha: don't use non-opaque color to // override opaque color return; } } } m_nodeColors[name] = color; } } void TileGenerator::parseHeightMapColorsLine(const std::string &line, std::string name, istringstream &iline, int linenr, const std::string &filename) { (void) name; int height[2]; Color color[2]; iline.str(line); // Reset for (int i = 0; i < 2; i++) { iline >> std::ws; char c = iline.peek(); iline >> height[i]; if (iline.fail()) { std::string value; iline.clear(); iline >> std::ws; iline >> value >> std::ws; if (iline.good()) { if (value == "-oo" || (c == '-' && value=="oo")) height[i] = INT_MIN; else if (value == "oo" || value == "+oo") height[i] = INT_MAX; else { iline.clear(ios::failbit); // Set to failed break; } } } } for (int i = 0; i < 2; i++) { int r, g, b; iline >> r; iline >> g; iline >> b; color[i] = Color(r,g,b); } if (height[0] > height[1]) { { int tmp = height[0]; height[0] = height[1]; height[1] = tmp; } { Color tmp = color[0]; color[0] = color[1]; color[1] = tmp; } } iline >> std::ws; if (iline.fail() || !iline.eof()) { std::cerr << filename << ":" << linenr << ": bad line in heightmap colors file (" << line << ")" << std::endl; return; } m_heightMapColors.push_back(HeightMapColor(height[0], color[0], height[1], color[1])); } void TileGenerator::parseHeightMapNodesLine(const std::string &line, std::string name, istringstream &iline, int linenr, const std::string &filename) { if (name == "-") { iline >> std::ws >> name >> std::ws; m_nodeColors.erase(name); } else { m_nodeColors[name] = ColorEntry(0,0,0,255,1); // Dummy entry - but must not be transparent } // Don't care if not at eof (== really eol). We might be reading a colors.txt file... if (iline.bad()) { std::cerr << filename << ":" << linenr << ": bad line in heightmap nodes file (" << line << ")" << std::endl; return; } } std::string TileGenerator::getWorldDatabaseBackend(const std::string &input) { string backend; std::string worldFile = input + PATH_SEPARATOR + "world.mt"; ifstream in; in.open(worldFile.c_str(), ifstream::in); if (!in.is_open()) throw std::runtime_error(std::string("Failed to open world.mt file '") + worldFile + "'"); std::string line; int linenr = 0; for (std::getline(in,line); in.good(); std::getline(in,line)) { linenr++; istringstream iline; iline.str(line); iline >> std::skipws; string variable; string eq; iline >> variable; if (variable != "backend") continue; iline >> eq; iline >> backend; if (in.fail() || eq != "=") { ostringstream oss; oss << "Error parsing 'backend' in world.mt file at line " << linenr; throw std::runtime_error(oss.str()); } } in.close(); if (backend == "") backend = "sqlite3"; return backend; } int TileGenerator::getMapChunkSize(const std::string &input) { int chunkSize = -1; std::string worldFile = input + PATH_SEPARATOR + "map_meta.txt"; ifstream in; in.open(worldFile.c_str(), ifstream::in); if (!in.is_open()) { cerr << "Could not obtain world chunk size: failed to open map_meta.txt - using default size (" << CHUNK_SIZE_DEFAULT << ")" << std::endl; return CHUNK_SIZE_DEFAULT; } std::string line; int linenr = 0; for (std::getline(in,line); in.good(); std::getline(in,line)) { linenr++; istringstream iline; iline.str(line); iline >> std::skipws; string variable; char eq; iline >> variable; if (variable != "chunksize") continue; iline >> std::ws >> eq; iline >> chunkSize; if (in.fail() || eq != '=') { cerr << "Could not obtain world chunk size: error parsing configuration line - using default size (" << CHUNK_SIZE_DEFAULT << ")" << std::endl; return CHUNK_SIZE_DEFAULT; } if (chunkSize <= 0) { cerr << "Invalid chunk size found in map_meta.txt (" << chunkSize << ") - using default size (" << CHUNK_SIZE_DEFAULT << ")" << std::endl; return CHUNK_SIZE_DEFAULT; } } in.close(); if (chunkSize < 0) return CHUNK_SIZE_DEFAULT; else return chunkSize; } void TileGenerator::openDb(const std::string &input) { string backend = m_backend; bool unsupported = false; if (m_backend == "auto") backend = getWorldDatabaseBackend(input); if(backend == "sqlite3") { #if USE_SQLITE3 DBSQLite3 *db; m_db = db = new DBSQLite3(input); db->cacheWorldRow = m_sqliteCacheWorldRow; #else unsupported = true; #endif } else if (backend == "leveldb") { #if USE_LEVELDB m_db = new DBLevelDB(input); #else unsupported = true; #endif } else if (backend == "redis") { #if USE_REDIS m_db = new DBRedis(input); #else unsupported = true; #endif } else if (m_backend == "auto") throw std::runtime_error(((std::string) "World uses unrecognised database backend: ") + backend); else throw std::runtime_error(((std::string) "Internal error: unknown database backend: ") + m_backend); if (unsupported) throw std::runtime_error(((std::string) "World uses backend '") + backend + ", which was not enabled at compile-time."); } void TileGenerator::loadBlocks() { #define MESSAGE_WIDTH 25 int mapXMin, mapXMax; int mapYMin, mapYMax; int mapZMin, mapZMax; int geomYMin, geomYMax; long long world_blocks; long long map_blocks; if (verboseCoordinates >= 2) { bool partialBlocks = (m_mapXStartNodeOffset || m_mapXEndNodeOffset || m_mapYStartNodeOffset || m_mapYEndNodeOffset); if (partialBlocks || !m_blockGeometry) { cout << std::setw(MESSAGE_WIDTH) << std::left << (m_blockGeometry ? "Command-line Geometry:" : "Requested Geometry:") << std::right << std::setw(7) << m_reqXMin*16+m_mapXStartNodeOffset << "," << std::setw(7) << m_reqYMin*16+m_reqYMinNode << "," << std::setw(7) << m_reqZMin*16-m_mapYEndNodeOffset << " .. " << std::setw(7) << m_reqXMax*16+15+m_mapXEndNodeOffset << "," << std::setw(7) << m_reqYMax*16+m_reqYMaxNode << "," << std::setw(7) << m_reqZMax*16+15-m_mapYStartNodeOffset << " (" << std::setw(6) << m_reqXMin << "," << std::setw(6) << m_reqYMin << "," << std::setw(6) << m_reqZMin << " .. " << std::setw(6) << m_reqXMax << "," << std::setw(6) << m_reqYMax << "," << std::setw(6) << m_reqZMax << ")\n"; } if (partialBlocks || m_blockGeometry) { cout << std::setw(MESSAGE_WIDTH) << std::left << (m_blockGeometry ? "Requested Geometry:" : "Block-aligned Geometry:") << std::right << std::setw(7) << m_reqXMin*16 << "," << std::setw(7) << m_reqYMin*16+m_reqYMinNode << "," << std::setw(7) << m_reqZMin*16 << " .. " << std::setw(7) << m_reqXMax*16+15 << "," << std::setw(7) << m_reqYMax*16+m_reqYMaxNode << "," << std::setw(7) << m_reqZMax*16+15 << " (" << std::setw(6) << m_reqXMin << "," << std::setw(6) << m_reqYMin << "," << std::setw(6) << m_reqZMin << " .. " << std::setw(6) << m_reqXMax << "," << std::setw(6) << m_reqYMax << "," << std::setw(6) << m_reqZMax << ")\n"; } } if (m_blockGeometry) { m_mapXStartNodeOffset = 0; m_mapXEndNodeOffset = 0; m_mapYStartNodeOffset = 0; m_mapYEndNodeOffset = 0; } if (progressIndicator) cout << "Scanning world...\r" << std::flush; mapXMin = INT_MAX/16-1; mapXMax = -INT_MIN/16+1; mapYMin = INT_MAX/16-1; mapYMax = -INT_MIN/16+1; mapZMin = INT_MAX/16-1; mapZMax = -INT_MIN/16+1; geomYMin = INT_MAX/16-1; geomYMax = -INT_MIN/16+1; const DB::BlockPosList &blocks = m_db->getBlockPos(); world_blocks = 0; map_blocks = 0; for(DB::BlockPosList::const_iterator it = blocks.begin(); it != blocks.end(); ++it) { world_blocks ++; const BlockPos &pos = *it; if (pos.x < mapXMin) { mapXMin = pos.x; } if (pos.x > mapXMax) { mapXMax = pos.x; } if (pos.y < mapYMin) { mapYMin = pos.y; } if (pos.y > mapYMax) { mapYMax = pos.y; } if (pos.z < mapZMin) { mapZMin = pos.z; } if (pos.z > mapZMax) { mapZMax = pos.z; } if (pos.x < m_reqXMin || pos.x > m_reqXMax || pos.z < m_reqZMin || pos.z > m_reqZMax) { continue; } if (pos.y < geomYMin) { geomYMin = pos.y; } if (pos.y > geomYMax) { geomYMax = pos.y; } if (pos.y < m_reqYMin || pos.y > m_reqYMax) { continue; } map_blocks++; if (pos.y < m_yMin) { m_yMin = pos.y; } if (pos.y > m_yMax) { m_yMax = pos.y; } if (pos.x < m_xMin) { m_xMin = pos.x; } if (pos.x > m_xMax) { m_xMax = pos.x; } if (pos.z < m_zMin) { m_zMin = pos.z; } if (pos.z > m_zMax) { m_zMax = pos.z; } m_positions.push_back(pos); } if (verboseCoordinates >= 1) { cout << std::setw(MESSAGE_WIDTH) << std::left << "World Geometry:" << std::right << std::setw(7) << mapXMin*16 << "," << std::setw(7) << mapYMin*16 << "," << std::setw(7) << mapZMin*16 << " .. " << std::setw(7) << mapXMax*16+15 << "," << std::setw(7) << mapYMax*16+15 << "," << std::setw(7) << mapZMax*16+15 << " (" << std::setw(6) << mapXMin << "," << std::setw(6) << mapYMin << "," << std::setw(6) << mapZMin << " .. " << std::setw(6) << mapXMax << "," << std::setw(6) << mapYMax << "," << std::setw(6) << mapZMax << ") blocks: " << std::setw(10) << world_blocks << "\n"; } if (m_shrinkGeometry) { if (m_xMin != m_reqXMin) m_mapXStartNodeOffset = 0; if (m_xMax != m_reqXMax) m_mapXEndNodeOffset = 0; if (m_zMin != m_reqZMin) m_mapYEndNodeOffset = 0; if (m_zMax != m_reqZMax) m_mapYStartNodeOffset = 0; } else { if (verboseCoordinates >= 2) { cout << std::setw(MESSAGE_WIDTH) << std::left << "Minimal Map Geometry:" << std::right << std::setw(7) << m_xMin*16 << "," << std::setw(7) << m_yMin*16+m_reqYMinNode << "," << std::setw(7) << m_zMin*16 << " .. " << std::setw(7) << m_xMax*16+15 << "," << std::setw(7) << m_yMax*16+m_reqYMaxNode << "," << std::setw(7) << m_zMax*16+15 << " (" << std::setw(6) << m_xMin << "," << std::setw(6) << m_yMin << "," << std::setw(6) << m_zMin << " .. " << std::setw(6) << m_xMax << "," << std::setw(6) << m_yMax << "," << std::setw(6) << m_zMax << ")\n"; } m_xMin = m_reqXMin; m_xMax = m_reqXMax; m_zMin = m_reqZMin; m_zMax = m_reqZMax; } if (verboseCoordinates >= 2) { cout << std::setw(MESSAGE_WIDTH) << std::left << "Map Vertical Limits:" << std::right << std::setw(7) << "x" << "," << std::setw(7) << geomYMin*16 << "," << std::setw(7) << "z" << " .. " << std::setw(7) << "x" << "," << std::setw(7) << geomYMax*16+15 << "," << std::setw(7) << "z" << " (" << std::setw(6) << "x" << "," << std::setw(6) << geomYMin << "," << std::setw(6) << "z" << " .. " << std::setw(6) << "x" << "," << std::setw(6) << geomYMax << "," << std::setw(6) << "z" << ")\n"; } if (verboseCoordinates >= 1) { cout << std::setw(MESSAGE_WIDTH) << std::left << "Map Output Geometry:" << std::right << std::setw(7) << m_xMin*16+m_mapXStartNodeOffset << "," << std::setw(7) << m_yMin*16+m_reqYMinNode << "," << std::setw(7) << m_zMin*16-m_mapYEndNodeOffset << " .. " << std::setw(7) << m_xMax*16+15+m_mapXEndNodeOffset << "," << std::setw(7) << m_yMax*16+m_reqYMaxNode << "," << std::setw(7) << m_zMax*16+15-m_mapYStartNodeOffset << " (" << std::setw(6) << m_xMin << "," << std::setw(6) << m_yMin << "," << std::setw(6) << m_zMin << " .. " << std::setw(6) << m_xMax << "," << std::setw(6) << m_yMax << "," << std::setw(6) << m_zMax << ") blocks: " << std::setw(10) << map_blocks << "\n"; } m_positions.sort(); #undef MESSAGE_WIDTH } void TileGenerator::pushPixelRows(int zPosLimit) { if (m_shading) m_blockPixelAttributes.renderShading(m_drawAlpha); int y; for (y = m_blockPixelAttributes.getNextY(); y <= m_blockPixelAttributes.getLastY() && y < worldBlockZ2StoredY(m_zMin - 1) + m_mapYEndNodeOffset; y++) { for (int x = m_mapXStartNodeOffset; x < worldBlockX2StoredX(m_xMax + 1) + m_mapXEndNodeOffset; x++) { int mapX = x - m_mapXStartNodeOffset; int mapY = y - m_mapYStartNodeOffset; #define pixel m_blockPixelAttributes.attribute(y, x) //PixelAttribute &pixel = m_blockPixelAttributes.attribute(y, x); if (pixel.next16Empty) { x += 15; continue; } #ifdef DEBUG { int ix = mapX2ImageX(mapX); assert(ix - borderLeft() >= 0 && ix - borderLeft() - borderRight() < m_pictWidth); } { int iy = mapY2ImageY(mapY); assert(iy - borderTop() >= 0 && iy - borderTop() - borderBottom() < m_pictHeight); } #endif if (pixel.is_valid() || pixel.color().to_uint()) m_image->tpixels[mapY2ImageY(mapY)][mapX2ImageX(mapX)] = pixel.color().to_libgd(); #undef pixel } } int yLimit = worldBlockZ2StoredY(zPosLimit); if (y <= yLimit) { m_blockPixelAttributes.scroll(yLimit); } } void TileGenerator::computeTileParameters( // Input parameters int minPos, int maxPos, int mapStartNodeOffset, int mapEndNodeOffset, int tileOrigin, int tileSize, // Input / Output parameters int &pictSize, // Output parameters int &tileBorderCount, int &tileMapStartOffset, int &tileMapEndOffset, // Behavior selection bool ascending) { int start = minPos * 16 + mapStartNodeOffset - tileOrigin; int limit = (maxPos+1) * 16 + mapEndNodeOffset - tileOrigin; int shift; // shift values, so that start = 0..tileSize-1 // (effect of tileOrigin is identical to (tileOrigin + tileSize) // so any multiple of tileSize can be safely added) if (start<0) shift = - (start + 1) / tileSize + 1; else shift = - start / tileSize; start += shift * tileSize; limit += shift * tileSize; int tileBorderStart = 0; // First border to draw int tileBorderLimit = 0; // Last + 1 border to draw if (ascending) { // Prefer tile borders towards negative infinity // 0 -> 0 // 1..tileSize -> 1 // (tileSize+1)..(2*tileSize) -> 2 // etc. tileBorderStart = (start + tileSize - 1) / tileSize; tileBorderLimit = (limit + tileSize - 1) / tileSize; } else { // Prefer tile borders towards positive infinity // 0..(tileSize-1) -> 1 // tileSize..(2*tileSize-1) -> 2 // etc. tileBorderStart = start / tileSize + 1; tileBorderLimit = limit / tileSize + 1; } tileMapStartOffset = (tileSize - start) % tileSize; tileMapEndOffset = limit - ((tileBorderLimit-tileBorderStart) * tileSize); pictSize += (tileBorderLimit - tileBorderStart) * m_tileBorderSize; tileBorderCount = tileBorderLimit - tileBorderStart; } void TileGenerator::computeMapParameters(const std::string &input) { if (!m_chunkSize && (m_tileWidth == TILESIZE_CHUNK || m_tileHeight == TILESIZE_CHUNK)) m_chunkSize = getMapChunkSize(input); if (m_tileWidth == TILESIZE_CHUNK) m_tileWidth = m_chunkSize * BLOCK_SIZE; if (m_tileHeight == TILESIZE_CHUNK) m_tileHeight = m_chunkSize * BLOCK_SIZE; m_storedWidth = (m_xMax - m_xMin + 1) * 16; m_storedHeight = (m_zMax - m_zMin + 1) * 16; int mapWidth = m_storedWidth - m_mapXStartNodeOffset + m_mapXEndNodeOffset; int mapHeight = m_storedHeight - m_mapYStartNodeOffset + m_mapYEndNodeOffset; m_blockPixelAttributes.setParameters(m_storedWidth, 16, m_mapYStartNodeOffset); // Set special values for origin (which depend on other paramters) if (m_tileWidth) { switch (m_tileXOrigin) { case TILECENTER_AT_WORLDCENTER: m_tileXOrigin = -m_tileWidth / 2; break; case TILECORNER_AT_WORLDCENTER: m_tileXOrigin = 0; break; case TILECENTER_AT_CHUNKCENTER: m_tileXOrigin = ((m_chunkSize%2) ? BLOCK_SIZE / 2 : 0) - m_tileWidth / 2; break; case TILECENTER_AT_MAPCENTER: m_tileXOrigin = m_xMin * 16 + m_mapXStartNodeOffset + mapWidth / 2 - m_tileWidth / 2; break; case TILECORNER_AT_MAPCENTER: m_tileXOrigin = m_xMin * 16 + m_mapXStartNodeOffset + mapWidth / 2; break; default: if (m_tileXCentered) m_tileXOrigin -= m_tileWidth/2; break; } } if (m_tileHeight) { switch (m_tileZOrigin) { case TILECENTER_AT_WORLDCENTER: m_tileZOrigin = -m_tileHeight / 2; break; case TILECORNER_AT_WORLDCENTER: m_tileZOrigin = 0; break; case TILECENTER_AT_CHUNKCENTER: m_tileZOrigin = ((m_chunkSize%2) ? BLOCK_SIZE / 2 : 0) - m_tileHeight / 2; break; case TILECENTER_AT_MAPCENTER: m_tileZOrigin = (m_zMax + 1) * 16 - 1 - m_mapYStartNodeOffset - mapHeight / 2 - m_tileHeight / 2; break; case TILECORNER_AT_MAPCENTER: m_tileZOrigin = (m_zMax + 1) * 16 - 1 - m_mapYStartNodeOffset - mapHeight / 2; break; default: if (m_tileYCentered) m_tileZOrigin -= m_tileHeight / 2; break; } } // Compute adjustments for tiles. m_pictWidth = mapWidth; m_pictHeight = mapHeight; if (m_tileWidth && m_tileBorderSize) { int tileMapXEndOffset; // Dummy TileGenerator::computeTileParameters( // Input parameters m_xMin, m_xMax, m_mapXStartNodeOffset, m_mapXEndNodeOffset, m_tileXOrigin, m_tileWidth, // Input / Output parameters m_pictWidth, // Output parameters m_tileBorderXCount, m_tileMapXOffset, tileMapXEndOffset, // Behavior selection true); } if (m_tileHeight && m_tileBorderSize) { int tileMapYEndOffset; // Dummy TileGenerator::computeTileParameters( // Input parameters m_zMin, m_zMax, -m_mapYEndNodeOffset, -m_mapYStartNodeOffset, m_tileZOrigin, m_tileHeight, // Input / Output parameters m_pictHeight, // Output parameters m_tileBorderYCount, tileMapYEndOffset, m_tileMapYOffset, // Behavior selection false); } // Print some useful messages in cases where it may not be possible to generate the image... long long pixels = static_cast(m_pictWidth + borderLeft() + borderRight()) * (m_pictHeight + borderTop() + borderBottom()); // Study the libgd code to known why the maximum is the following: long long max_pixels = INT_MAX - INT_MAX % m_pictHeight; if (pixels > max_pixels) { cerr << "WARNING: Image will have " << pixels << " pixels; the PNG graphics library will refuse to handle more than approximately " << INT_MAX << std::endl; } // Estimated approximate maximum was determined by trial and error... // (24100x24100 succeeded; 24200x24200 failed) #define ESTIMATED_MAX_PIXELS_32BIT (24100*24100L) else if (sizeof(void *) == 4 && pixels > ESTIMATED_MAX_PIXELS_32BIT) { cerr << "WARNING: Image will have " << pixels << " pixels; The maximum achievable on a 32-bit system is approximately " << ESTIMATED_MAX_PIXELS_32BIT << std::endl; } #undef ESTIMATED_MAX_PIXELS_32BIT } void TileGenerator::createImage() { int totalPictHeight = m_pictHeight + borderTop() + borderBottom(); int totalPictWidth = m_pictWidth + borderLeft() + borderRight(); m_image = gdImageCreateTrueColor(totalPictWidth, totalPictHeight); if (!m_image) { ostringstream oss; oss << "Failed to allocate " << totalPictWidth << "x" << totalPictHeight << " image"; throw std::runtime_error(oss.str()); } // Background gdImageFilledRectangle(m_image, 0, 0, totalPictWidth - 1, totalPictHeight -1, m_bgColor.to_libgd()); // Draw tile borders if (m_tileWidth && m_tileBorderSize) { int borderColor = m_tileBorderColor.to_libgd(); for (int i = 0; i < m_tileBorderXCount; i++) { int xPos = m_tileMapXOffset + i * (m_tileWidth + m_tileBorderSize); #ifdef DEBUG int xPos2 = mapX2ImageX(m_tileMapXOffset + i * m_tileWidth) - borderLeft() - 1; assert(xPos == xPos2); #endif gdImageFilledRectangle(m_image, xPos + borderLeft(), borderTop(), xPos + (m_tileBorderSize-1) + borderLeft(), m_pictHeight + borderTop() - 1, borderColor); } } if (m_tileHeight && m_tileBorderSize) { int borderColor = m_tileBorderColor.to_libgd(); for (int i = 0; i < m_tileBorderYCount; i++) { int yPos = m_tileMapYOffset + i * (m_tileHeight + m_tileBorderSize); #ifdef DEBUG int yPos2 = mapY2ImageY(m_tileMapYOffset + i * m_tileHeight) - borderTop() - 1; assert(yPos == yPos2); #endif gdImageFilledRectangle(m_image, borderLeft(), yPos + borderTop(), m_pictWidth + borderLeft() - 1, yPos + (m_tileBorderSize-1) + borderTop(), borderColor); } } } void TileGenerator::processMapBlock(const DB::Block &block) { const BlockPos &pos = block.first; const unsigned char *data = block.second.c_str(); size_t length = block.second.length(); uint8_t version = readU8(data, 0, length); //uint8_t flags = readU8(data, 1, length); size_t dataOffset = 0; if (version >= 22) { dataOffset = 4; } else { dataOffset = 2; } // Zlib header: 2; Deflate header: >=1 checkDataLimit("zlib", dataOffset, 3, length); ZlibDecompressor decompressor(data, length); decompressor.setSeekPos(dataOffset); ustring mapData = decompressor.decompress(); ustring mapMetadata = decompressor.decompress(); dataOffset = decompressor.seekPos(); // Skip unused data if (version <= 21) { dataOffset += 2; } if (version == 23) { dataOffset += 1; } if (version == 24) { uint8_t ver = readU8(data, dataOffset++, length); if (ver == 1) { uint16_t num = readU16(data, dataOffset, length); dataOffset += 2; dataOffset += 10 * num; } } // Skip unused static objects dataOffset++; // Skip static object version int staticObjectCount = readU16(data, dataOffset, length); dataOffset += 2; for (int i = 0; i < staticObjectCount; ++i) { dataOffset += 13; uint16_t dataSize = readU16(data, dataOffset, length); dataOffset += dataSize + 2; } dataOffset += 4; // Skip timestamp // Read mapping if (version >= 22) { dataOffset++; // mapping version uint16_t numMappings = readU16(data, dataOffset, length); dataOffset += 2; for (int i = 0; i < numMappings; ++i) { uint16_t nodeId = readU16(data, dataOffset, length); dataOffset += 2; uint16_t nameLen = readU16(data, dataOffset, length); dataOffset += 2; string name; readString(name, data, dataOffset, nameLen, length); size_t end = name.find_first_of('\0'); if (end != std::string::npos) name.erase(end); // In case of a height map, it stores just dummy colors... NodeColorMap::const_iterator color = m_nodeColors.find(name); if (name == "air" && !(m_drawAir && color != m_nodeColors.end())) { m_nodeIDColor[nodeId] = NodeColorNotDrawn; } else if (name == "ignore") { m_nodeIDColor[nodeId] = NodeColorNotDrawn; } else { if (color != m_nodeColors.end()) { m_nodeIDColor[nodeId] = &color->second; } else { m_nameMap[nodeId] = name; m_nodeIDColor[nodeId] = NULL; } } dataOffset += nameLen; } } // Node timers if (version >= 25) { dataOffset++; uint16_t numTimers = readU16(data, dataOffset, length); dataOffset += 2; dataOffset += numTimers * 10; } renderMapBlock(mapData, pos, version); } void TileGenerator::renderMap() { int unpackErrors = 0; int blocks_rendered = 0; int area_rendered = 0; BlockPos currentPos; currentPos.x = INT_MIN; currentPos.y = 0; currentPos.z = INT_MIN; bool allReaded = false; for (std::list::const_iterator position = m_positions.begin(); position != m_positions.end(); ++position) { const BlockPos &pos = *position; if (currentPos.x != pos.x || currentPos.z != pos.z) { area_rendered++; if (currentPos.z != pos.z) { pushPixelRows(pos.z); m_blockPixelAttributes.setLastY((m_zMax - pos.z) * 16 + 15); if (progressIndicator) cout << "Processing Z-coordinate: " << std::setw(6) << pos.z*16 << " (" << std::fixed << std::setprecision(0) << 100.0 * (m_zMax - pos.z) / (m_zMax - m_zMin) << "%) \r" << std::flush; } for (int i = 0; i < 16; ++i) { m_readedPixels[i] = 0; } allReaded = false; currentPos = pos; } else if (allReaded) { continue; } DB::Block block = m_db->getBlockOnPos(pos); if (!block.second.empty()) { try { processMapBlock(block); blocks_rendered++; allReaded = true; for (int i = 0; i < 16; ++i) { if (m_readedPixels[i] != 0xffff) { allReaded = false; } } } catch (UnpackError &e) { std::cerr << "Failed to unpack map block " << pos.x << "," << pos.y << "," << pos.z << " (id: " << pos.databasePosStr(BlockPos::I64) << "). Block corrupt ?" << std::endl << "\tCoordinates: " << pos.x*16 << "," << pos.y*16 << "," << pos.z*16 << "+16+16+16" << "; Data: " << e.type << " at: " << e.offset << "(+" << e.length << ")/" << e.dataLength << std::endl; unpackErrors++; } catch (ZlibDecompressor::DecompressError &e) { std::cerr << "Failed to decompress data in map block " << pos.x << "," << pos.y << "," << pos.z << " (id: " << pos.databasePosStr(BlockPos::I64) << "). Block corrupt ?" << std::endl << "\tCoordinates: " << pos.x*16 << "," << pos.y*16 << "," << pos.z*16 << "+16+16+16" << "; Cause: " << e.message << std::endl; unpackErrors++; } } if (unpackErrors >= 100) { throw(std::runtime_error("Too many block unpacking errors - bailing out")); } } if (currentPos.z != INT_MIN) pushPixelRows(currentPos.z - 1); if (verboseStatistics) { cout << "Statistics" << ": blocks read: " << m_db->getBlocksReadCount() << " (" << m_db->getBlocksCachedCount() << " cached + " << m_db->getBlocksUnCachedCount() << " uncached)" << "; blocks rendered: " << blocks_rendered << "; area rendered: " << area_rendered << "/" << (m_xMax-m_xMin+1) * (m_zMax-m_zMin+1) << " (" << (long long)area_rendered*16*16 << " nodes)"; if (unpackErrors) cout << " (" << unpackErrors << " errors)"; cout << std::endl; } else if (progressIndicator) cout << std::setw(50) << "" << "\r"; } inline void TileGenerator::renderMapBlock(const ustring &mapBlock, const BlockPos &pos, int version) { checkBlockNodeDataLimit(version, mapBlock.length()); int xBegin = worldBlockX2StoredX(pos.x); int zBegin = worldBlockZ2StoredY(pos.z); const unsigned char *mapData = mapBlock.c_str(); int minY = (pos.y < m_reqYMin) ? 16 : (pos.y > m_reqYMin) ? 0 : m_reqYMinNode; int maxY = (pos.y > m_reqYMax) ? -1 : (pos.y < m_reqYMax) ? 15 : m_reqYMaxNode; for (int z = 0; z < 16; ++z) { bool rowIsEmpty = true; for (int x = 0; x < 16; ++x) { if (m_readedPixels[z] & (1 << x)) { continue; } // The #define of pixel performs *significantly* *better* than the definition of PixelAttribute &pixel ... #define pixel m_blockPixelAttributes.attribute(zBegin + 15 - z,xBegin + x) //PixelAttribute &pixel = m_blockPixelAttributes.attribute(zBegin + 15 - z,xBegin + x); if (m_blockDefaultColor.to_uint() && !pixel.color().to_uint()) { rowIsEmpty = false; pixel = PixelAttribute(m_blockDefaultColor, NAN); } for (int y = maxY; y >= minY; --y) { int position = x + (y << 4) + (z << 8); int content = readBlockContent(mapData, version, position); #define nodeColor (*m_nodeIDColor[content]) //const ColorEntry &nodeColor = *m_nodeIDColor[content]; if (m_nodeIDColor[content] == NodeColorNotDrawn) { continue; } int height = pos.y * 16 + y; if (m_heightMap) { if (m_nodeIDColor[content] && nodeColor.a != 0) { int adjustedHeight = int((height - m_seaLevel) * m_heightMapYScale + 0.5); rowIsEmpty = false; float r = 0; float g = 0; float b = 0; int n = 0; for (HeightMapColorList::iterator i = m_heightMapColors.begin(); i != m_heightMapColors.end(); i++) { HeightMapColor &colorSpec = *i; if (adjustedHeight >= colorSpec.height[0] && adjustedHeight <= colorSpec.height[1]) { float weight = (float) (colorSpec.height[1] - adjustedHeight + 1) / (colorSpec.height[1] - colorSpec.height[0] + 1); for (int j = 0; j < 2; j++) { r += colorSpec.color[j].r * weight; g += colorSpec.color[j].g * weight; b += colorSpec.color[j].b * weight; weight = 1 - weight; } n++; } } pixel = PixelAttribute(Color(int(r / n + 0.5), int(g / n + 0.5), int(b / n + 0.5)), height); m_readedPixels[z] |= (1 << x); break; } } else if (m_nodeIDColor[content]) { rowIsEmpty = false; pixel.mixUnder(PixelAttribute(nodeColor, height)); if ((m_drawAlpha && nodeColor.a == 0xff) || (!m_drawAlpha && nodeColor.a != 0)) { m_readedPixels[z] |= (1 << x); break; } } else { NodeID2NameMap::iterator blockName = m_nameMap.find(content); if (blockName != m_nameMap.end()) m_unknownNodes.insert(blockName->second); } #undef nodeColor } #undef pixel } if (!rowIsEmpty) m_blockPixelAttributes.attribute(zBegin + 15 - z,xBegin).next16Empty = false; } } void TileGenerator::renderScale() { int color = m_scaleColor.to_libgd(); if ((m_drawScale & DRAWSCALE_LEFT) && (m_drawScale & DRAWSCALE_TOP)) { gdImageString(m_image, gdFontGetMediumBold(), 24, 0, reinterpret_cast(const_cast("X")), color); gdImageString(m_image, gdFontGetMediumBold(), 2, 24, reinterpret_cast(const_cast("Z")), color); } string scaleText; if ((m_drawScale & DRAWSCALE_TOP)) { for (int i = (m_xMin / 4) * 4; i <= m_xMax; i += 4) { stringstream buf1, buf2; buf1 << i * 16; buf2 << "(" << i << ")"; int xPos = worldX2ImageX(i * 16); scaleText = buf1.str(); gdImageString(m_image, gdFontGetMediumBold(), xPos + 2, 0, reinterpret_cast(const_cast(scaleText.c_str())), color); scaleText = buf2.str(); gdImageString(m_image, gdFontGetTiny(), xPos + 2, 16, reinterpret_cast(const_cast(scaleText.c_str())), color); gdImageLine(m_image, xPos, 0, xPos, borderTop() - 1, color); } } if ((m_drawScale & DRAWSCALE_LEFT)) { for (int i = (m_zMax / 4) * 4; i >= m_zMin; i -= 4) { stringstream buf1, buf2; buf1 << i * 16; buf2 << "(" << i << ")"; int yPos = worldZ2ImageY(i * 16); scaleText = buf1.str(); gdImageString(m_image, gdFontGetMediumBold(), 2, yPos, reinterpret_cast(const_cast(scaleText.c_str())), color); scaleText = buf2.str(); gdImageString(m_image, gdFontGetTiny(), 2, yPos-10, reinterpret_cast(const_cast(scaleText.c_str())), color); gdImageLine(m_image, 0, yPos, borderLeft() - 1, yPos, color); } } // DRAWSCALE_RIGHT and DRAWSCALE_BOTTOM not implemented - getting the text positioned right seems not trivial (??) } void TileGenerator::renderOrigin() { int imageX = worldX2ImageX(0); int imageY = worldZ2ImageY(0); gdImageArc(m_image, imageX, imageY, 12, 12, 0, 360, m_originColor.to_libgd()); } void TileGenerator::renderPlayers(const std::string &inputPath) { int color = m_playerColor.to_libgd(); PlayerAttributes players(inputPath); for (PlayerAttributes::Players::iterator player = players.begin(); player != players.end(); ++player) { int imageX = worldX2ImageX(player->x / 10); int imageY = worldZ2ImageY(player->z / 10); gdImageArc(m_image, imageX, imageY, 5, 5, 0, 360, color); gdImageString(m_image, gdFontGetMediumBold(), imageX + 2, imageY + 2, reinterpret_cast(const_cast(player->name.c_str())), color); } } void TileGenerator::renderDrawObjects(void) { for (std::vector::iterator o = m_drawObjects.begin(); o != m_drawObjects.end(); o++) { // Hack to adjust the center of an ellipse with even dimensions to align it correctly bool ellipseAdjustCenter[2] = { 0, 1 }; #ifdef DEBUG assert(o->type != DrawObject::Unknown); assert(o->haveDimensions || !o->haveCenter); // Look for problems... if (o->haveCenter) o->corner1 = NodeCoord(NodeCoord::Invalid, NodeCoord::Invalid, NodeCoord::Invalid); else o->center = NodeCoord(NodeCoord::Invalid, NodeCoord::Invalid, NodeCoord::Invalid); if (o->haveDimensions) o->corner2 = NodeCoord(NodeCoord::Invalid, NodeCoord::Invalid, NodeCoord::Invalid); else o->dimensions = NodeCoord(NodeCoord::Invalid, NodeCoord::Invalid, NodeCoord::Invalid); #else // Avoid problems - the resulting image may still be incorrect though... if (o->type == DrawObject::Unknown) continue; if (o->haveCenter) o->corner1 = o->center; else o->center = o->corner1; if (o->haveDimensions) o->corner2 = o->dimensions; else o->dimensions = o->corner2; if (!o->haveDimensions && o->haveCenter) o->haveDimensions = true; #endif for (int i = 0; i < 2; i++) { if (o->world) { int (TileGenerator::*world2Image)(int val) const; if (i==0) world2Image = &TileGenerator::worldX2ImageX; else world2Image = &TileGenerator::worldZ2ImageY; if (o->haveCenter) o->center.dimension[i] = (this->*world2Image)(o->center.dimension[i]); else o->corner1.dimension[i] = (this->*world2Image)(o->corner1.dimension[i]); if (!o->haveDimensions) { o->corner2.dimension[i] = (this->*world2Image)(o->corner2.dimension[i]); if (i == 1) ellipseAdjustCenter[i] = !ellipseAdjustCenter[i]; } else if (i==1) { o->dimensions.dimension[i] = -o->dimensions.dimension[i]; ellipseAdjustCenter[i] = !ellipseAdjustCenter[i]; } } else { if (o->haveCenter) o->center.dimension[i] += i ? borderTop() : borderLeft(); else o->corner1.dimension[i] += i ? borderTop() : borderLeft(); if (!o->haveDimensions) o->corner2.dimension[i] += i ? borderTop() : borderLeft(); } } for (int i = 0; i < 2; i++) { // Make sure all individual coordinates are ordered and dimensions are positive // EXCEPT for lines: lines do not have reflection symmetry. if (o->type != DrawObject::Line) { if (!o->haveDimensions) { if (o->corner1.dimension[i] > o->corner2.dimension[i]) { int temp = o->corner1.dimension[i]; o->corner1.dimension[i] = o->corner2.dimension[i]; o->corner2.dimension[i] = temp; ellipseAdjustCenter[i] = !ellipseAdjustCenter[i]; } } else if (o->dimensions.dimension[i] < 0) { if (!o->haveCenter) o->corner1.dimension[i] += o->dimensions.dimension[i] + 1; else // Even dimensions cause asymetry o->center.dimension[i] += ((1 - o->dimensions.dimension[i]) % 2); o->dimensions.dimension[i] = -o->dimensions.dimension[i]; ellipseAdjustCenter[i] = !ellipseAdjustCenter[i]; } } // Convert to the apropriate type of coordinates. if (o->type == DrawObject::Ellipse) { if (!o->haveDimensions) { o->dimensions.dimension[i] = o->corner2.dimension[i] - o->corner1.dimension[i] + 1; o->center.dimension[i] = o->corner1.dimension[i] + o->dimensions.dimension[i] / 2; } else if (!o->haveCenter) { o->center.dimension[i] = o->corner1.dimension[i] + o->dimensions.dimension[i] / 2; } if (o->world && ellipseAdjustCenter[i] && o->dimensions.dimension[i] % 2 == 0) o->center.dimension[i] -= 1; } else if (o->type == DrawObject::Line || o->type == DrawObject::Rectangle) { if (o->haveCenter) { o->corner1.dimension[i] = o->center.dimension[i] - o->dimensions.dimension[i] / 2; if (o->dimensions.dimension[i] < 0) o->corner2.dimension[i] = o->corner1.dimension[i] + o->dimensions.dimension[i] + 1; else o->corner2.dimension[i] = o->corner1.dimension[i] + o->dimensions.dimension[i] - 1; } else if (o->haveDimensions) { if (o->dimensions.dimension[i] < 0) o->corner2.dimension[i] = o->corner1.dimension[i] + o->dimensions.dimension[i] + 1; else o->corner2.dimension[i] = o->corner1.dimension[i] + o->dimensions.dimension[i] - 1; } } #ifdef DEBUG else assert(o->type == DrawObject::Point || o->type == DrawObject::Text); #endif } switch(o->type) { case DrawObject::Point: gdImageSetPixel(m_image, o->center.x, o->center.y, o->color.to_libgd()); break; case DrawObject::Line: gdImageLine(m_image, o->corner1.x, o->corner1.y, o->corner2.x, o->corner2.y, o->color.to_libgd()); break; case DrawObject::Ellipse: gdImageArc(m_image, o->center.x, o->center.y, o->dimensions.x, o->dimensions.y, 0, 360, o->color.to_libgd()); break; case DrawObject::Rectangle: gdImageRectangle(m_image, o->corner1.x, o->corner1.y, o->corner2.x, o->corner2.y, o->color.to_libgd()); break; case DrawObject::Text: gdImageString(m_image, gdFontGetMediumBold(), o->center.x, o->center.y, reinterpret_cast(const_cast(o->text.c_str())), o->color.to_libgd()); break; default: #ifdef DEBUG assert(o->type != o->type); #endif break; } } } inline std::list TileGenerator::getZValueList() const { std::list zlist; for (std::list::const_iterator position = m_positions.begin(); position != m_positions.end(); ++position) { zlist.push_back(position->z); } zlist.sort(); zlist.unique(); zlist.reverse(); return zlist; } void TileGenerator::writeImage(const std::string &output) { FILE *out; out = fopen(output.c_str(), "wb"); if (!out) { std::ostringstream oss; oss << "Error opening '" << output.c_str() << "': " << std::strerror(errno); throw std::runtime_error(oss.str()); } gdImagePng(m_image, out); fclose(out); gdImageDestroy(m_image); } void TileGenerator::printUnknown() { if (m_unknownNodes.size() > 0) { std::cerr << "Unknown nodes:" << std::endl; for (std::set::iterator node = m_unknownNodes.begin(); node != m_unknownNodes.end(); ++node) { std::cerr << *node << std::endl; } } } // Adjust map coordinate for tiles and border inline int TileGenerator::mapX2ImageX(int val) const { if (m_tileWidth && m_tileBorderSize) val += ((val - m_tileMapXOffset + m_tileWidth) / m_tileWidth) * m_tileBorderSize + borderLeft(); else val += borderLeft(); return val; } // Adjust map coordinate for tiles and border inline int TileGenerator::mapY2ImageY(int val) const { if (m_tileHeight && m_tileBorderSize) val += ((val - m_tileMapYOffset + m_tileHeight) / m_tileHeight) * m_tileBorderSize + borderTop(); else val += borderTop(); return val; } // Convert world coordinate to image coordinate inline int TileGenerator::worldX2ImageX(int val) const { val = (val - m_xMin * 16) - m_mapXStartNodeOffset; return mapX2ImageX(val); } // Convert world coordinate to image coordinate inline int TileGenerator::worldZ2ImageY(int val) const { val = (m_zMax * 16 + 15 - val) - m_mapYStartNodeOffset; return mapY2ImageY(val); }