-- code borrowed from carbone mod by Calinou minetest.register_node("boneworld:acid_flowing_active", { description = "Flowing Acid", inventory_image = minetest.inventorycube("mymod_acid.png"), drawtype = "flowingliquid", tiles = {"mymod_acid.png"}, special_tiles = { { image = "mymod_acid_flowing_animated.png", backface_culling=false, animation={type = "vertical_frames", aspect_w= 16, aspect_h = 16, length = 0.6} }, { image = "mymod_acid_flowing_animated.png", backface_culling=true, animation={type = "vertical_frames", aspect_w= 16, aspect_h = 16, length = 0.6} }, }, alpha = WATER_ALPHA, paramtype = "light", param1 = 0, light_source = 0, paramtype2 = "flowingliquid", walkable = false, pointable = false, diggable = false, buildable_to = false, -- now you cant build over it, only the source.. drop = "", drowning = 2, liquidtype = "flowing", liquid_alternative_flowing = "boneworld:acid_flowing_active", liquid_alternative_source = "boneworld:acid_source_active", liquid_viscosity = WATER_VISC, damage_per_second = 5, post_effect_color = {a = 120, r = 50, g = 90, b = 30}, groups = {water = 3, acid = 3, liquid = 3, puts_out_fire = 1, not_in_creative_inventory = 1}, }) minetest.register_node("boneworld:acid_source_active", { description = "Acid Source", inventory_image = minetest.inventorycube("mymod_acid.png"), drawtype = "liquid", tiles = { {name = "mymod_acid_source_animated.png", animation={type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 1.5}} }, special_tiles = { -- New-style acid source material (mostly unused) { name = "mymod_acid_source_animated.png", animation = {type = "vertical_frames", aspect_w= 16, aspect_h = 16, length = 1.5}, backface_culling = false, } }, alpha = WATER_ALPHA, paramtype = "light", param1 = 0, light_source = 0, walkable = false, pointable = false, diggable = true, buildable_to = false, -- only fireball destroys it drop = "", drowning = 2, liquidtype = "source", liquid_alternative_flowing = "boneworld:acid_flowing_active", liquid_alternative_source = "boneworld:acid_source_active", liquid_viscosity = WATER_VISC, damage_per_second = 8, post_effect_color = {a = 120, r = 50, g = 90, b = 30}, groups = {water = 3, acid = 3, liquid = 3, puts_out_fire = 1}, })