treasures = {} treasures.path = minetest.get_modpath("treasures") treasures.modname=minetest.get_current_modname() treasures.mod_storage=minetest.get_mod_storage() treasures.store_table={} treasures.attributes={} minetest.log("action", "[MOD]"..minetest.get_current_modname().." -- start loading from "..minetest.get_modpath(minetest.get_current_modname())) -- Load files -- import settingtypes.txt basic_functions.import_settingtype(treasures.path .. "/settingtypes.txt") dofile(treasures.path .. "/config.lua") -- config dofile(treasures.path .. "/api.lua") -- API dofile(treasures.path .. "/treasures.lua") -- API dofile(treasures.path .. "/map_gen.lua") -- API minetest.log("action", "[MOD]"..minetest.get_current_modname().." -- loaded ")