local S = aqua_farming.S local step = 8 local light = 6 local del = 9 local chan = 10 local name = "aqua_farming:sea_cucumber" local desc = S("Sea Cucumber") local def = { basenode = "default:sand", nodename = name, description = desc, steps = step, min_light = light, delay = del, chance = chan, drop = {items = { {items = {name .. "_seed 2"}}, {items = {name .. "_item 4"}}, {items = {name .. "_seed 3", rarity = 15}}, }, }, } -- def aqua_farming.register_plant(def) minetest.register_craftitem(name .. "_item", { description = desc, groups = {food = 1, food_vegan = 1, seafood = 1, food_cucumber = 1}, inventory_image = "aqua_farming_" .. name:split(":")[2] .. "_item.png", on_use = minetest.item_eat(4), }) dofile(aqua_farming.modpath .. "/mapgen_" .. name:split(":")[2] .. ".lua") if(minetest.get_modpath("signs_bot")) then local fs = signs_bot.register_farming_plant --local ts = signs_bot.register_tree_saplings --local fs = signs_bot.register_farming_seed --local fc = signs_bot.register_farming_crop fs(name .. "_seed", name .. "_1", name .. "_" .. step) --fc(name .. "_" .. step, name .. "_item", name .. "_seed") end --[[ if(signs_bot) then local fs = signs_bot.register_farming_seed local fc = signs_bot.register_farming_crop fs(name .. "_seed", name .. "_1") fc(name .. "_" .. step, name .. "_item", name .. "_seed") end ]]-- aqua_farming.report(" module " .. name .. ".lua loaded.")