/* * ===================================================================== * Version: 1.0 * Created: 23.08.2012 12:35:53 * Author: Miroslav Bendík * Company: LinuxOS.sk * ===================================================================== */ #include #include #include #include #include #include #include #include #include #include #include #include "config.h" #include "DataFileParser.h" #include "PaintEngine_libgd.h" #include "PlayerAttributes.h" #include "Settings.h" #include "TileGenerator.h" #include "ZlibDecompressor.h" #ifdef USE_SQLITE3 #include "db-sqlite3.h" #endif #ifdef USE_POSTGRESQL #include "db-postgresql.h" #endif #ifdef USE_LEVELDB #include "db-leveldb.h" #endif #ifdef USE_REDIS #include "db-redis.h" #endif #define MESSAGE_WIDTH 25 #define MAX_NOPREFETCH_VOLUME (1LL<<24) #define MIN_NOPREFETCH_VOLUME (1LL<<16) #define MAX_NOPREFETCH_VOLUME_EXAMPLE "16384x256x16384" using namespace std; static const ColorEntry nodeColorNotDrawnObject; const ColorEntry *TileGenerator::NodeColorNotDrawn = &nodeColorNotDrawnObject; const BlockPos TileGenerator::BlockPosLimitMin(MAPBLOCK_MIN, MAPBLOCK_MIN, MAPBLOCK_MIN); const BlockPos TileGenerator::BlockPosLimitMax(MAPBLOCK_MAX, MAPBLOCK_MAX, MAPBLOCK_MAX); TileGenerator::TileGenerator() { // Load default grey colors. m_heightMapColors.push_back(HeightMapColor(INT_MIN, Color(0,0,0), -129, Color(0,0,0))); m_heightMapColors.push_back(HeightMapColor(-128, Color(0,0,0), 127, Color(255,255,255))); m_heightMapColors.push_back(HeightMapColor(128, Color(255,255,255), INT_MAX, Color(255,255,255))); } TileGenerator::~TileGenerator() { closeDb(); } void TileGenerator::setSilenceSuggestion(unsigned flags) { m_silenceSuggestions |= flags; } void TileGenerator::setGenerateNoPrefetch(BlockListPrefetch enable) { m_generatePrefetch = enable; } void TileGenerator::setDBFormat(BlockPos::StrFormat format, bool query) { m_databaseFormat = format; m_databaseFormatSet = true; m_reportDatabaseFormat = query; } void TileGenerator::setHeightMap(bool enable) { m_heightMap = enable; } void TileGenerator::setHeightMapYScale(float scale) { m_heightMapYScale = scale; } void TileGenerator::setSeaLevel(int level) { m_seaLevel = level; } void TileGenerator::setBgColor(const Color &bgColor) { m_bgColor = bgColor; } void TileGenerator::setBlockDefaultColor(const Color &color) { m_blockDefaultColor = color; // Any value will do, except for 0 m_blockDefaultColor.a = 1; } void TileGenerator::setShrinkGeometry(bool shrink) { m_shrinkGeometry = shrink; } void TileGenerator::setBlockGeometry(bool block) { m_blockGeometry = block; } void TileGenerator::setScaleColor(const Color &scaleColor) { m_scaleColor = scaleColor; } void TileGenerator::setOriginColor(const Color &originColor) { m_originColor = originColor; } void TileGenerator::setPlayerColor(const Color &playerColor) { m_playerColor = playerColor; } void TileGenerator::setHeightMapColor(const Color &color0, const Color &color1) { m_heightMapColors.clear(); m_heightMapColors.push_back(HeightMapColor(INT_MIN, color0, -129, color0)); m_heightMapColors.push_back(HeightMapColor(-128, color0, 127, color1)); m_heightMapColors.push_back(HeightMapColor(128, color1, INT_MAX, color1)); } void TileGenerator::setTileBorderColor(const Color &tileBorderColor) { m_tileBorderColor = tileBorderColor; } void TileGenerator::setTileBorderSize(int size) { m_tileBorderSize = size; } void TileGenerator::setTileSize(int width, int heigth) { m_tileWidth = width; m_tileHeight = heigth; } void TileGenerator::setTileOrigin(int x, int y) { m_tileXOrigin = x; m_tileZOrigin = y; m_tileXCentered = false; m_tileYCentered = false; } void TileGenerator::setTileCenter(int x, int y) { m_tileXOrigin = x; m_tileZOrigin = y; m_tileXCentered = true; m_tileYCentered = true; } void TileGenerator::setScaleFactor(int f) { m_scaleFactor = f; } void TileGenerator::setDrawOrigin(bool drawOrigin) { m_drawOrigin = drawOrigin; } void TileGenerator::setDrawPlayers(bool drawPlayers) { m_drawPlayers = drawPlayers; } void TileGenerator::setDrawScale(int scale) { m_drawScale = (scale & DRAWSCALE_MASK) | (m_drawScale & DRAWHEIGHTSCALE_MASK & ((~scale & DRAWSCALE_MASK) << 4)); } void TileGenerator::setDrawHeightScale(int scale) { unsigned s = scale; int bits = 0; for (; s; s >>= 1) if ((s & 0x1)) bits++; if (bits > 1) throw std::runtime_error(std::string("Multiple height scale positions requested")); m_drawScale = (scale & DRAWHEIGHTSCALE_MASK) | (m_drawScale & DRAWSCALE_MASK & ((~scale & DRAWHEIGHTSCALE_MASK) >> 4)); } void TileGenerator::setSideScaleInterval(int major, int minor) { m_sideScaleMajor = major; m_sideScaleMinor = minor; } void TileGenerator::setHeightScaleInterval(int major, int minor) { m_heightScaleMajor = major; m_heightScaleMinor = minor; } void TileGenerator::setDrawAlpha(bool drawAlpha) { m_drawAlpha = drawAlpha; } void TileGenerator::setDrawAir(bool drawAir) { m_drawAir = drawAir; } void TileGenerator::setDrawIgnore(bool drawIgnore) { m_drawIgnore = drawIgnore; } void TileGenerator::setShading(bool shading) { m_shading = shading; } void TileGenerator::enableProgressIndicator() { progressIndicator = true; } void TileGenerator::setGeometry(const NodeCoord &corner1, const NodeCoord &corner2) { if (corner1.x() > 0) { m_reqXMin = corner1.x() / 16; } else { m_reqXMin = (corner1.x() - 15) / 16; } if (corner1.y() > 0) { m_reqZMin = corner1.y() / 16; } else { m_reqZMin = (corner1.y() - 15) / 16; } m_mapXStartNodeOffsetOrig = m_mapXStartNodeOffset = corner1.x() - m_reqXMin * 16; m_mapYEndNodeOffsetOrig = m_mapYEndNodeOffset = m_reqZMin * 16 - corner1.y(); if (corner2.x() > 0) { m_reqXMax = corner2.x() / 16; } else { m_reqXMax = (corner2.x() - 15) / 16; } if (corner2.y() > 0) { m_reqZMax = corner2.y() / 16; } else { m_reqZMax = (corner2.y() - 15) / 16; } m_mapXEndNodeOffsetOrig = m_mapXEndNodeOffset = corner2.x() - (m_reqXMax * 16 + 15); m_mapYStartNodeOffsetOrig = m_mapYStartNodeOffset = (m_reqZMax * 16 + 15) - corner2.y(); } void TileGenerator::setMinY(int y) { if (y > 0) { m_reqYMin = y / 16; } else { m_reqYMin = (y - 15) / 16; } m_reqYMinNode = y - 16 * m_reqYMin; } void TileGenerator::setMaxY(int y) { if (y > 0) { m_reqYMax = y / 16; } else { m_reqYMax = (y - 15) / 16; } m_reqYMaxNode = y - 16 * m_reqYMax; } void TileGenerator::parseNodeColorsFile(const std::string &fileName) { ColorsFileParser d(verboseReadColors, m_drawAlpha); d.parseDataFile(fileName, "map colors"); m_nodeColors = d.getNodeColors(); } void TileGenerator::parseHeightMapNodesFile(const std::string &fileName) { HeightMapNodesFileParser p(verboseReadColors, m_drawAlpha); p.parseDataFile(fileName, "heightmap nodes"); m_nodeColors = p.getNodeColors(); } void TileGenerator::parseHeightMapColorsFile(const std::string &fileName) { HeightMapColorsFileParser p(verboseReadColors, m_drawAlpha); p.parseDataFile(fileName, "heightmap colors"); m_heightMapColors = p.getHeightMapColors(); } void TileGenerator::setBackend(const std::string &backend) { m_requestedBackend = backend; } void TileGenerator::setScanEntireWorld(bool enable) { m_scanEntireWorld = enable; } void TileGenerator::setChunkSize(int size) { m_chunkSize = size; } void TileGenerator::sanitizeParameters() { if (m_scaleFactor > 1) { int dx0 = m_mapXStartNodeOffset % m_scaleFactor; int dx1 = -m_mapXEndNodeOffset % m_scaleFactor; int dy0 = m_mapYStartNodeOffset % m_scaleFactor; int dy1 = -m_mapYEndNodeOffset % m_scaleFactor; if (dx0 || dx1 || dy0 || dy1) { m_mapXStartNodeOffsetOrig = m_mapXStartNodeOffset; m_mapXEndNodeOffsetOrig = m_mapXEndNodeOffset; m_mapYStartNodeOffsetOrig = m_mapYStartNodeOffset; m_mapYEndNodeOffsetOrig = m_mapYEndNodeOffset; m_mapXStartNodeOffset -= dx0; m_mapXEndNodeOffset += dx1; m_mapYStartNodeOffset -= dy0; m_mapYEndNodeOffset += dy1; std::cerr << "NOTE: rounding requested map boundaries to a multiple of the scale factor" << "(changes -" << dx0 << ",+" << dx1 << " x -" << dy1 << ",+" << dy0 << ")" << std::endl; } dx0 = dy0 = 0; if (m_tileWidth != TILESIZE_CHUNK) dx0 = m_tileWidth % m_scaleFactor; if (dx0) dx0 = m_scaleFactor - dx0; if (m_tileHeight != TILESIZE_CHUNK) dy0 = m_tileHeight % m_scaleFactor; if (dy0) dy0 = m_scaleFactor - dy0; if (dx0 || dy0) { m_tileWidth += dx0; m_tileHeight += dy0; std::cerr << "NOTE: rounding requested tile size up to nearest multiple of the scale factor: " << m_tileWidth << " x " << m_tileHeight << std::endl; } } } void TileGenerator::generate(const std::string &input, const std::string &output) { string input_path = input; if (input_path[input.length() - 1] != PATH_SEPARATOR) { input_path += PATH_SEPARATOR; } openDb(input_path); sanitizeParameters(); loadBlocks(); if (m_xMin > m_xMax || m_yMin > m_yMax || m_zMin > m_zMax) { std::cout << "World is empty: no map generated" << std::endl; return; } computeMapParameters(input); createImage(); renderMap(); if ((m_drawScale & DRAWSCALE_MASK)) { renderScale(); } if (m_heightMap && (m_drawScale & DRAWHEIGHTSCALE_MASK)) { renderHeightScale(); } if (m_drawOrigin) { renderOrigin(); } if (m_drawPlayers) { renderPlayers(input_path); } if (!m_drawObjects.empty()) { renderDrawObjects(); } closeDb(); if (progressIndicator) cout << "Writing image...\r" << std::flush; writeImage(output); if (progressIndicator) cout << std::setw(20) << " " << "\r" << std::flush; printUnknown(); } std::string TileGenerator::getWorldDatabaseBackend(const std::string &input) { Settings world_mt(input + PATH_SEPARATOR + "world.mt"); return world_mt.get("backend", "sqlite3"); } int TileGenerator::getMapChunkSize(const std::string &input) { int chunkSize = -1; std::string worldFile = input + PATH_SEPARATOR + "map_meta.txt"; ifstream in; in.open(worldFile.c_str(), ifstream::in); if (!in.is_open()) { cerr << "Could not obtain world chunk size: failed to open map_meta.txt - using default size (" << CHUNK_SIZE_DEFAULT << ")" << std::endl; return CHUNK_SIZE_DEFAULT; } std::string line; int linenr = 0; for (std::getline(in,line); in.good(); std::getline(in,line)) { linenr++; istringstream iline; iline.str(line); iline >> std::skipws; string variable; char eq; iline >> variable; if (variable != "chunksize") continue; iline >> std::ws >> eq; iline >> chunkSize; if (in.fail() || eq != '=') { cerr << "Could not obtain world chunk size: error parsing configuration line - using default size (" << CHUNK_SIZE_DEFAULT << ")" << std::endl; return CHUNK_SIZE_DEFAULT; } if (chunkSize <= 0) { cerr << "Invalid chunk size found in map_meta.txt (" << chunkSize << ") - using default size (" << CHUNK_SIZE_DEFAULT << ")" << std::endl; return CHUNK_SIZE_DEFAULT; } } in.close(); if (chunkSize < 0) return CHUNK_SIZE_DEFAULT; else return chunkSize; } void TileGenerator::openDb(const std::string &input) { m_backend = m_requestedBackend; bool unsupported = false; if (m_backend == "auto") m_backend = getWorldDatabaseBackend(input); if(m_backend == "sqlite3") { #ifdef USE_SQLITE3 DBSQLite3 *db; m_db = db = new DBSQLite3(input); m_scanEntireWorld = true; #else unsupported = true; #endif } else if (m_backend == "postgresql") { #ifdef USE_POSTGRESQL DBPostgreSQL *db; m_db = db = new DBPostgreSQL(input); #else unsupported = true; #endif } else if (m_backend == "leveldb") { #ifdef USE_LEVELDB m_db = new DBLevelDB(input); m_scanEntireWorld = true; #else unsupported = true; #endif } else if (m_backend == "redis") { #ifdef USE_REDIS m_db = new DBRedis(input); m_scanEntireWorld = true; #else unsupported = true; #endif } else if (m_requestedBackend == "auto") throw std::runtime_error(((std::string) "World uses unrecognised database backend: ") + m_backend); else throw std::runtime_error(((std::string) "Internal error: unknown database backend: ") + m_requestedBackend); if (unsupported) throw std::runtime_error(((std::string) "World uses backend '") + m_backend + ", which was not enabled at compile-time."); } void TileGenerator::closeDb() { delete m_db; m_db = nullptr; } void TileGenerator::loadBlocks() { int mapXMin, mapXMax; int mapYMin, mapYMax; int mapZMin, mapZMax; int geomYMin, geomYMax; long long map_blocks; if (verboseCoordinates >= 2) { bool partialBlocks = (m_mapXStartNodeOffset || m_mapXEndNodeOffset || m_mapYStartNodeOffset || m_mapYEndNodeOffset); bool adjustedGeom = (m_mapXStartNodeOffsetOrig != m_mapXStartNodeOffset || m_mapYEndNodeOffsetOrig != m_mapYEndNodeOffset || m_mapXEndNodeOffsetOrig != m_mapXEndNodeOffset || m_mapYStartNodeOffsetOrig != m_mapYStartNodeOffset); if (partialBlocks || !m_blockGeometry || adjustedGeom) { cout << std::setw(MESSAGE_WIDTH) << std::left << (m_blockGeometry ? "Command-line Geometry:" : "Requested Geometry:") << std::right << std::setw(7) << m_reqXMin*16+m_mapXStartNodeOffsetOrig << "," << std::setw(7) << m_reqYMin*16+m_reqYMinNode << "," << std::setw(7) << m_reqZMin*16-m_mapYEndNodeOffsetOrig << " .. " << std::setw(7) << m_reqXMax*16+15+m_mapXEndNodeOffsetOrig << "," << std::setw(7) << m_reqYMax*16+m_reqYMaxNode << "," << std::setw(7) << m_reqZMax*16+15-m_mapYStartNodeOffsetOrig << " (" << std::setw(6) << m_reqXMin << "," << std::setw(6) << m_reqYMin << "," << std::setw(6) << m_reqZMin << " .. " << std::setw(6) << m_reqXMax << "," << std::setw(6) << m_reqYMax << "," << std::setw(6) << m_reqZMax << ")\n"; } if (partialBlocks || m_blockGeometry) { cout << std::setw(MESSAGE_WIDTH) << std::left << (m_blockGeometry ? "Requested Geometry:" : "Block-aligned Geometry:") << std::right << std::setw(7) << m_reqXMin*16 << "," << std::setw(7) << m_reqYMin*16+m_reqYMinNode << "," << std::setw(7) << m_reqZMin*16 << " .. " << std::setw(7) << m_reqXMax*16+15 << "," << std::setw(7) << m_reqYMax*16+m_reqYMaxNode << "," << std::setw(7) << m_reqZMax*16+15 << " (" << std::setw(6) << m_reqXMin << "," << std::setw(6) << m_reqYMin << "," << std::setw(6) << m_reqZMin << " .. " << std::setw(6) << m_reqXMax << "," << std::setw(6) << m_reqYMax << "," << std::setw(6) << m_reqZMax << ")\n"; } if (!m_blockGeometry && adjustedGeom) { cout << std::setw(MESSAGE_WIDTH) << std::left << "Adjusted Geometry:" << std::right << std::setw(7) << m_reqXMin*16+m_mapXStartNodeOffset << "," << std::setw(7) << m_reqYMin*16+m_reqYMinNode << "," << std::setw(7) << m_reqZMin*16-m_mapYEndNodeOffset << " .. " << std::setw(7) << m_reqXMax*16+15+m_mapXEndNodeOffset << "," << std::setw(7) << m_reqYMax*16+m_reqYMaxNode << "," << std::setw(7) << m_reqZMax*16+15-m_mapYStartNodeOffset << " (" << std::setw(6) << m_reqXMin << "," << std::setw(6) << m_reqYMin << "," << std::setw(6) << m_reqZMin << " .. " << std::setw(6) << m_reqXMax << "," << std::setw(6) << m_reqYMax << "," << std::setw(6) << m_reqZMax << ")\n"; } } if (m_blockGeometry) { m_mapXStartNodeOffset = 0; m_mapXEndNodeOffset = 0; m_mapYStartNodeOffset = 0; m_mapYEndNodeOffset = 0; } mapXMin = MAPBLOCK_MAX; mapXMax = MAPBLOCK_MIN; mapYMin = MAPBLOCK_MAX; mapYMax = MAPBLOCK_MIN; mapZMin = MAPBLOCK_MAX; mapZMax = MAPBLOCK_MIN; geomYMin = MAPBLOCK_MAX; geomYMax = MAPBLOCK_MIN; m_worldBlocks = 0; map_blocks = 0; if (m_reportDatabaseFormat && m_backend != "leveldb") { std::cerr << "WARNING: querying database format is only sensible when using the leveldb backend - querying disabled" << std::endl; m_reportDatabaseFormat = false; } if (m_reportDatabaseFormat && m_generatePrefetch != BlockListPrefetch::Prefetch) { std::cerr << "WARNING: querying database format: ignoring '--disable-blocklist-prefetch' and/or '--prescan-world=disabled'." << std::endl; m_generatePrefetch = BlockListPrefetch::Prefetch; } if (m_generatePrefetch != BlockListPrefetch::Prefetch && !m_databaseFormatSet && m_backend == "leveldb") { throw(std::runtime_error("When using --disable-blocklist-prefetch with a leveldb backend, database format must be set (--database-format)")); } if (m_generatePrefetch != BlockListPrefetch::Prefetch) { if (m_generatePrefetch == BlockListPrefetch::NoPrefetch) { long long volume = (long long)(m_reqXMax - m_reqXMin + 1) * (m_reqYMax - m_reqYMin + 1) * (m_reqZMax - m_reqZMin + 1); if (volume > MAX_NOPREFETCH_VOLUME) { std::ostringstream oss; // Note: the 'force' variants of the options are intentionally undocumented. oss << "Requested map volume is excessive for --disable-blocklist-prefetch or --prescan-world=disabled: " << std::endl << " Volume is: " << volume << " (" << (m_reqXMax - m_reqXMin + 1) << " x " << (m_reqYMax - m_reqYMin + 1) << " x " << (m_reqZMax - m_reqZMin + 1) << " blocks of 16x16x16 nodes);" << std::endl << " Mapping will be slow. Use '--disable-blocklist-prefetch=force' or '--prescan-world=disabled-force'" << std::endl << " to force this for more than " << MAX_NOPREFETCH_VOLUME << " blocks (i.e. " << MAX_NOPREFETCH_VOLUME_EXAMPLE << " nodes)"; throw(std::runtime_error(oss.str())); } } if (m_shrinkGeometry) { std::cerr << "WARNING: geometrymode 'shrink' not supported with '--disable-blocklist-prefetch'" << std::endl; m_shrinkGeometry = false; } m_xMin = m_reqXMin; m_xMax = m_reqXMax; m_yMin = m_reqYMin; m_yMax = m_reqYMax; m_zMin = m_reqZMin; m_zMax = m_reqZMax; } else { if (progressIndicator) cout << "Scanning world (reading block list)...\r" << std::flush; DB::BlockPosList blocks; BlockPos posMin(m_reqXMin, m_reqYMin, m_reqZMin); BlockPos posMax(m_reqXMax, m_reqYMax, m_reqZMax); if (!m_scanEntireWorld && (posMin != BlockPosLimitMin || posMax != BlockPosLimitMax)) blocks = m_db->getBlockPosList(BlockPos(m_reqXMin, m_reqYMin, m_reqZMin), BlockPos(m_reqXMax, m_reqYMax, m_reqZMax)); else { m_scanEntireWorld = true; blocks = m_db->getBlockPosList(); } for(const BlockPos &pos : blocks) { m_worldBlocks++; m_databaseFormatFound[pos.databaseFormat()]++; if (pos.x() < mapXMin) { mapXMin = pos.x(); } if (pos.x() > mapXMax) { mapXMax = pos.x(); } if (pos.y() < mapYMin) { mapYMin = pos.y(); } if (pos.y() > mapYMax) { mapYMax = pos.y(); } if (pos.z() < mapZMin) { mapZMin = pos.z(); } if (pos.z() > mapZMax) { mapZMax = pos.z(); } if (pos.x() < m_reqXMin || pos.x() > m_reqXMax || pos.z() < m_reqZMin || pos.z() > m_reqZMax) { continue; } if (pos.y() < geomYMin) { geomYMin = pos.y(); } if (pos.y() > geomYMax) { geomYMax = pos.y(); } if (pos.y() < m_reqYMin || pos.y() > m_reqYMax) { continue; } map_blocks++; if (pos.y() < m_yMin) { m_yMin = pos.y(); } if (pos.y() > m_yMax) { m_yMax = pos.y(); } if (pos.x() < m_xMin) { m_xMin = pos.x(); } if (pos.x() > m_xMax) { m_xMax = pos.x(); } if (pos.z() < m_zMin) { m_zMin = pos.z(); } if (pos.z() > m_zMax) { m_zMax = pos.z(); } m_positions.push_back(pos); } if (verboseCoordinates >= 1 && m_scanEntireWorld) { if (mapXMin <= mapXMax || mapYMin <= mapYMax || mapZMin <= mapZMax) { cout << std::setw(MESSAGE_WIDTH) << std::left << "World Geometry:" << std::right << std::setw(7) << mapXMin*16 << "," << std::setw(7) << mapYMin*16 << "," << std::setw(7) << mapZMin*16 << " .. " << std::setw(7) << mapXMax*16+15 << "," << std::setw(7) << mapYMax*16+15 << "," << std::setw(7) << mapZMax*16+15 << " (" << std::setw(6) << mapXMin << "," << std::setw(6) << mapYMin << "," << std::setw(6) << mapZMin << " .. " << std::setw(6) << mapXMax << "," << std::setw(6) << mapYMax << "," << std::setw(6) << mapZMax << ") blocks: " << std::setw(10) << m_worldBlocks << "\n"; } else { cout << std::setw(MESSAGE_WIDTH) << std::left << "World Geometry:" << std::right << std::setw(7) << "-" << "," << std::setw(7) << "-" << "," << std::setw(7) << "-" << " .. " << std::setw(7) << "-" << "," << std::setw(7) << "-" << "," << std::setw(7) << "-" << " (" << std::setw(6) << "-" << "," << std::setw(6) << "-" << "," << std::setw(6) << "-" << " .. " << std::setw(6) << "-" << "," << std::setw(6) << "-" << "," << std::setw(6) << "-" << ") blocks: " << std::setw(10) << m_worldBlocks << "\n"; } } if (m_shrinkGeometry) { if (m_xMin != m_reqXMin) m_mapXStartNodeOffset = 0; if (m_xMax != m_reqXMax) m_mapXEndNodeOffset = 0; if (m_zMin != m_reqZMin) m_mapYEndNodeOffset = 0; if (m_zMax != m_reqZMax) m_mapYStartNodeOffset = 0; } else { if (verboseCoordinates >= 2) { if (m_xMin <= m_xMax || m_yMin <= m_yMax || m_zMin <= m_zMax) { cout << std::setw(MESSAGE_WIDTH) << std::left << "Minimal Map Geometry:" << std::right << std::setw(7) << m_xMin*16 << "," << std::setw(7) << m_yMin*16+m_reqYMinNode << "," << std::setw(7) << m_zMin*16 << " .. " << std::setw(7) << m_xMax*16+15 << "," << std::setw(7) << m_yMax*16+m_reqYMaxNode << "," << std::setw(7) << m_zMax*16+15 << " (" << std::setw(6) << m_xMin << "," << std::setw(6) << m_yMin << "," << std::setw(6) << m_zMin << " .. " << std::setw(6) << m_xMax << "," << std::setw(6) << m_yMax << "," << std::setw(6) << m_zMax << ")\n"; } else { cout << std::setw(MESSAGE_WIDTH) << std::left << "Minimal Map Geometry:" << std::right << std::setw(7) << "-" << "," << std::setw(7) << "-" << "," << std::setw(7) << "-" << " .. " << std::setw(7) << "-" << "," << std::setw(7) << "-" << "," << std::setw(7) << "-" << " (" << std::setw(6) << "-" << "," << std::setw(6) << "-" << "," << std::setw(6) << "-" << " .. " << std::setw(6) << "-" << "," << std::setw(6) << "-" << "," << std::setw(6) << "-" << ")\n"; } } m_xMin = m_reqXMin; m_xMax = m_reqXMax; m_zMin = m_reqZMin; m_zMax = m_reqZMax; } if (verboseCoordinates >= 2) { if (geomYMin <= geomYMax) { cout << std::setw(MESSAGE_WIDTH) << std::left << "Map Vertical Limits:" << std::right << std::setw(7) << "x" << "," << std::setw(7) << geomYMin*16 << "," << std::setw(7) << "z" << " .. " << std::setw(7) << "x" << "," << std::setw(7) << geomYMax*16+15 << "," << std::setw(7) << "z" << " (" << std::setw(6) << "x" << "," << std::setw(6) << geomYMin << "," << std::setw(6) << "z" << " .. " << std::setw(6) << "x" << "," << std::setw(6) << geomYMax << "," << std::setw(6) << "z" << ")\n"; } else { cout << std::setw(MESSAGE_WIDTH) << std::left << "Map Vertical Limits:" << std::right << std::setw(7) << "x" << "," << std::setw(7) << "-" << "," << std::setw(7) << "z" << " .. " << std::setw(7) << "x" << "," << std::setw(7) << "-" << "," << std::setw(7) << "z" << " (" << std::setw(6) << "x" << "," << std::setw(6) << "-" << "," << std::setw(6) << "z" << " .. " << std::setw(6) << "x" << "," << std::setw(6) << "-" << "," << std::setw(6) << "z" << ")\n"; } } m_positions.sort(); } if ((m_xMin <= m_xMax || m_zMin <= m_zMax) && m_yMin > m_yMax) { m_yMin = MAPBLOCK_MIN; m_yMax = MAPBLOCK_MAX; } if (verboseCoordinates >= 1) { if (m_xMin <= m_xMax || m_zMin <= m_zMax) { cout << std::setw(MESSAGE_WIDTH) << std::left << "Map Output Geometry:" << std::right << std::setw(7) << m_xMin*16+m_mapXStartNodeOffset << "," << std::setw(7) << m_yMin*16+m_reqYMinNode << "," << std::setw(7) << m_zMin*16-m_mapYEndNodeOffset << " .. " << std::setw(7) << m_xMax*16+15+m_mapXEndNodeOffset << "," << std::setw(7) << m_yMax*16+m_reqYMaxNode << "," << std::setw(7) << m_zMax*16+15-m_mapYStartNodeOffset << " (" << std::setw(6) << m_xMin << "," << std::setw(6) << m_yMin << "," << std::setw(6) << m_zMin << " .. " << std::setw(6) << m_xMax << "," << std::setw(6) << m_yMax << "," << std::setw(6) << m_zMax << ") blocks: " << std::setw(10) << map_blocks << "\n"; } else { cout << std::setw(MESSAGE_WIDTH) << std::left << "Map Output Geometry:" << std::right << std::setw(7) << "-" << "," << std::setw(7) << "-" << "," << std::setw(7) << "-" << " .. " << std::setw(7) << "-" << "," << std::setw(7) << "-" << "," << std::setw(7) << "-" << " (" << std::setw(6) << "-" << "," << std::setw(6) << "-" << "," << std::setw(6) << "-" << " .. " << std::setw(6) << "-" << "," << std::setw(6) << "-" << "," << std::setw(6) << "-" << ") blocks: " << std::setw(10) << map_blocks << "\n"; } } if (m_backend == "leveldb" && m_generatePrefetch == BlockListPrefetch::Prefetch) { if (m_databaseFormatFound[BlockPos::AXYZ] && m_databaseFormatFound[BlockPos::I64]) m_recommendedDatabaseFormat = "mixed"; else if (m_databaseFormatFound[BlockPos::AXYZ]) m_recommendedDatabaseFormat = "freeminer-axyz"; else if (m_databaseFormatFound[BlockPos::I64]) m_recommendedDatabaseFormat = "minetest-i64"; else m_recommendedDatabaseFormat = ""; if (m_reportDatabaseFormat || verboseStatistics >= 3) { cout << std::setw(MESSAGE_WIDTH) << std::left << "Database block format(s):" << std::endl << " " << std::setw(MESSAGE_WIDTH-4) << std::left << "Total blocks:" << std::setw(15) << std::right << m_worldBlocks << std::endl; if (m_databaseFormatFound[BlockPos::Unknown]) { cout << " " << std::setw(MESSAGE_WIDTH-4) << std::left << "Unknown:" << std::setw(15) << std::right << m_databaseFormatFound[BlockPos::Unknown] << std::endl; } cout << " " << std::setw(MESSAGE_WIDTH-4) << std::left << "Minetest-I64:" << std::setw(15) << std::right << m_databaseFormatFound[BlockPos::I64] << std::endl << " " << std::setw(MESSAGE_WIDTH-4) << std::left << "Freeminer-AXYZ:" << std::setw(15) << std::right << m_databaseFormatFound[BlockPos::AXYZ] << std::endl; long long other_blocks = m_worldBlocks - m_databaseFormatFound[BlockPos::Unknown] - m_databaseFormatFound[BlockPos::I64] - m_databaseFormatFound[BlockPos::AXYZ]; if (other_blocks) { cout << " " << std::setw(MESSAGE_WIDTH-8) << std::left << "Miscounted:" << std::setw(15) << std::right << other_blocks << std::endl; } } } } void TileGenerator::scalePixelRows(PixelAttributes &pixelAttributes, PixelAttributes &pixelAttributesScaled, int zPosLimit) { int y; for (y = pixelAttributes.getNextY(); y <= pixelAttributes.getLastY() && y < worldBlockZ2StoredY(m_zMin - 1) + m_mapYEndNodeOffset; y++) { for (int x = m_mapXStartNodeOffset; x < worldBlockX2StoredX(m_xMax + 1) + m_mapXEndNodeOffset; x++) { #define pixel pixelAttributes.attribute(y, x) //PixelAttribute &pixel = pixelAttributes.attribute(y, x); if (pixel.nextEmpty) { pixelAttributesScaled.attribute(y / m_scaleFactor, x/m_scaleFactor).nextEmpty = true; x += 15; continue; } #ifdef DEBUG int mapX = x - m_mapXStartNodeOffset; int mapY = y - m_mapYStartNodeOffset; { int ix = mapX2ImageX(mapX / m_scaleFactor); assert(ix - borderLeft() >= 0 && ix - borderLeft() - borderRight() < m_pictWidth); } { int iy = mapY2ImageY(mapY / m_scaleFactor); assert(iy - borderTop() >= 0 && iy - borderTop() - borderBottom() < m_pictHeight); } #endif if (pixel.is_valid() || pixel.color().to_uint()) pixelAttributesScaled.attribute(y / m_scaleFactor, x / m_scaleFactor).add(pixel); #undef pixel } } for (y = pixelAttributesScaled.getNextY(); y <= pixelAttributesScaled.getLastY(); y++) { for (int x = m_mapXStartNodeOffset / m_scaleFactor; x < (worldBlockX2StoredX(m_xMax + 1) + m_mapXEndNodeOffset) / m_scaleFactor; x++) { #define pixel pixelAttributesScaled.attribute(y, x) if (pixel.nextEmpty) { x += 16 / m_scaleFactor - 1; continue; } if (pixel.is_valid() || pixel.color().to_uint()) pixel.normalize(); #undef pixel } } int yLimit = worldBlockZ2StoredY(zPosLimit); if (y <= yLimit) { pixelAttributes.scroll(yLimit); } } void TileGenerator::pushPixelRows(PixelAttributes &pixelAttributes, int zPosLimit) { if (m_shading) // Make shading less pronounced when map is scaled down // (the formula for the emphasis parameter was determined (tuned) experimentally...) pixelAttributes.renderShading(m_scaleFactor < 3 ? 1 : 1 / sqrt(m_scaleFactor), m_drawAlpha); int y; for (y = pixelAttributes.getNextY(); y <= pixelAttributes.getLastY() && y < (worldBlockZ2StoredY(m_zMin - 1) + m_mapYEndNodeOffset) / m_scaleFactor; y++) { for (int x = m_mapXStartNodeOffset / m_scaleFactor; x < (worldBlockX2StoredX(m_xMax + 1) + m_mapXEndNodeOffset) / m_scaleFactor; x++) { int mapX = x - m_mapXStartNodeOffset / m_scaleFactor; int mapY = y - m_mapYStartNodeOffset / m_scaleFactor; #define pixel pixelAttributes.attribute(y, x) //PixelAttribute &pixel = pixelAttributes.attribute(y, x); if (pixel.nextEmpty) { x += 16 / m_scaleFactor - 1; continue; } #ifdef DEBUG { int ix = mapX2ImageX(mapX); assert(ix - borderLeft() >= 0 && ix - borderLeft() - borderRight() < m_pictWidth); } { int iy = mapY2ImageY(mapY); assert(iy - borderTop() >= 0 && iy - borderTop() - borderBottom() < m_pictHeight); } #endif if (pixel.is_valid() || pixel.color().to_uint()) paintEngine->drawPixel(mapX2ImageX(mapX), mapY2ImageY(mapY), pixel.color()); #undef pixel } } int yLimit = worldBlockZ2StoredY(zPosLimit) / m_scaleFactor; if (y <= yLimit) { pixelAttributes.scroll(yLimit); } } void TileGenerator::computeTileParameters( // Input parameters int minPos, int maxPos, int mapStartNodeOffset, int mapEndNodeOffset, int tileOrigin, int tileSize, // Output parameters int &tileBorderCount, int &tileMapStartOffset, int &tileMapEndOffset, // Behavior selection bool ascending) { int start = minPos * 16 + mapStartNodeOffset - tileOrigin; int limit = (maxPos+1) * 16 + mapEndNodeOffset - tileOrigin; int shift; // shift values, so that start = 0..tileSize-1 // (effect of tileOrigin is identical to (tileOrigin + tileSize) // so any multiple of tileSize can be safely added) if (start<0) shift = - (start + 1) / tileSize + 1; else shift = - start / tileSize; start += shift * tileSize; limit += shift * tileSize; int tileBorderStart = 0; // First border to draw int tileBorderLimit = 0; // Last + 1 border to draw if (ascending) { // Prefer tile borders towards negative infinity // 0 -> 0 // 1..tileSize -> 1 // (tileSize+1)..(2*tileSize) -> 2 // etc. tileBorderStart = (start + tileSize - 1) / tileSize; tileBorderLimit = (limit + tileSize - 1) / tileSize; } else { // Prefer tile borders towards positive infinity // 0..(tileSize-1) -> 1 // tileSize..(2*tileSize-1) -> 2 // etc. tileBorderStart = start / tileSize + 1; tileBorderLimit = limit / tileSize + 1; } tileMapStartOffset = (tileSize - start) % tileSize; tileMapEndOffset = limit - ((tileBorderLimit-tileBorderStart) * tileSize); tileBorderCount = tileBorderLimit - tileBorderStart; } void TileGenerator::computeMapParameters(const std::string &input) { if (!m_chunkSize && (m_tileWidth == TILESIZE_CHUNK || m_tileHeight == TILESIZE_CHUNK)) m_chunkSize = getMapChunkSize(input); if (m_tileWidth == TILESIZE_CHUNK) m_tileWidth = m_chunkSize * BLOCK_SIZE; if (m_tileHeight == TILESIZE_CHUNK) m_tileHeight = m_chunkSize * BLOCK_SIZE; m_storedWidth = (m_xMax - m_xMin + 1) * 16; m_storedHeight = (m_zMax - m_zMin + 1) * 16; int mapWidth = m_storedWidth - m_mapXStartNodeOffset + m_mapXEndNodeOffset; int mapHeight = m_storedHeight - m_mapYStartNodeOffset + m_mapYEndNodeOffset; #ifdef DEBUG assert(mapWidth % m_scaleFactor == 0); assert(mapHeight % m_scaleFactor == 0); #else mapWidth += mapWidth % m_scaleFactor; mapHeight += mapHeight % m_scaleFactor; #endif m_blockPixelAttributes.setParameters(m_storedWidth, 16, m_mapYStartNodeOffset, 1, true); m_blockPixelAttributesScaled.setParameters(m_storedWidth / m_scaleFactor, 16 / m_scaleFactor, m_mapYStartNodeOffset / m_scaleFactor, m_scaleFactor, false); // Set special values for origin (which depend on other paramters) if (m_tileWidth) { switch (m_tileXOrigin) { case TILECENTER_AT_WORLDCENTER: m_tileXOrigin = -m_tileWidth / 2; break; case TILECORNER_AT_WORLDCENTER: m_tileXOrigin = 0; break; case TILECENTER_AT_CHUNKCENTER: m_tileXOrigin = ((m_chunkSize%2) ? BLOCK_SIZE / 2 : 0) - m_tileWidth / 2; break; case TILECENTER_AT_MAPCENTER: m_tileXOrigin = m_xMin * 16 + m_mapXStartNodeOffset + mapWidth / 2 - m_tileWidth / 2; break; case TILECORNER_AT_MAPCENTER: m_tileXOrigin = m_xMin * 16 + m_mapXStartNodeOffset + mapWidth / 2; break; default: if (m_tileXCentered) m_tileXOrigin -= m_tileWidth/2; break; } if (m_tileXOrigin >= 0) m_tileXOrigin -= m_tileXOrigin % m_scaleFactor; else m_tileXOrigin -= -m_tileXOrigin % m_scaleFactor; } if (m_tileHeight) { switch (m_tileZOrigin) { case TILECENTER_AT_WORLDCENTER: m_tileZOrigin = -m_tileHeight / 2; break; case TILECORNER_AT_WORLDCENTER: m_tileZOrigin = 0; break; case TILECENTER_AT_CHUNKCENTER: m_tileZOrigin = ((m_chunkSize%2) ? BLOCK_SIZE / 2 : 0) - m_tileHeight / 2; break; case TILECENTER_AT_MAPCENTER: m_tileZOrigin = (m_zMax + 1) * 16 - 1 - m_mapYStartNodeOffset - mapHeight / 2 - m_tileHeight / 2; break; case TILECORNER_AT_MAPCENTER: m_tileZOrigin = (m_zMax + 1) * 16 - 1 - m_mapYStartNodeOffset - mapHeight / 2; break; default: if (m_tileYCentered) m_tileZOrigin -= m_tileHeight / 2; break; } if (m_tileXOrigin >= 0) m_tileZOrigin -= m_tileZOrigin % m_scaleFactor; else m_tileZOrigin -= -m_tileZOrigin % m_scaleFactor; } // Compute adjustments for tiles. m_pictWidth = mapWidth; m_pictHeight = mapHeight; if (m_tileWidth && m_tileBorderSize) { int tileMapXEndOffset; // Dummy TileGenerator::computeTileParameters( // Input parameters m_xMin, m_xMax, m_mapXStartNodeOffset, m_mapXEndNodeOffset, m_tileXOrigin, m_tileWidth, // Output parameters m_tileBorderXCount, m_tileMapXOffset, tileMapXEndOffset, // Behavior selection true); } if (m_tileHeight && m_tileBorderSize) { int tileMapYEndOffset; // Dummy TileGenerator::computeTileParameters( // Input parameters m_zMin, m_zMax, -m_mapYEndNodeOffset, -m_mapYStartNodeOffset, m_tileZOrigin, m_tileHeight, // Output parameters m_tileBorderYCount, tileMapYEndOffset, m_tileMapYOffset, // Behavior selection false); } m_pictWidth /= m_scaleFactor; m_pictWidth += m_tileBorderXCount * m_tileBorderSize; m_pictHeight /= m_scaleFactor; m_pictHeight += m_tileBorderYCount * m_tileBorderSize; } void TileGenerator::createImage() { int totalPictHeight = m_pictHeight + borderTop() + borderBottom(); int totalPictWidth = m_pictWidth + borderLeft() + borderRight(); paintEngine = new PaintEngine_libgd(); paintEngine->checkImageSize(totalPictWidth, totalPictHeight, std::cerr); if (!paintEngine->create(totalPictWidth, totalPictHeight)) { ostringstream oss; oss << "Failed to allocate " << totalPictWidth << "x" << totalPictHeight << " image"; throw std::runtime_error(oss.str()); } // Background paintEngine->fill(m_bgColor); // Draw tile borders if (m_tileWidth && m_tileBorderSize) { for (int i = 0; i < m_tileBorderXCount; i++) { int xPos = m_tileMapXOffset / m_scaleFactor + i * (m_tileWidth / m_scaleFactor + m_tileBorderSize); #ifdef DEBUG int xPos2 = mapX2ImageX(m_tileMapXOffset / m_scaleFactor + i * m_tileWidth / m_scaleFactor) - borderLeft() - m_tileBorderSize; assert(xPos == xPos2); #endif paintEngine->drawFilledRect(xPos + borderLeft(), borderTop(), xPos + (m_tileBorderSize - 1) + borderLeft(), m_pictHeight + borderTop() - 1, m_tileBorderColor); } } if (m_tileHeight && m_tileBorderSize) { for (int i = 0; i < m_tileBorderYCount; i++) { int yPos = m_tileMapYOffset / m_scaleFactor + i * (m_tileHeight / m_scaleFactor + m_tileBorderSize); #ifdef DEBUG int yPos2 = mapY2ImageY(m_tileMapYOffset / m_scaleFactor + i * m_tileHeight / m_scaleFactor) - borderTop() - m_tileBorderSize; assert(yPos == yPos2); #endif paintEngine->drawFilledRect(borderLeft(), yPos + borderTop(), m_pictWidth + borderLeft() - 1, yPos + (m_tileBorderSize - 1) + borderTop(), m_tileBorderColor); } } } void TileGenerator::processMapBlock(const DB::Block &mapBlock) { if ((!m_drawAir && mapBlock.onlyAir()) || (!m_drawIgnore && mapBlock.onlyIgnore())) { // Nothing to draw :-) return; } for (const auto &entry : mapBlock.getMappings()) { const string &name = entry.second; const int nodeId = entry.first; // In case of a height map, it stores just dummy colors... NodeColorMap::const_iterator color = m_nodeColors.find(name); if (name == "air" && !(m_drawAir && color != m_nodeColors.end())) { m_nodeIDColor[nodeId] = NodeColorNotDrawn; } else if (name == "ignore" && !(m_drawIgnore && color != m_nodeColors.end())) { m_nodeIDColor[nodeId] = NodeColorNotDrawn; } else { if (color != m_nodeColors.end()) { // If the color is marked 'ignore', then treat it accordingly. // Colors marked 'ignore' take precedence over 'air' if ((color->second.f & ColorEntry::FlagIgnore)) { if (m_drawIgnore) m_nodeIDColor[nodeId] = &color->second; else m_nodeIDColor[nodeId] = NodeColorNotDrawn; } // If the color is marked 'air', then treat it accordingly. else if ((color->second.f & ColorEntry::FlagAir)) { if (m_drawAir) m_nodeIDColor[nodeId] = &color->second; else m_nodeIDColor[nodeId] = NodeColorNotDrawn; } // Regular node. else { m_nodeIDColor[nodeId] = &color->second; } } else { m_nameMap[nodeId] = name; m_nodeIDColor[nodeId] = nullptr; } } } renderMapBlock(mapBlock); } class MapBlockIterator { public: virtual ~MapBlockIterator(void) {} virtual MapBlockIterator &operator++(void) = 0; virtual BlockPos &operator*(void) = 0; virtual MapBlockIterator &operator=(const MapBlockIterator &i) = 0; virtual bool operator==(const MapBlockIterator &i) const = 0; bool operator!=(const MapBlockIterator &i) const { return !operator==(i); } virtual void breakDim(int i) { (void) i; } }; class MapBlockIteratorBlockList : public MapBlockIterator { public: MapBlockIteratorBlockList(void) {} MapBlockIteratorBlockList(const std::list::iterator &i) : m_iter(i) {} MapBlockIterator &operator++(void) override { m_iter++; return *this; } BlockPos &operator*(void) override { return *m_iter; } MapBlockIterator &operator=(const MapBlockIterator &i) override { const MapBlockIteratorBlockList &i2 = dynamic_cast(i); m_iter = i2.m_iter; return *this; } bool operator==(const MapBlockIterator &i) const override { const MapBlockIteratorBlockList &i2 = dynamic_cast(i); return m_iter == i2.m_iter; } // breakDim() might be implemented, but is not strictly necessary private: std::list::iterator m_iter; }; class MapBlockIteratorBlockPos : public MapBlockIterator { public: MapBlockIteratorBlockPos(void) {} MapBlockIteratorBlockPos(const BlockPosIterator &i) : m_iter(i) {} MapBlockIterator &operator++(void) override { m_iter++; return *this; } BlockPos &operator*(void) override { return *m_iter; } MapBlockIterator &operator=(const MapBlockIterator &i) override { const MapBlockIteratorBlockPos &i2 = dynamic_cast(i); m_iter = i2.m_iter; return *this; } bool operator==(const MapBlockIterator &i) const override { const MapBlockIteratorBlockPos &i2 = dynamic_cast(i); return m_iter == i2.m_iter; } void breakDim(int i) override { m_iter.breakDim(i); } private: BlockPosIterator m_iter; }; void TileGenerator::renderMap() { int unpackErrors = 0; long long blocks_rendered = 0; int area_rendered = 0; BlockPos currentPos; currentPos.x() = INT_MIN; currentPos.y() = INT_MAX; currentPos.z() = INT_MIN; bool allReaded = false; MapBlockIterator *position; MapBlockIterator *begin; MapBlockIterator *end; if (m_generatePrefetch != BlockListPrefetch::Prefetch) { position = new MapBlockIteratorBlockPos(); begin = new MapBlockIteratorBlockPos(BlockPosIterator( BlockPos(m_xMin, m_yMax, m_zMax, m_databaseFormat), BlockPos(m_xMax, m_yMin, m_zMin, m_databaseFormat))); end = new MapBlockIteratorBlockPos(BlockPosIterator( BlockPos(m_xMin, m_yMax, m_zMax, m_databaseFormat), BlockPos(m_xMax, m_yMin, m_zMin, m_databaseFormat), BlockPosIterator::End)); } else { position = new MapBlockIteratorBlockList(std::list::iterator()); begin = new MapBlockIteratorBlockList(m_positions.begin()); end = new MapBlockIteratorBlockList(m_positions.end()); } std::cout << std::flush; std::cerr << std::flush; for (*position = *begin; *position != *end; ++*position) { const BlockPos &pos = **position; if (currentPos.x() != pos.x() || currentPos.z() != pos.z()) { area_rendered++; if (currentPos.y() == m_yMin) m_emptyMapArea++; if (currentPos.z() != pos.z()) { if (m_scaleFactor > 1) { scalePixelRows(m_blockPixelAttributes, m_blockPixelAttributesScaled, pos.z()); pushPixelRows(m_blockPixelAttributesScaled, pos.z()); m_blockPixelAttributesScaled.setLastY(((m_zMax - pos.z()) * 16 + 15) / m_scaleFactor); } else { pushPixelRows(m_blockPixelAttributes, pos.z()); } m_blockPixelAttributes.setLastY((m_zMax - pos.z()) * 16 + 15); if (progressIndicator) cout << "Processing Z-coordinate: " << std::setw(6) << pos.z()*16 << " (" << std::fixed << std::setprecision(0) << 100.0 * (m_zMax - pos.z()) / (m_zMax - m_zMin) << "%) \r" << std::flush; } m_readedPixels.fill(0); allReaded = false; currentPos = pos; } else if (allReaded) { position->breakDim(1); continue; } currentPos.y() = pos.y(); const DB::Block block = m_db->getBlockOnPos(pos); if (!block.isEmpty()) { try { processMapBlock(block); blocks_rendered++; allReaded = true; for (int i = 0; i < 16; ++i) { if (m_readedPixels[i] != 0xffff) { allReaded = false; } } } catch (UnpackError &e) { std::cerr << "Failed to unpack map block " << pos.x() << "," << pos.y() << "," << pos.z() << " (id: " << pos.databasePosStr(BlockPos::I64) << "). Block corrupt ?" << std::endl << "\tCoordinates: " << pos.x()*16 << "," << pos.y()*16 << "," << pos.z()*16 << "+16+16+16" << "; Data: " << e.type << " at: " << e.offset << "(+" << e.length << ")/" << e.dataLength << std::endl; unpackErrors++; } catch (ZlibDecompressor::DecompressError &e) { std::cerr << "Failed to decompress data in map block " << pos.x() << "," << pos.y() << "," << pos.z() << " (id: " << pos.databasePosStr(BlockPos::I64) << "). Block corrupt ?" << std::endl << "\tCoordinates: " << pos.x()*16 << "," << pos.y()*16 << "," << pos.z()*16 << "+16+16+16" << "; Cause: " << e.message << std::endl; unpackErrors++; } } if (unpackErrors >= 100) { throw(std::runtime_error("Too many block unpacking errors - bailing out")); } } delete position; delete begin; delete end; if (currentPos.z() != INT_MIN) { if (currentPos.y() == m_yMin) m_emptyMapArea++; if (m_scaleFactor > 1) { scalePixelRows(m_blockPixelAttributes, m_blockPixelAttributesScaled, currentPos.z() - 1); pushPixelRows(m_blockPixelAttributesScaled, currentPos.z() - 1); } else { pushPixelRows(m_blockPixelAttributes, currentPos.z() - 1); } } bool eraseProgress = true; if (verboseCoordinates >= 1) { eraseProgress = false; if (m_YMinMapped <= m_YMaxMapped) { cout << std::setw(MESSAGE_WIDTH) << std::left << "Mapped Vertical Range:" << std::right << std::setw(7) << "x" << "," << std::setw(7) << m_YMinMapped*16 << "," << std::setw(7) << "z" << " .. " << std::setw(7) << "x" << "," << std::setw(7) << m_YMaxMapped*16+15 << "," << std::setw(7) << "z" << " (" << std::setw(6) << "x" << "," << std::setw(6) << m_YMinMapped << "," << std::setw(6) << "z" << " .. " << std::setw(6) << "x" << "," << std::setw(6) << m_YMaxMapped << "," << std::setw(6) << "z" << ")\n"; } else { cout << std::setw(MESSAGE_WIDTH) << std::left << "Mapped Vertical Range:" << std::right << std::setw(7) << "x" << "," << std::setw(7) << "-" << "," << std::setw(7) << "z" << " .. " << std::setw(7) << "x" << "," << std::setw(7) << "-" << "," << std::setw(7) << "z" << " (" << std::setw(6) << "x" << "," << std::setw(6) << "-" << "," << std::setw(6) << "z" << " .. " << std::setw(6) << "x" << "," << std::setw(6) << "-" << "," << std::setw(6) << "z" << ")\n"; } } if (m_generatePrefetch == BlockListPrefetch::Prefetch && m_backend == "leveldb" && (m_reportDatabaseFormat || verboseStatistics >= 1)) { cout << "Database format setting when using --disable-blocklist-prefetch: "; if (!m_recommendedDatabaseFormat.empty()) cout << m_recommendedDatabaseFormat; else cout << "unknown - use 'mixed' to be safe"; cout << std::endl; } if (verboseStatistics >= 1) { eraseProgress = false; cout << "Statistics" << ": blocks read/queried: " << m_db->getBlocksReadCount() << " / " << m_db->getBlocksQueriedCount() << "; blocks rendered: " << blocks_rendered << "; area rendered: " << area_rendered << "/" << (m_xMax-m_xMin+1) * (m_zMax-m_zMin+1) << " (" << (long long)area_rendered*16*16 << " nodes)"; if (unpackErrors) cout << " (" << unpackErrors << " errors)"; cout << std::endl; } if (progressIndicator && eraseProgress) cout << std::setw(50) << "" << "\r"; if (m_generatePrefetch != BlockListPrefetch::Prefetch) { double queryFactor = 1.0 * m_db->getBlocksQueriedCount() / m_db->getBlocksReadCount(); if (verboseStatistics >= 4) { std::cout << std::fixed << std::setprecision(2); std::cout << "disable-blocklist-prefetch statistics:" << std::endl << " Query factor: " << queryFactor << std::endl; } if (!(m_silenceSuggestions & SUGGESTION_PREFETCH) && queryFactor >= 10) { std::cout << std::fixed << std::setprecision(2); std::cout << "NOTE: amount of database blocks queried exceeds amount read by a factor " << queryFactor << "." << std::endl << " This makes --disable-blocklist-prefetch rather inefficient. Consider disabling it, or" << std::endl << " adjusting the vertical limits (e.g. --min-y=" << m_YMinMapped * 16 << " --max-y=" << m_YMaxMapped*16+15 << ")" << std::endl; } } else { double blocksFractionMapped = 1.0 * m_db->getBlocksReadCount() / m_worldBlocks; long long worldVolumeMapped = (m_xMax-m_xMin+1) * (m_zMax-m_zMin+1) * (m_YMaxMapped-m_YMinMapped+1); if (verboseStatistics >= 4) { std::cout << std::fixed << std::setprecision(2); std::cout << "disable-blocklist-prefetch statistics:" << std::endl << " World size (1M Blocks): " << m_worldBlocks / 1000.0 / 1000 << " (" << MIN_NOPREFETCH_VOLUME / 1000.0 / 1000 << " .. " << MAX_NOPREFETCH_VOLUME / 1000.0 / 1000 << ")" << std::endl << " Fraction of world blocks mapped: " << 100 * blocksFractionMapped << "% (limit: 10%)" << std::endl << " Volume mapped: " << worldVolumeMapped / 10000.0 << "% (" << worldVolumeMapped << ")" << std::endl; } if (!(m_silenceSuggestions & SUGGESTION_PREFETCH) && m_worldBlocks >= MIN_NOPREFETCH_VOLUME && blocksFractionMapped < 0.1 && worldVolumeMapped < MAX_NOPREFETCH_VOLUME) { std::cout << "NOTE: Mapping speed may improve using the option --disable-blocklist-prefetch," << " combined with vertical limits (" << m_YMinMapped * 16 << " .. " << m_YMaxMapped*16+15 << ")" << std::endl; if (m_backend == "leveldb") { std::cout << " The option --database-format=" << (!m_recommendedDatabaseFormat.empty() ? m_recommendedDatabaseFormat : "mixed") << " is also required for the (current) leveldb backend." << std::endl << " Use --verbose=2 or --database-format=query for details" << std::endl; } } } } Color TileGenerator::computeMapHeightColor(int height) { int adjustedHeight = int((height - m_seaLevel) * m_heightMapYScale + 0.5); float r = 0; float g = 0; float b = 0; int n = 0; for (const HeightMapColor &colorSpec : m_heightMapColors) { if (adjustedHeight >= colorSpec.height[0] && adjustedHeight <= colorSpec.height[1]) { float weight = (float)(colorSpec.height[1] - adjustedHeight + 1) / (colorSpec.height[1] - colorSpec.height[0] + 1); for (const Color &j : colorSpec.color) { r += j.r * weight; g += j.g * weight; b += j.b * weight; weight = 1 - weight; } n++; } } return Color(int(r / n + 0.5), int(g / n + 0.5), int(b / n + 0.5)); } inline void TileGenerator::renderMapBlock(const MapBlock &mapBlock) { const BlockPos &pos = mapBlock.getPos(); int xBegin = worldBlockX2StoredX(pos.x()); int zBegin = worldBlockZ2StoredY(pos.z()); //const unsigned char *mapData = mapBlock.data(); int minY = (pos.y() < m_reqYMin) ? 16 : (pos.y() > m_reqYMin) ? 0 : m_reqYMinNode; int maxY = (pos.y() > m_reqYMax) ? -1 : (pos.y() < m_reqYMax) ? 15 : m_reqYMaxNode; bool renderedAnything = false; for (int z = 0; z < 16; ++z) { bool rowIsEmpty = true; for (int x = 0; x < 16; ++x) { if (m_readedPixels[z] & (1 << x)) { continue; } // The #define of pixel performs *significantly* *better* than the definition of PixelAttribute &pixel ... #define pixel m_blockPixelAttributes.attribute(zBegin + 15 - z,xBegin + x) //PixelAttribute &pixel = m_blockPixelAttributes.attribute(zBegin + 15 - z,xBegin + x); if (m_blockDefaultColor.to_uint() && !pixel.color().to_uint()) { rowIsEmpty = false; pixel = PixelAttribute(m_blockDefaultColor, NAN); } for (int y = maxY; y >= minY; --y) { int position = x + (y << 4) + (z << 8); int content = mapBlock.readBlockContent(position);//readBlockContent(mapData, version, position); #define nodeColor (*m_nodeIDColor[content]) //const ColorEntry &nodeColor = *m_nodeIDColor[content]; if (m_nodeIDColor[content] == NodeColorNotDrawn) { continue; } int height = pos.y() * 16 + y; if (m_heightMap) { if (m_nodeIDColor[content] && nodeColor.a != 0) { if (!(m_readedPixels[z] & (1 << x))) { if (height > m_surfaceHeight) m_surfaceHeight = height; if (height < m_surfaceDepth) m_surfaceDepth = height; } rowIsEmpty = false; renderedAnything = true; pixel = PixelAttribute(computeMapHeightColor(height), height); m_readedPixels[z] |= (1 << x); break; } } else if (m_nodeIDColor[content]) { rowIsEmpty = false; renderedAnything = true; pixel.mixUnder(PixelAttribute(nodeColor, height)); if ((m_drawAlpha && nodeColor.a == 0xff) || (!m_drawAlpha && nodeColor.a != 0)) { m_readedPixels[z] |= (1 << x); break; } } else { NodeID2NameMap::iterator blockName = m_nameMap.find(content); if (blockName != m_nameMap.end()) m_unknownNodes.insert(blockName->second); } #undef nodeColor } #undef pixel } if (!rowIsEmpty) m_blockPixelAttributes.attribute(zBegin + 15 - z,xBegin).nextEmpty = false; } if (renderedAnything) { if (pos.y() < m_YMinMapped) m_YMinMapped = pos.y(); if (pos.y() > m_YMaxMapped) m_YMaxMapped = pos.y(); } } void TileGenerator::renderScale() { if ((m_drawScale & DRAWSCALE_LEFT) && (m_drawScale & DRAWSCALE_TOP)) { paintEngine->drawChar(borderLeft() - 26, 0, PaintEngine::Font::MediumBold, 'X', m_scaleColor); paintEngine->drawChar(2, borderTop() - 26, PaintEngine::Font::MediumBold, 'Z', m_scaleColor); } int major = m_sideScaleMajor ? m_sideScaleMajor : 4 * 16 * m_scaleFactor; int minor = m_sideScaleMinor; string scaleText; if ((m_drawScale & DRAWSCALE_TOP)) { int start; int extra_left = borderLeft() ? 0 : major; int extra_right = borderRight() ? 0 : major; if (m_xMin >= 0) start = (m_xMin * 16 + m_mapXStartNodeOffset - 1 + major - 1 - extra_left) / major * major; else start = (m_xMin * 16 + m_mapXStartNodeOffset - 1 - extra_left) / major * major; for (int i = start; i <= (m_xMax + 1) * 16 + m_mapXEndNodeOffset + extra_right; i += major) { stringstream buf; buf << i; int xPos = worldX2ImageX(i); scaleText = buf.str(); paintEngine->drawText(xPos + 2, 0, PaintEngine::Font::MediumBold, scaleText, m_scaleColor); if ((major % 16) == 0) { buf.str(""); buf << "(" << i / 16 << ")"; scaleText = buf.str(); paintEngine->drawText(xPos + 2, 16, PaintEngine::Font::Tiny, scaleText, m_scaleColor); } paintEngine->drawLine(xPos, 0, xPos, borderTop() - 1, m_scaleColor); } if (minor) { if (m_xMin >= 0) start = (m_xMin * 16 + m_mapXStartNodeOffset + minor - 2) / minor * minor; else start = (m_xMin * 16 + m_mapXStartNodeOffset - 1) / minor * minor; for (int i = start; i <= (m_xMax + 1) * 16 + m_mapXEndNodeOffset; i += minor) { int xPos = worldX2ImageX(i); paintEngine->drawLine(xPos, borderTop() - 5, xPos, borderTop() - 1, m_scaleColor); } } } if ((m_drawScale & DRAWSCALE_LEFT)) { int start; int extra_top = borderTop() ? 0 : major; int extra_bottom = borderBottom() ? 0 : major; if (m_zMax >= 0) start = ((m_zMax + 1) * 16 - m_mapYStartNodeOffset + extra_top) / major * major; else start = ((m_zMax + 1) * 16 - m_mapYStartNodeOffset - major + 1 + extra_top) / major * major; for (int i = start; i >= m_zMin * 16 - m_mapYEndNodeOffset - 1 - extra_bottom; i -= major) { stringstream buf; buf << i; int yPos = worldZ2ImageY(i); scaleText = buf.str(); paintEngine->drawText(2, yPos, PaintEngine::Font::MediumBold, scaleText, m_scaleColor); if ((major % 16) == 0) { buf.str(""); buf << "(" << i / 16 << ")"; scaleText = buf.str(); paintEngine->drawText(2, yPos - 10, PaintEngine::Font::Tiny, scaleText, m_scaleColor); } paintEngine->drawLine(0, yPos, borderLeft() - 1, yPos, m_scaleColor); } if (minor) { if (m_zMax >= 0) start = ((m_zMax + 1) * 16 - m_mapYStartNodeOffset) / minor * minor; else start = ((m_zMax + 1) * 16 - m_mapYStartNodeOffset - minor + 1) / minor * minor; for (int i = start; i >= m_zMin * 16 - m_mapYEndNodeOffset - 1; i -= minor) { int yPos = worldZ2ImageY(i); paintEngine->drawLine(borderLeft() - 5, yPos, borderLeft() - 1, yPos, m_scaleColor); } } } // DRAWSCALE_RIGHT and DRAWSCALE_BOTTOM not implemented - getting the text positioned right seems not trivial (??) } void TileGenerator::renderHeightScale() { int height_min = m_surfaceDepth - 16; int height_limit = m_surfaceHeight + 16; int xBorderOffset = borderLeft(); int yBorderOffset = borderTop() + m_pictHeight; double height_step = (double)(height_limit - height_min) / m_pictWidth; if (height_step < 1.0 / 16) { height_step = 1.0 / 16; } double major; int minor = m_heightScaleMinor; if (m_heightScaleMajor) { major = m_heightScaleMajor; } else { major = 64; while (major / height_step / 64 < 0.75) major *= 2; while (major / height_step / 64 > 1.5) major /= 2; } double height = height_min; for (int x = 0; height < height_limit; x++, height += height_step) { Color color = computeMapHeightColor(int(height + 0.5)); paintEngine->drawLine(xBorderOffset + x, yBorderOffset + 8, xBorderOffset + x, yBorderOffset + borderBottom() - 20, color); int iheight = static_cast(height + (height > 0 ? 0.5 : -0.5)); int iheightMaj = static_cast(trunc(iheight / major + (height > 0 ? 0.5 : -0.5)) * major); if (fabs(height - iheightMaj) <= height_step / 2 && (height - iheightMaj) > -height_step / 2) { if (iheightMaj / int(major) % 2 == 1 && fabs(height) > 9999 && major / height_step < 56) { // Maybe not enough room for the number. Draw a tick mark instead paintEngine->drawLine(xBorderOffset + x, yBorderOffset + borderBottom() - 19, xBorderOffset + x, yBorderOffset + borderBottom() - 16, m_scaleColor); } else { stringstream buf; buf << iheightMaj; string scaleText = buf.str(); paintEngine->drawText(xBorderOffset + x + 2, yBorderOffset + borderBottom() - 16, PaintEngine::Font::MediumBold, scaleText, m_scaleColor); paintEngine->drawLine(xBorderOffset + x, yBorderOffset + borderBottom() - 19, xBorderOffset + x, yBorderOffset + borderBottom() - 1, m_scaleColor); } } if (minor) { int iheightMin = int(iheight / minor + (height > 0 ? 0.5 : -0.5)) * minor; if (fabs(height - iheightMin) <= height_step / 2 && (height - iheightMin) > -height_step / 2) { paintEngine->drawLine(xBorderOffset + x, yBorderOffset + borderBottom() - 19, xBorderOffset + x, yBorderOffset + borderBottom() - 16, m_scaleColor); } } } } void TileGenerator::renderOrigin() { int imageX = worldX2ImageX(0); int imageY = worldZ2ImageY(0); paintEngine->drawCircle(imageX, imageY, 12, m_originColor); } void TileGenerator::renderPlayers(const std::string &inputPath) { PlayerAttributes players(inputPath); for (const Player &player : players) { int imageX = worldX2ImageX(static_cast(player.x / 10)); int imageY = worldZ2ImageY(static_cast(player.z / 10)); paintEngine->drawCircle(imageX, imageY, 5, m_playerColor); paintEngine->drawText(imageX + 2, imageY + 2, PaintEngine::Font::MediumBold, player.name, m_playerColor); } } void TileGenerator::renderDrawObjects() { for (DrawObject &drawObject : m_drawObjects) { // Hack to adjust the center of an ellipse with even dimensions to align it correctly bool ellipseAdjustCenter[2] = { false, true }; #ifdef DEBUG assert(o->type != DrawObject::Unknown); assert(o->haveDimensions || !o->haveCenter); // Look for problems... if (o->haveCenter) o->corner1 = NodeCoord(NodeCoord::Invalid, NodeCoord::Invalid, NodeCoord::Invalid); else o->center = NodeCoord(NodeCoord::Invalid, NodeCoord::Invalid, NodeCoord::Invalid); if (o->haveDimensions) o->corner2 = NodeCoord(NodeCoord::Invalid, NodeCoord::Invalid, NodeCoord::Invalid); else o->dimensions = NodeCoord(NodeCoord::Invalid, NodeCoord::Invalid, NodeCoord::Invalid); #else // Avoid problems - the resulting image may still be incorrect though... if (drawObject.type == DrawObject::Unknown) continue; if (drawObject.haveCenter) drawObject.corner1 = drawObject.center; else drawObject.center = drawObject.corner1; if (drawObject.haveDimensions) drawObject.corner2 = drawObject.dimensions; else drawObject.dimensions = drawObject.corner2; if (!drawObject.haveDimensions && drawObject.haveCenter) drawObject.haveDimensions = true; #endif for (int i = 0; i < 2; i++) { if (drawObject.world) { int (TileGenerator::*world2Image)(int val) const; if (i==0) world2Image = &TileGenerator::worldX2ImageX; else world2Image = &TileGenerator::worldZ2ImageY; if (drawObject.haveCenter) drawObject.center.dimension[i] = (this->*world2Image)(drawObject.center.dimension[i]); else drawObject.corner1.dimension[i] = (this->*world2Image)(drawObject.corner1.dimension[i]); if (!drawObject.haveDimensions) { drawObject.corner2.dimension[i] = (this->*world2Image)(drawObject.corner2.dimension[i]); if (i == 1) ellipseAdjustCenter[i] = !ellipseAdjustCenter[i]; } else if (i==1) { drawObject.dimensions.dimension[i] = -drawObject.dimensions.dimension[i]; ellipseAdjustCenter[i] = !ellipseAdjustCenter[i]; } } else { if (drawObject.haveCenter) drawObject.center.dimension[i] += i ? borderTop() : borderLeft(); else drawObject.corner1.dimension[i] += i ? borderTop() : borderLeft(); if (!drawObject.haveDimensions) drawObject.corner2.dimension[i] += i ? borderTop() : borderLeft(); } } for (int i = 0; i < 2; i++) { // Make sure all individual coordinates are ordered and dimensions are positive // EXCEPT for lines: lines do not have reflection symmetry. if (drawObject.type != DrawObject::Line) { if (!drawObject.haveDimensions) { if (drawObject.corner1.dimension[i] > drawObject.corner2.dimension[i]) { int temp = drawObject.corner1.dimension[i]; drawObject.corner1.dimension[i] = drawObject.corner2.dimension[i]; drawObject.corner2.dimension[i] = temp; ellipseAdjustCenter[i] = !ellipseAdjustCenter[i]; } } else if (drawObject.dimensions.dimension[i] < 0) { if (!drawObject.haveCenter) drawObject.corner1.dimension[i] += drawObject.dimensions.dimension[i] + 1; else // Even dimensions cause asymetry drawObject.center.dimension[i] += ((1 - drawObject.dimensions.dimension[i]) % 2); drawObject.dimensions.dimension[i] = -drawObject.dimensions.dimension[i]; ellipseAdjustCenter[i] = !ellipseAdjustCenter[i]; } } // Convert to the apropriate type of coordinates. if (drawObject.type == DrawObject::Ellipse) { if (!drawObject.haveDimensions) { drawObject.dimensions.dimension[i] = drawObject.corner2.dimension[i] - drawObject.corner1.dimension[i] + 1; drawObject.center.dimension[i] = drawObject.corner1.dimension[i] + drawObject.dimensions.dimension[i] / 2; } else if (!drawObject.haveCenter) { drawObject.center.dimension[i] = drawObject.corner1.dimension[i] + drawObject.dimensions.dimension[i] / 2; } if (drawObject.world && ellipseAdjustCenter[i] && drawObject.dimensions.dimension[i] % 2 == 0) drawObject.center.dimension[i] -= 1; } else if (drawObject.type == DrawObject::Line || drawObject.type == DrawObject::Rectangle) { if (drawObject.haveCenter) { drawObject.corner1.dimension[i] = drawObject.center.dimension[i] - drawObject.dimensions.dimension[i] / 2; if (drawObject.dimensions.dimension[i] < 0) drawObject.corner2.dimension[i] = drawObject.corner1.dimension[i] + drawObject.dimensions.dimension[i] + 1; else drawObject.corner2.dimension[i] = drawObject.corner1.dimension[i] + drawObject.dimensions.dimension[i] - 1; } else if (drawObject.haveDimensions) { if (drawObject.dimensions.dimension[i] < 0) drawObject.corner2.dimension[i] = drawObject.corner1.dimension[i] + drawObject.dimensions.dimension[i] + 1; else drawObject.corner2.dimension[i] = drawObject.corner1.dimension[i] + drawObject.dimensions.dimension[i] - 1; } } #ifdef DEBUG else assert(o->type == DrawObject::Point || o->type == DrawObject::Text); #endif } switch(drawObject.type) { case DrawObject::Point: paintEngine->drawPixel(drawObject.center.x(), drawObject.center.y(), drawObject.color); break; case DrawObject::Line: paintEngine->drawLine(drawObject.corner1.x(), drawObject.corner1.y(), drawObject.corner2.x(), drawObject.corner2.y(), drawObject.color); break; case DrawObject::Ellipse: paintEngine->drawArc(drawObject.center.x(), drawObject.center.y(), drawObject.dimensions.x(), drawObject.dimensions.y(), 0, 360, drawObject.color); break; case DrawObject::Rectangle: paintEngine->drawRect(drawObject.corner1.x(), drawObject.corner1.y(), drawObject.corner2.x(), drawObject.corner2.y(), drawObject.color); break; case DrawObject::Text: paintEngine->drawText(drawObject.center.x(), drawObject.center.y(), PaintEngine::Font::MediumBold, drawObject.text, drawObject.color); break; default: #ifdef DEBUG assert(o->type != o->type); #endif break; } } } inline std::list TileGenerator::getZValueList() const { std::list zlist; for (const BlockPos &position : m_positions) { zlist.push_back(position.z()); } zlist.sort(); zlist.unique(); zlist.reverse(); return zlist; } void TileGenerator::writeImage(const std::string &output) { paintEngine->save(output, std::string(), -1); } void TileGenerator::printUnknown() { if (!m_unknownNodes.empty()) { std::cerr << "Unknown nodes:" << std::endl; for (const string &unknownNode : m_unknownNodes) { std::cerr << unknownNode << std::endl; } } } // Adjust map coordinate for tiles and border inline int TileGenerator::mapX2ImageX(int val) const { if (m_tileWidth && m_tileBorderSize) val += ((val - m_tileMapXOffset / m_scaleFactor + m_tileWidth / m_scaleFactor) / (m_tileWidth / m_scaleFactor)) * m_tileBorderSize; return val + borderLeft(); } // Adjust map coordinate for tiles and border inline int TileGenerator::mapY2ImageY(int val) const { if (m_tileHeight / m_scaleFactor && m_tileBorderSize) val += ((val - m_tileMapYOffset / m_scaleFactor + m_tileHeight / m_scaleFactor) / (m_tileHeight / m_scaleFactor)) * m_tileBorderSize; return val + borderTop(); } // Convert world coordinate to image coordinate inline int TileGenerator::worldX2ImageX(int val) const { val = (val - m_xMin * 16) - m_mapXStartNodeOffset; return mapX2ImageX(val / m_scaleFactor); } // Convert world coordinate to image coordinate inline int TileGenerator::worldZ2ImageY(int val) const { val = (m_zMax * 16 + 15 - val) - m_mapYStartNodeOffset; return mapY2ImageY(val / m_scaleFactor); }