-- OLD PLAYER : keep only serious players data on server --(c) 2015-2016 rnd oldplayer = {} -- SETTINGS oldplayer.requirement = {"default:dirt 1", "default:steel_ingot 1"}; oldplayer.welcome = "*** IMPORTANT *** please have at least 1 dirt and 1 steel ingot in your inventory when leaving to register as serious player. If not, your player data will be deleted."; -- END OF SETTINGS oldplayer.players = {}; local worldpath = minetest.get_worldpath(); minetest.register_on_joinplayer(function(player) local name = player:get_player_name(); if name == nil then return end -- read player inventory data local inv = player:get_inventory(); local isoldplayer = inv:get_stack("oldplayer", 1):get_count(); inv:set_size("oldplayer", 2); local ip = minetest.get_player_ip(name); if not ip then return end inv:set_stack("oldplayer", 2, ItemStack("IP".. ip)) -- string.gsub(ip,".","_"))); if isoldplayer > 0 then oldplayer.players[name] = 1 minetest.chat_send_player(name, "#OLDPLAYER: welcome back"); else local privs = minetest.get_player_privs(name); if privs.kick then inv:set_stack("oldplayer", 1, ItemStack("oldplayer")); minetest.chat_send_player(name, "#OLDPLAYER: welcome moderator. setting as old player."); oldplayer.players[name] = 1 else oldplayer.players[name] = 0 local form = "size [6,2] textarea[0,0;6.6,3.5;help;OLDPLAYER WELCOME;".. oldplayer.welcome.."]" minetest.show_formspec(name, "oldplayer:welcome", form) -- minetest.chat_send_player(name, oldplayer.welcome); end end end) minetest.register_on_leaveplayer(function(player, timed_out) local name = player:get_player_name(); if name == nil then return end if oldplayer.players[name] == 1 then return end -- already old, do nothing local delete = false; -- should we delete player? -- read player inventory data local inv = player:get_inventory(); -- does player have all the required items in inventory? for _,item in pairs(oldplayer.requirement) do if not inv:contains_item("main", item) then delete = true end end if not delete then -- set up oldplayer inventory so we know player is old next time inv:set_size("oldplayer", 2); inv:set_stack("oldplayer", 1, ItemStack("oldplayer")); else -- delete player profile local filename = worldpath .. "\\players\\" .. name; -- PROBLEM: deleting doesnt always work? seems minetest itself is saving stuff. -- so we wait a little and then delete minetest.after(10,function() print("[oldplayer] removing player filename " .. filename) local err,msg = os.remove(filename) if err==nil then print ("[oldplayer] error removing player data " .. filename .. " error message: " .. msg) end -- TO DO: how to remove players from auth.txt easily without editing file manually like below end); end end ) -- delete file if not old player local function remove_non_old_player_file(name) local filename = worldpath.."\\players\\"..name; local f=io.open(filename,"r") local s = f:read("*all"); f:close(); if string.find(s,"Item oldplayer") then return false else os.remove(filename) return true end end -- deletes data with no corresponding playerfiles from auth.txt and creates auth_new.txt local function player_file_exists(name) local f=io.open(worldpath.."\\players\\"..name,"r") if f~=nil then io.close(f) return true else return false end end local function remove_missing_players_from_auth() local playerfilelist = minetest.get_dir_list(worldpath.."\\players", false); local f = io.open(worldpath.."\\auth.txt", "r"); if not f then return end local s = f:read("*a");f:close(); local p1,p2; f = io.open(worldpath.."\\auth_new.txt", "w"); if not f then return end local playerlist = {}; for _,name in ipairs(playerfilelist) do playerlist[name]=true; end local i=0; local j=0; local k=0; local name; local count = 0; -- parse through auth and remove missing players data while j do j=string.find(s,":",i); if j then if i ~= 1 then name = string.sub(s,i+1,j-1) else name = string.sub(s,1,j-1) end if j then k=string.find(s,"\n",i+1); if not k then j = nil if playerlist[name] then f:write(string.sub(s,i+1)) else count = count+1 end else if playerlist[name] then f:write(string.sub(s,i+1,k)) else count = count + 1 end i=k; end end end end f:close(); print("#OLD PLAYER : removed " .. count .. " entries from auth.txt. Replace auth.txt with auth_new.txt"); end local function remove_non_old_player_files() local playerfilelist = minetest.get_dir_list(worldpath.."\\players", false); local count = 0; for _,name in ipairs(playerfilelist) do if remove_non_old_player_file(name) then count = count + 1 end end print("#OLD PLAYER: removed " .. count .. " non oldplayer player files"); end minetest.register_on_shutdown(function() remove_non_old_player_files();remove_missing_players_from_auth() end)