diff --git a/translations/gui_de.ts b/translations/gui_de.ts index 5aff01a..02b3851 100644 --- a/translations/gui_de.ts +++ b/translations/gui_de.ts @@ -4,9 +4,8 @@ ColorLineEdit - select color - Farbe auswählen + Farbe auswählen @@ -370,27 +369,22 @@ Setzt oder überschreibt das Datenbank Backend. Wenn Sie sich nicht sicher sind wählen sie 'auto' - - redis - - - - + Output Image Ausgangsbild - + Save as Speichern unter - + Specify the map file name (mandatory) Legen Sie den Ausgansbild Dateinamen fest - + Map-Limit Karte eingrenzen @@ -419,43 +413,43 @@ verkleinern - + Heightmap Höhenkarte - + Specify the nodes list for the height map Legt die Liste für Höhenkarten-nodes fest - - + + Specify the color definition file for the height map Legt die Farbdefinitionsliste für die Höhenkarte fest - + a monochrome map is generated in shades of that color, ranging from black at depth -128 to the given color at height 127. Eine Monochrome Karte wird erstellt. - + e.g. grey,black, #00FF00 z.B. grey, black, #00FF00 - + If a color is given, a monochrome map is generated in shades of that color, ranging from black at depth -128 to the given color at height 127. Wenn eine Farbe festgelegt ist, wird eine Monochrome Karte in Schatten dieser farbe erstellt. Diese reicht von einer Tiefe von -128 bis 127. - + Preview: Vorschau: - + Generate a map of at most the requested geometry. Shrink it to the smallest possible size that still includes the same information. @@ -464,12 +458,12 @@ Die gewählte Gometrie wird ausgedehnt, sodass die Karte nur ganze Kartenblöcke (16x16) einschließt. Alle Pixel der geometrie werden eingeschlossen, aber es können bis zu 15 Pixel mehr sein. - + round the coodinates to a multiple of 16. Rundet die Koordinaten auf ein vielfaches von 16. - + interpret the coordinates with pixel granularity. @@ -478,7 +472,7 @@ Untere Höhengrenze - + Specify the upper height limit for the map Legt das Obere Höhenlimit für die Karte fest @@ -487,17 +481,17 @@ Obere Höhengrenze - + Nodes higher than this level will not be drawn. This can be used to avoid floating islands or floating artefacts from abscuring the world below. Blöcke über diesem level werden nicht angezigt. Dies kann dazu verwendet werden um schwebende Inseln und andere gegenstände auszusortieren. - + Any nodes below this level will not be drawn. Alle Blöcke unterhalb dieses wertes werden nicht angezeigt. - + Specify the lower height limit for the map Legt das untere Höhenlimit für die Karte fest @@ -506,27 +500,27 @@ z.B. -200,-100:200,200 - + NOTE: If this flag is used, and no actual geometry is specified, this would result in a maximum-size map (65536 x 65536), which is currently not possible, and will fail, due to a bug in the drawing library. <b>Achtung:</b> Wenn dieser Parameter verwendet wird, ohne dass eine geometrie festgelegt ist wird eine Karte der Maximalen Größe (65536 x 65536) erstellt. Dies ist derzeit nicht möglich aufgrund eines fehlers der Zeichenbibliothek. - + don't reduce the map size. What ever is specified using a geometry option, is what will be draw, even if partly or fully empty. Kartengröße wird nicht reduziert. Alles was in der Geometrie festgelegt ist wird angezeigt, egal ob es leer ist. - + Color Farbe - + If no color is specified, minetestmapper will use a colors file to determine which colors to use at which height level. Wenn keine Farbe festgelegt wurde, verwendet der minetestmapper eine datei. - + File Datei @@ -539,13 +533,13 @@ Höhenkarte Skala - - + + Draw a height scale at the bottom of the map Zeichne eine Höhenskala am unteren Rand der Karte - + Draw Heightscale Zeichne Höhenkartenskala @@ -554,107 +548,107 @@ Weitere - + Y-scale Y-Skalierung - + Height level 0 Normal Null höhe - + Colors Farben - + tilebordercolor Rasterfarbe - + Specify the background color for the image Legt die Hintergrundfarbe für das Bild fest - + bgcolor Hintergrundfarbe - + playercolor Spielerfarbe - + Specify the color for empty mapblocks Legt die Farbe für leere kartenabschnitte fest - + blockcolor Farbe für leere Kartenabschnitte - + origincolor Farbe des Ursprungs - + scalecolor Farbe der Skala - + Specify the color for drawing tile borders Legt die Farbe des Rasters fest - + Specify the color for drawing player locations Legt die Farbe der Spielerpositionen fest - + Specify the color for drawing the map origin (0,0) Legt die Farbe der Ursprungsmarkierung fest - + Specify the color for text in the scales on the side Legt die Farbe des Textes in der Skala fest - + Map features Eigenschaften - + Draw origin Zeichne Ursprung - + Open map after creation Öffne Karte nach Erstellung - + Open map after creation with the default png viewer Öffnet die Karte nach dem erstellen mit dem Standard png Programm - + &Preferences E&instellungen - + Draw a scale on the left and/or top edge Zeichnet eine Skala links und/oder oben auf der Karte @@ -675,32 +669,32 @@ bearbeite heightmap-colors.txt - + Draw a circle at the origin (0,0) on the map Zeichne ein Kreis am Mittelpunkt (0,0) auf der Karte - + Enable drawing transparency for some nodes (e.g. water) Zeichnet Transparenz z.B. für Wasser - + Draw circles at player positions on the map Zeichet kreise bei den Spielerpositionen - + Draw Players Zeichne Spielerpositionen - + Draw air nodes (read the warnings first!) Macht Luft sichtbar (bitte zuerst die Warnungen lesen) - + Disable shading that accentuates height diffences Deaktiviert die Schatten der Höhenunterschiede @@ -709,26 +703,26 @@ Oben - + The requested geometry will be extended so that the map does not contain partial map blocks (of 16x16 nodes each). At least all pixels covered by the geometry will be in the map, but there may be up to 15 more in every direction. - + Currently, shrinking is done with block granularity, and based on which blocks are in the database. As the database always contains a row or and column of empty, or partially empty blocks at the map edges, there will still be empty pixels at the edges of the map. Use --blockcolor to visualize these empty blocks. - + A map of exactly the requested size is generated (after adjustments due to the 'shrink' flag, or possible adjustments required by the scale factor). - - + + Specify the upper height limit for the map Nodes higher than this level will not be drawn. This can be used to avoid floating islands or floating artefacts from obscuring the world below. @@ -736,332 +730,367 @@ Nodes higher than this level will not be drawn. This can be used to avoid floati - + Specify the minumum depth of nodes to be included - + Specify the maximum height of nodes to be included - + If enabled MinetestMapperGui always uses this file instead of searching one in the World directory - + Allways use this static colors.txt file - + A chunk is the unit of map generation. Usually 5x5x5 blocks. - + chunk-aligned - + A block is 16x16x16 nodes - + block-aligned - + Arrange: Ausrichten: - + at: an: - + world center (0,0) Zentrum der Welt (0,0) - + map origin (top-left) Kartenursprung (Oben links) - + Draw figures Zeichne Figuren - + Properties Eigenschaften - - + + Geometry Geometrie - - - + + + Browse Durchsuchen - + Auto Auto - + Block Block - + Shrink Verkleinern - + Fixed Fest - + Pixel Pixel - + Height min Minimale Höhe - + Height max Maximale Höhe - + Scalefactor Skalierungsfaktor - + Geometrymode Geometriemodus - - - - - - - + + + + + + + Select color Farbe Auswählen - + Use a color or select a heightmap-colors.txt file Verwende eine Farbe, oder wähle eine heightmap-colors.txt Datei aus - + Heightmap Scale Höhenkarten Skala - + Custom heightscale intervall Benutzerdefinierte Skaleneinteilung - + Other Weitere - + Draw scale Zeichne Skala - + Left Links - + Top Oben - + Custom scale interval Benutzerdefinierte Skaleneinteilung - + Arrange Ausrichten - + Apply Zuweisen - + Figure: Figur: - + Use Image Coodinates Verwende Bild Koordinaten - + Color: Farbe: - + Text: Text: - + Point Punkt - + Information: Information: - + qrc:/doc/drawfigure.html - + Elements Elemente - + + - + - - + + Start + + + + + Output log + + + + Select all Alles Markieren - + + Open &Terminal + + + + + T + + + + + Output &Log + + + + + Shows / Hides Output Log + + + + + Ctrl+L + + + + Copy Kopieren - + Clear Leeren - + &Edit &Bearbeiten - + Main Toolbar Hauptwerkzeugleiste - + qrc:/doc/intro.html - + Generate Map Karte Erstellen - + Start Minetestmapper to generate the map Startet den Minetestmapper um die Karte zu erstellen - + Whats this? Was ist das? - + Open World Öffne Welt - + Save map as Speichere karte als - + Edit colors.txt Bearbeite colors.txt - + Edit colors.txt with default program Bearbeite die colors.txt Datei mit dem Standard Programm - + Edit heightmap-nodes.txt Bearbeite heightmap-nodes.txt - + Edit heightmap-nodes.txt with default txt editor Bearbeite heightmap-colors.txt mit dem Standard TXT Editor - + Edit heightmap-colors.txt Bearbeite heightmap-colors.txt - + Edit heightmap-colors.txt with default txt editor Bearbeite heightmap-colors.txt mit dem Standard TXT Editor - + Start colors.txt assistant Starte colors.txt Assistent @@ -1070,32 +1099,32 @@ Nodes higher than this level will not be drawn. This can be used to avoid floati Links - + Draw Alpha Durchsichtiges Wasser - + Draw Air Zeichne Luft - + No Shading Keine Schatten - + Generate a height map instead of a regular map Erstellt eine Höhenkarte - + Generate a height map instead of a regular map Eine Höhenkarte anstatt einer normalen erstellen - + Heightmap nodes Höhenkarte Nodes @@ -1109,8 +1138,8 @@ Nodes higher than this level will not be drawn. This can be used to avoid floati Wählen Sie den Welt-ordner aus, der die Datenbank enthält - - + + <html><head/><body> <p>you can use placeholders in the filename:</p> <span style=" font-weight:600;">&lt;isodate&gt;</span> is replaced with the current date<br> @@ -1127,7 +1156,7 @@ Nodes higher than this level will not be drawn. This can be used to avoid floati <span style=" font-weight:600;">&lt;time&gt;</span> wird mit der aktuellen Uhrzeit ersetzt<br>auch Pfadangaben wie z.B. D:/&lt;world&gt;/&lt;isodate&gt;.png sind möglich.</body></html> - + map.png karte.png @@ -1140,33 +1169,32 @@ Nodes higher than this level will not be drawn. This can be used to avoid floati Geometrie - + Heightmap colors Höhenkarte Farben - select color - Farbe auswählen + Farbe auswählen custom heightscale intervall Benuzerdefinierte Höhenskalaeinteilung - - + + Major: Hauptskalierung: - - + + Minor: Nebenskalierung: - + colors.txt file colors.txt Datei @@ -1175,13 +1203,13 @@ Nodes higher than this level will not be drawn. This can be used to avoid floati Benutzerdefinierte Skaleneinteilung - - + + Tiles Raster - + Draw tiles Zeichne Raster @@ -1190,7 +1218,7 @@ Nodes higher than this level will not be drawn. This can be used to avoid floati Raster - + size: Größe: @@ -1199,12 +1227,12 @@ Nodes higher than this level will not be drawn. This can be used to avoid floati Kartengeneratorblock (5x5x5) - + tilesize+border Größe+Rahmen - + border: Rahmen: @@ -1213,12 +1241,12 @@ Nodes higher than this level will not be drawn. This can be used to avoid floati Ausrichten - + tilecenter Zentrieren - + tileorigin Ursprung @@ -1227,7 +1255,7 @@ Nodes higher than this level will not be drawn. This can be used to avoid floati Ausrichten an - + coordinates Koordinaten @@ -1240,9 +1268,8 @@ Nodes higher than this level will not be drawn. This can be used to avoid floati Karte - MinetestMapper Output - Ausgabe des minetestmapper + Ausgabe des minetestmapper select all @@ -1257,51 +1284,51 @@ Nodes higher than this level will not be drawn. This can be used to avoid floati leeren - + Generate Erstellen - - + + Cancel Abbrechen - + &File &Datei - + Choose profile: Profil auswählen: + - - + Help Hilfe - + Language Sprache - + Extras Extras - - + + About MinetestMapper Über MinetestMapper - + About QT Über QT @@ -1314,33 +1341,33 @@ Nodes higher than this level will not be drawn. This can be used to avoid floati startet den Minetestmapper um die Karte zu erstellen - + generate the Map erstellt die Karte - + Exit Beenden - + edit colors.txt with default program Bearbeite die colors.txt Datei mit dem Standard Programm - + edit heightmap-nodes.txt with default txt editor Bearbeite heightmap-nodes.txt mit dem Standard TXT Editor - + edit heightmap-colors.txt with default txt editor Bearbeite heightmap-colors.txt mit dem Standard TXT Editor - - + + New Profile Neues Profil @@ -1349,34 +1376,34 @@ Nodes higher than this level will not be drawn. This can be used to avoid floati Standart - - + + Expert Mode Expertenmodus - + In the Expert Mode it shows you the parameters, that you can modify it. Im Expertenmodus wird ein Fenster mit den Parametern geöfnet. Die Parameter können dann Manuell verändert werden. - + Expert Mode shows the parameters, that you can modify it. Im Expertenmodus werden die Parameter angezeigt, die du verändern kannst. - + Current Language changed to %1 Sprache wurde auf %1 geändert - - + + About MinetestMapper GUI Über MinetestMapperGUI - + Minetestmapper not found Minetestmapper nicht gefunden @@ -1401,7 +1428,7 @@ Nodes higher than this level will not be drawn. This can be used to avoid floati Das Bild existiert bereits - + The File <i>%1</i> does already exist. <br><br>Do you want to overwrite? Die Datei <i>%1</i> existiert bereits. <br><br>Soll die Datei Überschrieben werden? @@ -1410,58 +1437,58 @@ Nodes higher than this level will not be drawn. This can be used to avoid floati Der Ordner existiert nicht - + The directory <i>%1</i> does not exist. <br><br>Should it be created? Der Ordner <i>%1</i> existiert nicht. <br><br>Möchten sie den Ordner erstellen? - + MinetestMapper will be executed using this arguments. The arguments can be removed, modified, or new arguments can be added. MinetestMapper wird mit den folgenden Parametern ausgeführt. Die einzelnen Parameter können entfernt, verändert, oder neue hinzugefügt werden. - + Finisched :) Fertig :-) - + minetestmapper terminated minetestmapper abgebrochen - + ERROR: No minetestmapper executable could not be found. Please configure one. FEHLER: Kein Minetestmapper programm gefunden. Bitte Konfiguriere eins. - + ERROR: The Minetetmapper Application (%1) does not look like a Minetetestmapper Please configure a correct MinetestMapper Application. FEHLER: Das Minetestmapper Programm (%1) ist möglicherweise kein Minetestmapper Programm. Bitte Wählen sie eine Korrekte Minetestmapper Anwendung aus. - + (Edit->Preferences) (Bearbeiten->Einstellungen) - + Do you want to open Preferences now? Sollen die Einstellungen jetzt geöffnet werden? - + No input world selected Keine Welt ausgewählt - + ERROR: No MinetestWorld selected. please select a world @@ -1470,12 +1497,12 @@ please select a world Bitte wähle eine aus - + No output image selected Kein Ausgansbild ausgewählt - + ERROR: No output image selected. Please select a output image @@ -1484,28 +1511,28 @@ Please select a output image Bitte ein Ausgabebild wählen - + The image file does already exist Die Datei existiert bereits - + The directory does not exist Der Ordner existiert nicht - - + + Minetest Mapper failed Minetestmapper hat ein Fehler festgestellt - + <h1>ERROR</h1> <h2>minetestmapper failed</h2>Exit code: <i>%1</i> <br>Status of MinetestMapper: <pre>%2</pre><br><br>Please fix the error and try again <h1>Fehler</h1> <h2>kartenerstellung fehlgeschlagen</h2>Exit code: <i>%1</i> <br>Ausgabe des Minetstmapper: <pre>%2</pre><br><br>Bitte den Fehler beheben und erneut versuchen - + <h1>ERROR</h1> <h2>minetestmapper failed</h2>Error code: <i>%1</i> <br>Error Message: <pre>%2</pre><br> <h1>FEHLER</h1> <h2>minetestmapper ist abgestürzt</h2>Fehlercode: <i>%1</i> <br>Fehlernachricht: <pre>%2</pre><br> @@ -1518,92 +1545,92 @@ Bitte ein Ausgabebild wählen Konnte die Einstellungen nicht migrieren - + Can not save settings Kann die Einstellungen nicht speichern - + Minetest Mapper GUI could not save the settings to %1. Please make shure Minetest Mapper Gui can access to the file/directory Minetest Mapper GUI konnte die Einstellungen nicht nach %1 speichern. Bitte stelle sicher, dass Minetest Mapper GUI auf die Datei/ den Ordner zugreifen darf. - + Can not save profile Konnte das Profil nicht speichern - + Minetest Mapper GUI could not save the current Profile '%1' to %2. Please make shure Minetest Mapper Gui can access to the file/directory - + Open Minetest World Minetest Welt-Ordner öffnen - + Save generated map to... Karte speichern nach... - + png image (*.png) png Grafik (*.png) - + Open HeightmapNodes File Öffne HeightmapNodes Datei - - - + + + TXT File (*.txt) TXT Datei (*.txt) - + Open HeightmapColors File Öffne Höhenkarte Farbdefinitionsdatei - + Open colors.txt File Öffne colors.txt Datei - + <h1>About MinetestMapperGUI</h1>The <b>MinetestMapper Gui</b> is written by addi.<br />It is licensed under a <a href="http://creativecommons.org/licenses/by/3.0/">Creative Commons Attribution 3.0 Unported License</a>.<br>The current version is %1. <br>The sourcecode is aviable on <a href='https://bitbucket.org/adrido/minetestmappergui/'>Bitbucket</a>.<br>You may also want to read the <a href='https://forum.minetest.net/viewtopic.php?f=14&t=12139'>Minetest forum thread</a>.<br><br><b>Thanks to:</b><br>McKrustenkaese for his great icon - + <h1>About MinetestMapper</h1>The <b>MinetestMapper</b> is written by:<br>Miroslav Bendík <miroslav.bendik@gmail.com><br>ShadowNinja <shadowninja@minetest.net><br>sfan5 <sfan5@live.de><br>Rogier <rogier777@gmail.com><br><br><u>Version:</u> %1 (%2)<br><u>License:</u> LGPLv2.1+ and BSD 2-clause.<br><u>Source Code:</u> <a href='https://github.com/Rogier-5/minetest-mapper-cpp'>Github</a><br> - + map center - + map origin (top left) - + Create a colors.txt Erstelle eine colors.txt Datei - + There is a nodes.txt but no colors.txt in the world directory Do you want to generate one? If you select 'No' the default colors.txt will be used. @@ -1612,22 +1639,32 @@ Möchtest du eine erstellen? Wenn du auf 'Nein' clickst, wird eine standard colors.txt Datei verwendet. - + No colors.txt file Keine colors.txt Datei - + ERROR: Still no colors.txt file found inside world directory. Do you want to cancel or proceed with default colors.txt file? - + Proceed with default Mit standard Datei fortfahren + + + Could not open Terminal + + + + + Error: Could not open scriptfile (%1) for Terminal + + ERROR: No minetestmapper executable could not be found. Please configure one. (Edit->Preferences) @@ -1659,12 +1696,12 @@ Bitte erneut eine gültige minetestmapper Anwendung auswählen. (Bearbeiten-> Möchten Sie die Einstellungen jetzt öffnen? - + preview: %1 Vorschau: %1 - + Name of the new Profile: Name des Neuen Profils: diff --git a/translations/gui_en.ts b/translations/gui_en.ts index b4fed8a..9102ad7 100644 --- a/translations/gui_en.ts +++ b/translations/gui_en.ts @@ -1,14 +1,6 @@ - - ColorLineEdit - - - select color - - - ColorsTxtWizard @@ -316,443 +308,433 @@ - - redis - - - - + Output Image - + Save as - + Specify the map file name (mandatory) - + map.png - + Map-Limit - + Preview: - + Generate a map of at most the requested geometry. Shrink it to the smallest possible size that still includes the same information. - + round the coodinates to a multiple of 16. - + interpret the coordinates with pixel granularity. - + Specify the upper height limit for the map - + Nodes higher than this level will not be drawn. This can be used to avoid floating islands or floating artefacts from abscuring the world below. - + Any nodes below this level will not be drawn. - - - + + + Browse - + Specify the lower height limit for the map - + Auto - + Block - + Shrink - + NOTE: If this flag is used, and no actual geometry is specified, this would result in a maximum-size map (65536 x 65536), which is currently not possible, and will fail, due to a bug in the drawing library. - + don't reduce the map size. What ever is specified using a geometry option, is what will be draw, even if partly or fully empty. - + Fixed - + Pixel - + Height min - + Height max - + Scalefactor - + Geometrymode - + Heightmap - + Generate a height map instead of a regular map - + Generate a height map instead of a regular map - + Heightmap nodes - + Specify the nodes list for the height map - + Heightmap colors - + If a color is given, a monochrome map is generated in shades of that color, ranging from black at depth -128 to the given color at height 127. - + Color - + If no color is specified, minetestmapper will use a colors file to determine which colors to use at which height level. - + File - + a monochrome map is generated in shades of that color, ranging from black at depth -128 to the given color at height 127. - + e.g. grey,black, #00FF00 - - select color - - - - - + + Specify the color definition file for the height map - - + + Draw a height scale at the bottom of the map - + Draw Heightscale - + Y-scale - + Height level 0 - + Colors - + tilebordercolor - + Specify the background color for the image - + bgcolor - + playercolor - + Specify the color for empty mapblocks - + blockcolor - + origincolor - + scalecolor - + colors.txt file - + Specify the color for drawing tile borders - + Specify the color for drawing player locations - + Specify the color for drawing the map origin (0,0) - + Specify the color for text in the scales on the side - + Map features - + Draw origin - + Select all - + Copy - + Clear - + Generate Map - + Start Minetestmapper to generate the map - + Open map after creation - + Open map after creation with the default png viewer - + &Preferences - + Draw a scale on the left and/or top edge - + A chunk is the unit of map generation. Usually 5x5x5 blocks. - + chunk-aligned - + A block is 16x16x16 nodes - + block-aligned - + Arrange: - + at: - + world center (0,0) - + map origin (top-left) - + Draw a circle at the origin (0,0) on the map - + Enable drawing transparency for some nodes (e.g. water) - + Draw circles at player positions on the map - + Draw Players - + Draw Alpha - + Draw air nodes (read the warnings first!) - + Draw Air - + Disable shading that accentuates height diffences - + No Shading - - + + <html><head/><body> <p>you can use placeholders in the filename:</p> <span style=" font-weight:600;">&lt;isodate&gt;</span> is replaced with the current date<br> @@ -763,26 +745,26 @@ - + The requested geometry will be extended so that the map does not contain partial map blocks (of 16x16 nodes each). At least all pixels covered by the geometry will be in the map, but there may be up to 15 more in every direction. - + Currently, shrinking is done with block granularity, and based on which blocks are in the database. As the database always contains a row or and column of empty, or partially empty blocks at the map edges, there will still be empty pixels at the edges of the map. Use --blockcolor to visualize these empty blocks. - + A map of exactly the requested size is generated (after adjustments due to the 'shrink' flag, or possible adjustments required by the scale factor). - - + + Specify the upper height limit for the map Nodes higher than this level will not be drawn. This can be used to avoid floating islands or floating artefacts from obscuring the world below. @@ -790,600 +772,640 @@ Nodes higher than this level will not be drawn. This can be used to avoid floati - + Specify the minumum depth of nodes to be included - + Specify the maximum height of nodes to be included - - + + Major: - - + + Minor: - + If enabled MinetestMapperGui always uses this file instead of searching one in the World directory - + Allways use this static colors.txt file - - + + Tiles - + Draw tiles - + size: - + tilesize+border - + border: - + tilecenter - + tileorigin - + coordinates - + Draw figures - + Properties - - + + Geometry - - - - - - - + + + + + + + Select color - + Use a color or select a heightmap-colors.txt file - + Heightmap Scale - + Custom heightscale intervall - + Other - + Draw scale - + Left - + Top - + Custom scale interval - + Arrange - + Apply - + Figure: - + Use Image Coodinates - + Color: - + Text: - + Point - + Information: - + qrc:/doc/drawfigure.html - + Elements - + + - + - - - MinetestMapper Output - - - - + Generate - - + + Cancel - + &File - + Choose profile: - + &Edit + - - + Help - + Language - + Extras - + Main Toolbar - + + Start + + + + qrc:/doc/intro.html - - + + Output log + + + + + About MinetestMapper - + About QT - + generate the Map - + Exit - + Whats this? - + Open World - + Save map as - - + + About MinetestMapper GUI - + Edit colors.txt - + Edit colors.txt with default program - + edit colors.txt with default program - + Edit heightmap-nodes.txt - + Edit heightmap-nodes.txt with default txt editor - + edit heightmap-nodes.txt with default txt editor - + Edit heightmap-colors.txt - + Edit heightmap-colors.txt with default txt editor - + edit heightmap-colors.txt with default txt editor - - + + New Profile - - + + Expert Mode - + In the Expert Mode it shows you the parameters, that you can modify it. - + Expert Mode shows the parameters, that you can modify it. - + Start colors.txt assistant - + + Open &Terminal + + + + + T + + + + + Output &Log + + + + + Shows / Hides Output Log + + + + + Ctrl+L + + + + Current Language changed to %1 - + ERROR: No minetestmapper executable could not be found. Please configure one. - + ERROR: The Minetetmapper Application (%1) does not look like a Minetetestmapper Please configure a correct MinetestMapper Application. - + Minetestmapper not found - + The File <i>%1</i> does already exist. <br><br>Do you want to overwrite? - + The directory <i>%1</i> does not exist. <br><br>Should it be created? - + MinetestMapper will be executed using this arguments. The arguments can be removed, modified, or new arguments can be added. - + Finisched :) - + minetestmapper terminated - + (Edit->Preferences) - + Do you want to open Preferences now? - + No input world selected - + ERROR: No MinetestWorld selected. please select a world - + No output image selected - + ERROR: No output image selected. Please select a output image - + The image file does already exist - + The directory does not exist - - + + Minetest Mapper failed - + <h1>ERROR</h1> <h2>minetestmapper failed</h2>Exit code: <i>%1</i> <br>Status of MinetestMapper: <pre>%2</pre><br><br>Please fix the error and try again - + <h1>ERROR</h1> <h2>minetestmapper failed</h2>Error code: <i>%1</i> <br>Error Message: <pre>%2</pre><br> - + Can not save settings - + Minetest Mapper GUI could not save the settings to %1. Please make shure Minetest Mapper Gui can access to the file/directory - + Can not save profile - + Minetest Mapper GUI could not save the current Profile '%1' to %2. Please make shure Minetest Mapper Gui can access to the file/directory - + Open Minetest World - + Save generated map to... - + png image (*.png) - + Open HeightmapNodes File - - - + + + TXT File (*.txt) - + Open HeightmapColors File - + Open colors.txt File - + <h1>About MinetestMapperGUI</h1>The <b>MinetestMapper Gui</b> is written by addi.<br />It is licensed under a <a href="http://creativecommons.org/licenses/by/3.0/">Creative Commons Attribution 3.0 Unported License</a>.<br>The current version is %1. <br>The sourcecode is aviable on <a href='https://bitbucket.org/adrido/minetestmappergui/'>Bitbucket</a>.<br>You may also want to read the <a href='https://forum.minetest.net/viewtopic.php?f=14&t=12139'>Minetest forum thread</a>.<br><br><b>Thanks to:</b><br>McKrustenkaese for his great icon - + <h1>About MinetestMapper</h1>The <b>MinetestMapper</b> is written by:<br>Miroslav Bendík <miroslav.bendik@gmail.com><br>ShadowNinja <shadowninja@minetest.net><br>sfan5 <sfan5@live.de><br>Rogier <rogier777@gmail.com><br><br><u>Version:</u> %1 (%2)<br><u>License:</u> LGPLv2.1+ and BSD 2-clause.<br><u>Source Code:</u> <a href='https://github.com/Rogier-5/minetest-mapper-cpp'>Github</a><br> - + map center - + map origin (top left) - + Create a colors.txt - + There is a nodes.txt but no colors.txt in the world directory Do you want to generate one? If you select 'No' the default colors.txt will be used. - + No colors.txt file - + ERROR: Still no colors.txt file found inside world directory. Do you want to cancel or proceed with default colors.txt file? - + Proceed with default - + + Could not open Terminal + + + + + Error: Could not open scriptfile (%1) for Terminal + + + + preview: %1 - + Name of the new Profile: