-- Sand Monster mobs:register_mob("mobs:sand_monster", { type = "monster", hp_min = 4, hp_max = 20, collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.9, 0.4}, visual = "mesh", mesh = "mobs_sand_monster.x", textures = {"mobs_sand_monster.png"}, visual_size = {x=8,y=8}, makes_footstep_sound = true, view_range = 15, walk_velocity = 1.5, run_velocity = 4, damage = 1, drops = { {name = "default:desert_sand", chance = 1, min = 3, max = 5,}, }, light_resistant = true, armor = 100, drawtype = "front", water_damage = 3, lava_damage = 1, light_damage = 0, attack_type = "dogfight", animation = { speed_normal = 15, speed_run = 15, stand_start = 0, stand_end = 39, walk_start = 41, walk_end = 72, run_start = 74, run_end = 105, punch_start = 74, punch_end = 105, }, jump = true, step = 0.5, blood_texture = "mobs_blood.png", }) mobs:register_spawn("mobs:sand_monster", {"default:desert_sand", "default:sand"}, 20, -1, 7000, 1, 31000)