local modname = minetest.get_current_modname() local modpath = minetest.get_modpath(modname) local version = 1 local revision = 0 local mod local mat local burn local material = {} -- Various default Wood material = { -- Mod , Material, burnvalue {"default:", "wood", 15 }, {"default:", "junglewood", 15 }, {"default:", "aspen_wood", 15 }, {"default:", "pine_wood", 15 }, {"default:", "acacia_wood", 15 }, --glasslike {"default:", "obsidian", 0 }, {"default:", "ice", 0 }, {"default:", "diamondblock", 0 }, {"default:", "mese", 0 }, -- trees {"default:", "aspen_tree", 17 }, {"default:", "acacia_tree", 17 }, {"default:", "pine_tree", 17 }, {"default:", "jungletree", 17 }, {"default:", "tree", 17 }, -- other {"default:", "cactus", 12 }, {"default:", "coral_skeleton", 0 }, -- metal {"default:", "goldblock", 0 }, {"default:", "bronzeblock", 0 }, {"default:", "tinblock", 0 }, {"default:", "copperblock", 0 }, {"default:", "steelblock", 0 }, } for _,kind in pairs(material) do mod = kind[1] -- Modname mat = kind[2] -- Materialname (for the Textur) burn = kind[3] -- Burnvalue > 0 = burnable -- print( mod, mat, burn) if(minetest.registered_nodes[mod .. mat] ~= nil) then -- Barchair minetest.register_node(modname .. ":barchairs_plain_" .. mat, { description = "Barchair plain " .. mat, tiles = minetest.registered_nodes[mod .. mat].tiles, groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, sounds = default.node_sound_wood_defaults(), drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", node_box = { type = "fixed", fixed = { {-0.1875, 0.125, -0.25, 0.1875, 0.25, 0.1875}, -- Barchair {-0.1875, -0.5, -0.25, -0.125, 0.25, -0.1875}, -- Bein_vl {0.125, -0.5, 0.125, 0.1875, 0.25, 0.1875}, -- Bein_hr {-0.1875, -0.5, 0.125, -0.125, 0.25, 0.1875}, -- Bein_hl {0.125, -0.5, -0.25, 0.1875, 0.25, -0.1875}, -- Bein_vr {-0.125, -0.3125, -0.25, 0.125, -0.25, -0.1875}, -- Quer_l {-0.125, -0.3125, 0.125, 0.125, -0.25, 0.1875}, -- Quer_r {-0.1875, -0.3125, -0.1875, -0.125, -0.25, 0.125}, -- Quer_h {0.125, -0.3125, -0.1875, 0.1875, -0.25, 0.1875}, -- Quer_v } }, on_place = minetest.rotate_node, on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) if not clicker:is_player() then return itemstack end pos.y = pos.y-0.5 clicker:setpos(pos) return itemstack end }) -- minetest.register_node minetest.register_craft({ output = modname .. ":barchairs_plain_" .. mat .. " 2", recipe = { {"",mod .. mat,""}, {"default:stick","","default:stick"}, {"default:stick",mod .. mat,"default:stick"} }, }) -- minetest.register_craft if(burn > 0) then minetest.register_craft({ type = "fuel", recipe = modname .. ":barchairs_plain_" .. mat, burntime = burn, }) -- minetest.register_craft end -- if(burn -- Bar -- Bar Front minetest.register_node(modname .. ":bar_front_" .. mat, { description = "Bar front " .. mat, tiles = minetest.registered_nodes[mod .. mat].tiles, groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, sounds = default.node_sound_wood_defaults(), drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", node_box = { type = "fixed", fixed = { {0.0625, -0.5, -0.5, 0.1875, 0.5, 0.5}, -- Front {0.0625, 0.375, -0.5, 0.5, 0.5, 0.5}, -- Top {0, -0.5, 0.375, 0.0625, 0.5, 0.4375}, -- Deco_1 {0, -0.5, 0.125, 0.0625, 0.5, 0.1875}, -- Deco_2 {0, -0.5, -0.125, 0.0625, 0.5, -0.0625}, -- Deco_3 {0, -0.5, -0.375, 0.0625, 0.5, -0.3125}, -- Deco_4 } }, -- node_box on_place = minetest.rotate_node, }) -- minetest.register_node -- Recipe minetest.register_craft({ output = modname .. ":bar_front_" .. mat .. " 2", recipe = { {"",mod .. mat,""}, {"default:stick","default:stick","default:stick"}, {"",mod .. mat,""} }, }) -- minetest.register_craft -- Recipe full if(burn > 0) then minetest.register_craft({ type = "fuel", recipe = modname .. ":bar_front_" .. mat, burntime = burn + 2, }) -- minetest.register_craft end -- if(burn -- Bar Corner left minetest.register_node(modname .. ":bar_corner_left_" .. mat, { description = "Bar corner left " .. mat, tiles = minetest.registered_nodes[mod .. mat].tiles, groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, sounds = default.node_sound_wood_defaults(), drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", node_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.1875, 0.5, 0.5, -0.0625}, -- Front {-0.5, 0.375, -0.5, 0.5, 0.5, -0.0625}, -- Top {-0.4375, -0.5, -0.0625, -0.375, 0.5, -0}, -- Deco_1 {-0.1875, -0.5, -0.0625, -0.125, 0.5, -0}, -- Deco_2 {0.0625, -0.5, -0.0625, 0.125, 0.5, -0}, -- Deco_3 {0.3125, -0.5, -0.0625, 0.375, 0.5, -0}, -- Deco_4 {-0.5, -0.5, -0.5, -0.375, 0.5, -0.125}, -- Side_r } }, -- node_box on_place = minetest.rotate_node, }) -- minetest.register_node -- Recipe minetest.register_craft({ output = modname .. ":bar_corner_left_" .. mat .. " 2", recipe = { {mod .. mat,"",""}, {"default:stick","default:stick","default:stick"}, {mod .. mat, "",""} }, }) -- minetest.register_craft -- Recipe full if(burn > 0) then minetest.register_craft({ type = "fuel", recipe = modname .. ":bar_corner_left_" .. mat, burntime = burn + 2, }) -- minetest.register_craft end -- if(burn -- Bar Corner right minetest.register_node(modname .. ":bar_corner_right_" .. mat, { description = "Bar corner right " .. mat, tiles = minetest.registered_nodes[mod .. mat].tiles, groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, sounds = default.node_sound_wood_defaults(), drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", node_box = { type = "fixed", fixed = { {-0.5, -0.5, 0.0625, 0.5, 0.5, 0.1875}, -- Front {-0.5, 0.375, 0.0625, 0.5, 0.5, 0.5}, -- Top {-0.4375, -0.5, 0, -0.375, 0.5, 0.0625}, -- Deco_1 {-0.1875, -0.5, 0, -0.125, 0.5, 0.0625}, -- Deco_2 {0.0625, -0.5, 0, 0.125, 0.5, 0.0625}, -- Deco_3 {0.3125, -0.5, 0, 0.375, 0.5, 0.0625}, -- Deco_4 {-0.5, -0.5, 0.125, -0.375, 0.5, 0.5}, -- Side_r } }, -- node_box on_place = minetest.rotate_node, }) -- minetest.register_node -- Recipe minetest.register_craft({ output = modname .. ":bar_corner_right_" .. mat .. " 2", recipe = { {"", "", mod .. mat}, {"default:stick","default:stick","default:stick"}, {"", "", mod .. mat} }, }) -- minetest.register_craft -- Recipe full if(burn > 0) then minetest.register_craft({ type = "fuel", recipe = modname .. ":bar_corner_right_" .. mat, burntime = burn + 2, }) -- minetest.register_craft end -- if(burn -- Bar Side minetest.register_node(modname .. ":bar_side_" .. mat, { description = "Bar side " .. mat, tiles = minetest.registered_nodes[mod .. mat].tiles, groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, sounds = default.node_sound_wood_defaults(), drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", node_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.4375, 0.5, 0.5, -0.3125}, -- Front {-0.5, 0.375, -0.5, 0.5, 0.5, -0.0625}, -- Top {0.375, -0.5, -0.5, 0.4375, 0.5, -0.4375}, -- Deco_1 {0.0625, -0.5, -0.5, 0.125, 0.5, -0.4375}, -- Deco_2 {-0.125, -0.5, -0.5, -0.0625, 0.5, -0.4375}, -- Deco_3 {-0.375, -0.5, -0.5, -0.3125, 0.5, -0.4375}, -- Deco_4 } }, -- node_box on_place = minetest.rotate_node, }) -- minetest.register_node -- Recipe minetest.register_craft({ output = modname .. ":bar_side_" .. mat .. " 2", recipe = { {"","default:stick",""}, {mod .. mat,"default:stick",mod .. mat}, {"","default:stick",""} }, }) -- minetest.register_craft -- Recipe full if(burn > 0) then minetest.register_craft({ type = "fuel", recipe = modname .. ":bar_side_" .. mat, burntime = burn + 2, }) -- minetest.register_craft end -- if(burn end -- if(minetest.registered_nodes end -- for minetest.register_chatcommand(modname .. "_version",{ params = "<>", description = "Shows the current Version of " .. modname, func = function (name) minetest.chat_send_player(name, "Mod: " .. modname .. " v " .. version .. "." .. revision .. "\n") end -- function }) -- chatcommand prospector_version