--[[ Thirsty configuration ----------------------------- To modify the configuration without fear of it being overwritten by an update of this mod, copy this file to thirsty.conf in the mod directory or the directory of a specific world, and modify away. The mod will read configuration first from the default file, then from the mod directory copy, and finally from the world directory copy. The settings from these locations will be merged together in an intelligent fashion. Normal entries in the config table will get overwritten. Table entries (those with {} at the left of the =) will get merged together, unless the special table entry 'CLEAR' is given, with a true value. This merging does not go deeper than one level, but this should be sufficient. ]] thirsty.config = { --[[ The period, in seconds, in which this mod updates values. Changing this will not directly affect other values, but may change computation load or accuracy. ]] tick_time = 0.5, ------------------------------------------- -- Tier 0: basics, and standing in water -- ------------------------------------------- -- Thirst per second (full hydration is 20 hydro points) thirst_per_second = 1.0 / 20.0, -- Damage per second if completely thirsty / out of hydration damage_per_second = 1.0 / 10.0, --[[ How long in seconds you have to remain still to drink from standing in water ]] stand_still_for_drink = 1.0, --[[ How long in seconds of not moving before a player is deemed AFK (away from keyboard), such players no longer get thirsty or damaged ]] stand_still_for_afk = 120.0, -- 2 Minutes --[[ regen_from_node is a table defining, for each node type, the amount of hydro per second a player drinks by standing in it. Assign 0 to stop a player from drinking from this node type. ]] regen_from_node = { ['default:water_source'] = 0.5, ['default:water_flowing'] = 0.5, ['default:river_water_source'] = 0.5, ['default:river_water_flowing'] = 0.5, }, --------------------------------- -- Tier 1: drinking with bowls -- --------------------------------- --[[ node_drinkable: which nodes can we drink from, given a container (a cup, a bowl etc.) ]] node_drinkable = { ['default:water_source'] = true, ['default:water_flowing'] = true, ['default:river_water_source'] = true, ['default:river_water_flowing'] = true, ['thirsty:drinking_fountain'] = true, }, --[[ drink_from_container: the hydration you drink to when using each container. Remember that "full hydration" is 20 points; these should be more to reward using them. ]] drink_from_container = { ['thirsty:wooden_bowl'] = 25, ['thirsty:steel_canteen'] = 25, ['thirsty:bronze_canteen'] = 25, }, ---------------------- -- Tier 2: canteens -- ---------------------- --[[ container_capacity: how much hydration each container (canteens) can hold. Remember that "full hydration" is 20 points ]] container_capacity = { ['thirsty:steel_canteen'] = 40, ['thirsty:bronze_canteen'] = 60, }, -------------------------------- -- Tier 3: drinking fountains -- -------------------------------- --[[ drink_from_node: if you use one of these node (i.e. fountains), even without cups or bowls, how full will you get? ]] drink_from_node = { ['thirsty:drinking_fountain'] = 30, }, ------------------------------------- -- Tier 4: free-standing fountains -- ------------------------------------- --[[ fountain_type: when scanning the surroundings of fountains, which nodes are "fountains" and which are "water"? You need at least one "fountain" and one "water" per fountain level. ]] fountain_type = { ['thirsty:water_fountain'] = 'f', ['thirsty:water_extender'] = 'f', ['default:water_source'] = 'w', ['default:water_flowing'] = 'w', ['default:river_water_source'] = 'w', ['default:river_water_flowing'] = 'w', }, --[[ Regeneration from being within a fountain's radius; see also regen_from_node (it's as if you're standing in water) ]] regen_from_fountain = 0.5, -- How far should the fountain scanning pyramid go? fountain_height = 4, -- The max level of a fountain fountain_max_level = 20, --[[ How many nodes away can you still benefit from a fountain, per fountain level ]] fountain_distance_per_level = 5, --------------------- -- Tier 5: amulets -- --------------------- --[[ How much hydration does a given item *extract* (pull out of the air) ]] extraction_for_item = { ['thirsty:extractor']= 0.6, }, --[[ How much hydration does a given item *inject* (fill you up with) ]] injection_for_item = { ['thirsty:injector'] = 0.5, }, --------------------------------------- -- Toggle node and craft definitions -- --------------------------------------- --[[ These flags enable or disable the predefined components included in this mod. They do *not* enable or disable the functionality. ]] -- Should we augment the vessels from the "vessels" mod? register_vessels = true, -- Add the wooden bowl and crafting recipe? register_bowl = true, -- Add the canteens and crafting recipes? register_canteens = true, -- Add the drinking fountain and crafting recipes? register_drinking_fountain = true, -- Add the fountain and extenders and crafting recipes? register_fountains = true, -- Add the amulets (extractor / injector) and crafting recipes? register_amulets = true, }