local ru = remove_unknowns local S = ru.S -- Writes a Message in a specific color or Logs it function ru.print(name, message, color) if(color ~= ru.none) then minetest.chat_send_player(name, core.colorize(color, message)) return else minetest.chat_send_player(name, message) return end end -- ru.print_message() function ru.set_radius(player, radius) local rad = tonumber(radius) or 0 if(not rad) then minetest.chat_send_player(player, S("Radius have to be a value between @1 and @2.", ru.min_radius, ru.max_radius)) return end if((rad > ru.max_radius) or (rad < ru.min_radius)) then minetest.chat_send_player(player, S("Radius have to be a value between @1 and @2.", ru.min_radius, ru.max_radius)) else local oldrad = ru.radius ru.radius = rad minetest.chat_send_player(player, S("Radius is set from @1 to @2", oldrad, rad)) end -- if(radius > ru.max end -- function ru.set_radius function ru.split(parameter) local cmd = {} for word in string.gmatch(parameter, "[%w%-%:%.%_2f]+") do table.insert(cmd, word) end -- for word return cmd end -- function split function ru.kill(player, node, node2) local rad = ru.radius local own = minetest.get_player_by_name(player) local mypos = own:get_pos() local from = {x = mypos.x + rad, y = mypos.y + rad, z = mypos.z + rad} local to = {x = mypos.x - rad, y = mypos.y - rad, z = mypos.z - rad} local nodes = minetest.find_nodes_in_area(from, to, node) if(not node2) then minetest.chat_send_player(player, S("Removing unkown Nodes: " .. node)) for key,value in pairs(nodes) do minetest.swap_node(value, {name = "air"}) end -- for key,value else minetest.chat_send_player(player, S("Swap Node ") .. node .. S(" to ") .. node2) if(not minetest.registered_nodes[node2]) then minetest.chat_send_player(player, S("Node: ") .. node2 .. S(" isn't a registered Node.")) return end for key,value in pairs(nodes) do minetest.swap_node(value, {name = node2}) end -- for key,value end -- if(not node2 end -- function kill -- Shows Information about an Item you held in the Hand function ru.show_item(name) local player = minetest.get_player_by_name(name) -- Get the Playerobject if( (player ~= nil) ) then local item = player:get_wielded_item() -- Get the current used Item if( (item ~= nil) )then if(item:get_name() ~= "") then ru.print(name, "Itemname: ", ru.orange) ru.print(name, item:get_name() .. " - " .. item:get_count() .. " / " .. item:get_stack_max(), ru.green) else ru.print(name, "You have no Item in your Hand.", ru.red) end -- if( item:get_name else ru.print(name, "You have no Item in your Hand.", ru.red) end --- if( item end -- if( player end -- chathelp.show_item()-- Shows Information about an Item you held in the Hand function ru.show_radius(player) minetest.chat_send_player(player, S("Current Radius is set to: @1.", ru.radius)) minetest.chat_send_player(player, S("Min. Radius = @1.", ru.min_radius)) minetest.chat_send_player(player, S("Max. Radius = @1.", ru.max_radius)) end -- function show_radius -- Shows Information about an Item you point on it function ru.show_node(name, pos) if pos then local node = minetest.get_node(pos) local light = minetest.get_node_light(pos) local dlight = minetest.get_node_light({x=pos.x, y=pos.y -1, z=pos.z}) local ulight = minetest.get_node_light({x=pos.x, y=pos.y +1, z=pos.z}) local nodepos = minetest.pos_to_string(pos) local protected = minetest.is_protected(pos, name) ru.print(name, S("Name of the Node: "), ru.purple) ru.print(name, node.name, ru.green) ru.print(name, S("Located at: ") .. nodepos, ru.green) ru.print(name, S("Light on the Node: ") .. light .. ".", ru.yellow) ru.print(name, S("Light above: ") .. ulight .. ".", ru.yellow) ru.print(name, S("Light under: ") .. dlight .. ".", ru.yellow) if(protected) then ru.print(name, S("Is protected? Yes."), ru.white) else ru.print(name, S("Is protected: No."), ru.white) end if(minetest.registered_nodes[node.name] ~= nil) then if(minetest.registered_nodes[node.name].diggable) then ru.print(name, S("Is diggable."), ru.orange) end if(minetest.registered_nodes[node.name].walkable) then ru.print(name, S("Is walkable."), ru.orange) end if(minetest.registered_nodes[node.name].climbable) then ru.print(name, S("Is climbable."), ru.orange) end if(minetest.registered_nodes[node.name].buildable_to) then ru.print(name, S("Is replaceable."), ru.orange) end if(minetest.registered_nodes[node.name].liquid_renewable) then ru.print(name, S("Is regenerateable."), ru.orange) end if(minetest.registered_nodes[node.name].use_texture_alpha) then ru.print(name, S("Has an alpha-channel."), ru.orange) --ru.print(name, S("With a transparency of ") .. 255 - minetest.registered_nodes[node.name].alpha .. " / 255.", ru.light_blue) end if(minetest.registered_nodes[node.name].sunlight_propagates) then ru.print(name, S("Light shines trough."), ru.orange) end if(minetest.registered_nodes[node.name].light_source > 0) then ru.print(name, S("Shines with Lightlevel ") .. minetest.registered_nodes[node.name].light_source .. " / 15.", ru.light_blue) end if(minetest.registered_nodes[node.name].damage_per_second > 0) then ru.print(name, S("Deals with ") .. minetest.registered_nodes[node.name].damage_per_second .. S(" Points Damage per Second."), ru.light_green) end ru.print(name, S("Stacks with ") .. minetest.registered_nodes[node.name].stack_max .. S(" Items / Stack."), ru.light_red) else ru.print(name, S("Node unknown!"), ru.red) end else ru.print(name, S("Pointed on no Node."), ru.red) end end -- ru.show_me() function ru.show_version(player) minetest.chat_send_player(player, "Remove Unknowns Version " .. ru.version .. "." .. ru.revision) end