if not init then self.set_properties({ visual = "mesh", mesh = "character.b3d", textures = {"character.png"}, visual_size = {x = 2, y = 2} }); move.up() init = 1; animation = { -- Standard animations. stand = { x= 0, y= 79, }, lay = { x=162, y=166, }, walk = { x=168, y=187, }, mine = { x=189, y=198, }, walk_mine = { x=200, y=219, }, sit = { x= 81, y=160, }, } self.set_animation(animation.stand.x,animation.stand.y, 15, 0) t=0 end