ColorsTxtWizardColors Txt WizardConclusionPageConclusionAll done. :-) Now click the Generate button to generate the colors.txtGenerateClick %1 to finish.ConfigDialogPreferencesBrowseMapper Location: ---Automatic--- (Currently: %1)---Automatic--- (Currently: NONE - Minetestmapper Not Found)Executable (*.exe)Select Mapper LocationInvalid minetestmapper executableERROR: The selected file is not executableDrawMapFigureUnknownArrowCircleEllipseLinePointRectangleTextDrawMapFigureTableModelFigureCoordinatesPointGeometryColorTextGeometryWidgetTry to convert to a non-custom formatNo geometry specified (include all existing parts of the world)Center & DimensionsCorner & DimensionsTwo CornersCustomCenter:X:Y:Dimensions:CornerCorner 1Corner 2e.g. -200,-100:200,200Try to convert to anotherParseInvalid or unrecognised geometry<h1>WARNING</h1> <h2>Geometry string was not recognised</h2>The given geometry is either invalid, or only supported in <i>custom</i> mode.IntroPageIntroductionThis wizard will generate a brand new colors.txt file that fits exactly to your game and mods. You simply need to specify the nodes.txt and the paths where your game and your mods are installed.MainWindowMinetestMapper GUIGeneralSelect World dirSelect the world directory, wich contains the world DatabaseDatabase backendSet or override the database backend to use. If you are not shure, select 'auto'Output ImageSave asSpecify the map file name (mandatory)map.pngMap-LimitPreview: Generate a map of at most the requested geometry. Shrink it to the smallest possible size that still includes the same information.round the coodinates to a multiple of 16.interpret the coordinates with pixel granularity.Specify the upper height limit for the mapNodes higher than this level will not be drawn. This can be used to avoid floating islands or floating artefacts from abscuring the world below.Any nodes below this level will not be drawn.BrowseSpecify the lower height limit for the mapAutoBlockShrinkNOTE: If this flag is used, and no actual geometry is specified, this would result in a maximum-size map (65536 x 65536), which is currently not possible, and will fail, due to a bug in the drawing library.don't reduce the map size. What ever is specified using a geometry option, is what will be draw, even if partly or fully empty.FixedPixelHeight minHeight maxScalefactorGeometrymodeHeightmapGenerate a height map instead of a regular map Generate a height map instead of a regular mapHeightmap nodesSpecify the nodes list for the height mapHeightmap colorsIf a color is given, a monochrome map is generated in shades of that color, ranging from black at depth -128 to the given color at height 127.ColorIf no color is specified, minetestmapper will use a colors file to determine which colors to use at which height level.Filea monochrome map is generated in shades of that color, ranging from black at depth -128 to the given color at height 127.e.g. grey,black, #00FF00Specify the color definition file for the height mapDraw a height scale at the bottom of the mapDraw HeightscaleY-scaleHeight level 0ColorstilebordercolorSpecify the background color for the imagebgcolorplayercolorSpecify the color for empty mapblocksblockcolororigincolorscalecolorcolors.txt fileSpecify the color for drawing tile bordersSpecify the color for drawing player locations Specify the color for drawing the map origin (0,0) Specify the color for text in the scales on the sideMap featuresDraw originSelect allCopyClearGenerate MapStart Minetestmapper to generate the mapOpen map after creationOpen map after creation with the default png viewer&PreferencesDraw a scale on the left and/or top edgeA chunk is the unit of map generation. Usually 5x5x5 blocks.chunk-alignedA block is 16x16x16 nodesblock-alignedArrange:at:world center (0,0)map origin (top-left) Draw a circle at the origin (0,0) on the mapEnable drawing transparency for some nodes (e.g. water)Draw circles at player positions on the mapDraw PlayersDraw AlphaDraw air nodes (read the warnings first!)Draw AirDisable shading that accentuates height diffencesNo Shading<html><head/><body>
<p>you can use placeholders in the filename:</p>
<span style=" font-weight:600;"><isodate></span> is replaced with the current date<br>
<span style=" font-weight:600;"><world></span> is replaced with the worldname<br>
<span style=" font-weight:600;"><date></span> is replaced with local date format<br>
<span style=" font-weight:600;"><longdate></span> is replaced with the local spoken date format<br>
<span style=" font-weight:600;"><time></span> is replaced with current time<br>also something like D:/<world>/<isodate>.png is possible.</body></html>The requested geometry will be extended so that the map does not contain partial map blocks (of 16x16 nodes each).
At least all pixels covered by the geometry will be in the map, but there may be up to 15 more in every direction.Currently, shrinking is done with block granularity, and based on which blocks are in the database.
As the database always contains a row or and column of empty, or partially empty blocks at the map edges, there will still be empty pixels at the edges of the map. Use --blockcolor to visualize these empty blocks.A map of exactly the requested size is generated
(after adjustments due to the 'shrink' flag, or possible adjustments required by the scale factor).Specify the upper height limit for the map
Nodes higher than this level will not be drawn. This can be used to avoid floating islands or floating artefacts from obscuring the world below.
Specify the minumum depth of nodes to be includedSpecify the maximum height of nodes to be includedMajor: Minor: If enabled MinetestMapperGui always uses this file instead of searching one in the World directoryAllways use this static colors.txt fileTilesDraw tilessize: tilesize+borderborder: tilecentertileorigincoordinatesDraw figuresPropertiesGeometrySelect colorUse a color or select a heightmap-colors.txt fileHeightmap ScaleCustom heightscale intervallOtherDraw scaleLeftTopCustom scale intervalArrangeApplyFigure:Use Image CoodinatesColor: Text:PointInformation:qrc:/doc/drawfigure.htmlElements+-GenerateCancel&FileChoose profile:&EditHelpLanguageExtrasMain ToolbarStartqrc:/doc/intro.htmlOutput logAbout MinetestMapperAbout QTgenerate the MapExitWhats this?Open WorldSave map asAbout MinetestMapper GUIEdit colors.txtEdit colors.txt with default programedit colors.txt with default programEdit heightmap-nodes.txtEdit heightmap-nodes.txt with default txt editoredit heightmap-nodes.txt with default txt editorEdit heightmap-colors.txtEdit heightmap-colors.txt with default txt editoredit heightmap-colors.txt with default txt editorNew ProfileExpert ModeIn the Expert Mode it shows you the parameters, that you can modify it.Expert Mode shows the parameters, that you can modify it.Start colors.txt assistantOpen &TerminalTOutput &LogShows / Hides Output LogCtrl+LCurrent Language changed to %1ERROR: No minetestmapper executable could not be found.
Please configure one. ERROR: The Minetetmapper Application (%1) does not look like a Minetetestmapper
Please configure a correct MinetestMapper Application. Minetestmapper not foundThe File <i>%1</i> does already exist. <br><br>Do you want to overwrite?The directory <i>%1</i> does not exist. <br><br>Should it be created?MinetestMapper will be executed using this arguments.
The arguments can be removed, modified, or new arguments can be added.Finisched :)minetestmapper terminated(Edit->Preferences)Do you want to open Preferences now?No input world selectedERROR: No MinetestWorld selected.
please select a worldNo output image selectedERROR: No output image selected.
Please select a output imageThe image file does already existThe directory does not existMinetest Mapper failed<h1>ERROR</h1> <h2>minetestmapper failed</h2>Exit code: <i>%1</i> <br>Status of MinetestMapper: <pre>%2</pre><br><br>Please fix the error and try again <h1>ERROR</h1> <h2>minetestmapper failed</h2>Error code: <i>%1</i> <br>Error Message: <pre>%2</pre><br>Can not save settingsMinetest Mapper GUI could not save the settings to %1.
Please make shure Minetest Mapper Gui can access to the file/directoryCan not save profileMinetest Mapper GUI could not save the current Profile '%1' to %2.
Please make shure Minetest Mapper Gui can access to the file/directoryOpen Minetest WorldSave generated map to...png image (*.png)Open HeightmapNodes FileTXT File (*.txt)Open HeightmapColors FileOpen colors.txt File<h1>About MinetestMapperGUI</h1>The <b>MinetestMapper Gui</b> is written by addi.<br />It is licensed under a <a href="http://creativecommons.org/licenses/by/3.0/">Creative Commons Attribution 3.0 Unported License</a>.<br>The current version is %1. <br>The sourcecode is aviable on <a href='https://bitbucket.org/adrido/minetestmappergui/'>Bitbucket</a>.<br>You may also want to read the <a href='https://forum.minetest.net/viewtopic.php?f=14&t=12139'>Minetest forum thread</a>.<br><br><b>Thanks to:</b><br>McKrustenkaese for his great icon<h1>About MinetestMapper</h1>The <b>MinetestMapper</b> is written by:<br>Miroslav BendÃk <miroslav.bendik@gmail.com><br>ShadowNinja <shadowninja@minetest.net><br>sfan5 <sfan5@live.de><br>Rogier <rogier777@gmail.com><br><br><u>Version:</u> %1 (%2)<br><u>License:</u> LGPLv2.1+ and BSD 2-clause.<br><u>Source Code:</u> <a href='https://github.com/Rogier-5/minetest-mapper-cpp'>Github</a><br>map centermap origin (top left)Create a colors.txtThere is a nodes.txt but no colors.txt in the world directory
Do you want to generate one?
If you select 'No' the default colors.txt will be used.No colors.txt fileERROR: Still no colors.txt file found inside world directory.
Do you want to cancel or proceed with default colors.txt file?Proceed with defaultCould not open TerminalError: Could not open scriptfile (%1) for Terminalpreview: %1Name of the new Profile:MakeColorsFound %Ln node(s)Found %Ln nodeFound %Ln nodesSearching and parsing %Ln texture file(s)Searching and parsing %Ln texture fileSearching and parsing %Ln texture filesMinetestMapperExeMinetest Mapper failed<h1>ERROR</h1> <h2>minetestmapper failed</h2>Error code: <i>%1</i> <br>Error Message: <pre>%2</pre><br>NodesTxtPageThe nodes.txt fileFollow the steps and specify the path to the nodes.txt<ol>
<li>First, you have to install the mod <span style=" font-weight:600;">dumpnodes</span>. You can download it here: %1</li>
<li>Extract it like each other mod into your mods folder. </li>
<li>Activate it in the world configuration </li>
<li>Start the game normaly </li>
<li>If you are ingame type /dumpnodes </li>
<li>Now there should be a file called nodes.txt inside the world folder.</li>
<li>Select the generated nodes.txt file down there</li>
</ol>&BrowseOpen nodes.txt FileTXT File (*.txt)OutputFilePageOutput colors.txtOptionally you can specify the colors.txt where the colors should be written into. If you leaf this empty, the file placed at the same directory as the nodes.txt file.&BrowseSave colors.txt FileTXT File (*.txt)TextureFoldersPageTexture FoldersSeletct one or more folders where the textures for the world are. Eg. the game folder and mods folder.Add folderRemove selected foldersEdit selected folderSelect texture folder