--[[ Farming settings can be changed here and kept inside mod folder even after the mod has been updated, or you can place inside world folder for map specific settings. --]] local viscosity=1 local wilt_removal_time=20 if minetest.settings:get("farming.rarety") then farming.config:set_float("rarety",minetest.settings:get("farming.rarety")) end if minetest.settings:get("farming.viscosity") then farming.config:set_int("viscosity",minetest.settings:get("farming.viscosity")) else farming.config:set_int("viscosity",viscosity) end -- rarety of crops on map, default is 0.001 (higher number = more crops) farming.rarety = farming.config:get_float("rarety") or 0.002 -- random waiting time for growing farming.wait_min = farming.config:get_int("wati_min") or 10 farming.wait_max = farming.config:get_int("wati_max") or 20 farming.wilt_removal_time = wilt_removal_time or 60 farming.wilt_time = 5 farming.min_light = 14 -- node type, where grain can be randomly found farming.change_soil = {} local test_soil = {"default:dirt","default:dirt_with_grass","default:dirt_with_dry_grass","default:dirt_with_rainforest_litter", "default:dirt_with_coniferous_litter","default:permafrost_with_moss"} for i,s in ipairs(test_soil) do if minetest.registered_nodes[s] ~= nil then table.insert(farming.change_soil,s) end end farming.change_soil_desert = {} local test_soil = {"default:desert_sand"} for i,s in ipairs(test_soil) do if minetest.registered_nodes[s] ~= nil then table.insert(farming.change_soil_desert,s) end end farming.possible_biomes={} for name,def in pairs(minetest.registered_biomes) do if def.heat_point > 10 and def.heat_point < 50 and def.humidity_point > 5 and def.humidity_point < 70 then table.insert(farming.possible_biomes,1,name) end end -- register for crops, which are spreading by abm farming.spreading_crops = {} farming.light_stat = farming.import_csv(farming.path.."/light_stat.txt",{ col_num={"day_start","amount","name"}})