statistic_awards.globaltimer=tonumber(minetest.settings:get("statistic_awards.globaltime")) or 1 minetest.register_globalstep(function(dtime) statistic_awards.globaltimer=statistic_awards.globaltimer+dtime if statistic_awards.globaltimer > 1 then statistic_awards.globaltimer = 0 local players = minetest.get_connected_players() for i=1, #players do local player=players[i] local player_awards=awards.player(player:get_player_name()) local player_walked=xpfw.player_get_attribute(player,"walked") local hike_award=statistic_awards.hiking[1] if player_walked ~= nil then if player_walked > 0 then local hike_i=1 local bhike = true local aw_def=statistic_awards.hiking[hike_i] while bhike do local aw_def=statistic_awards.hiking[hike_i] if aw_def ~= nil then if basic_functions.has_value(player_awards.unlocked,aw_def.basename..aw_def.level) == false then bhike=false hike_award=aw_def end else bhike = false end hike_i=hike_i+1 end if aw_def ~= nil then if aw_def.threshold 0 then local swim_i=1 local bswim = true local aw_def=statistic_awards.swimming[swim_i] while bswim do local aw_def=statistic_awards.swimming[swim_i] if aw_def ~= nil then if basic_functions.has_value(player_awards.unlocked,aw_def.basename..aw_def.level) == false then bswim=false swam_award=aw_def end else bswim = false end swim_i=swim_i+1 end if aw_def ~= nil then if aw_def.threshold 0 then local player_awards=awards.player(player:get_player_name()) print(dump2(player_awards)) local death_award=statistic_awards.deaths[1] local death_i=1 local bdeath = true local aw_def=statistic_awards.deaths[death_i] while bdeath do local aw_def=statistic_awards.deaths[death_i] if aw_def ~= nil then if basic_functions.has_value(player_awards.unlocked,aw_def.basename..aw_def.level) == false then bdeath=false death_award=aw_def end else bdeath = false end death_i=death_i+1 end if aw_def ~= nil then if aw_def.threshold