-- ANTI CHEAT by rnd -- Copyright 2016 rnd -- includes modified/bugfixed spectator mod by jp ------------------------------------------------------------------------- -- This program is free software: you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation, either version 3 of the License, or -- (at your option) any later version. -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- You should have received a copy of the GNU General Public License -- along with this program. If not, see . ------------------------------------------------------------------------- local cheat = {}; local version = "09/08/2017"; anticheatsettings = {}; dofile(minetest.get_modpath("anticheat").."/settings.lua") local CHEAT_TIMESTEP = anticheatsettings.CHEAT_TIMESTEP; local CHECK_AGAIN = anticheatsettings.CHECK_AGAIN; cheat.moderators = anticheatsettings.moderators; anticheatdb = {}; -- data about detected cheaters cheat.suspect = ""; cheat.players = {}; -- temporary cheat detection db cheat.message = ""; cheat.debuglist = {}; -- [name]=true -- who gets to see debug msgs cheat.scan_timer = 0; -- global scan of players cheat.stat_timer = 0; -- used to collect stats cheat.nodelist = {}; cheat.watcher = {}; -- list of watchers cheat.timestep = CHEAT_TIMESTEP; -- list of forbidden nodes cheat.nodelist = {["default:stone"] = false, ["default:cobble"]= false, ["default:dirt"] = false, ["default:sand"]=false,["default:tree"]= false}; local punish_cheat = function(name) local player = minetest.get_player_by_name(name); local ip = tostring(minetest.get_player_ip(name)); if not player then return end local text=""; local logtext = ""; if cheat.players[name].cheattype == 1 then text = "#anticheat: ".. name .. " was caught walking inside wall"; logtext = os.date("%H:%M.%S").." #anticheat: ".. name .. " was caught walking inside wall at " .. minetest.pos_to_string(cheat.players[name].cheatpos); player:set_hp(0); elseif cheat.players[name].cheattype == 2 then local gravity = player:get_physics_override().gravity; if gravity<1 then return end logtext= os.date("%H:%M.%S").." #anticheat: ".. name .. " was caught flying at " .. minetest.pos_to_string(cheat.players[name].cheatpos); if cheat.players[name].cheatpos.y>5 then -- only above height 5 it directly damages flyer text = "#anticheat: ".. name .. " was caught flying"; --player:set_hp(0); end end if text~="" then minetest.chat_send_all(text); end if logtext~="" then minetest.log("action", logtext); cheat.message = logtext; anticheatdb[ip] = {name = name, msg = logtext}; cheat.players[name].count=0; -- reset counter cheat.players[name].cheattype = 0; for name,_ in pairs(cheat.moderators) do -- display full message to moderators minetest.chat_send_player(name,logtext); end end end -- CHECKS -- DETAILED NOCLIP CHECK local check_noclip = function(pos) local nodename = minetest.get_node(pos).name; local clear=true; if nodename ~= "air" then -- check if forbidden material! clear = cheat.nodelist[nodename]; -- test clip violation if clear == nil then clear = true end end if not clear then -- more detailed check local anodes = minetest.find_nodes_in_area({x=pos.x-1, y=pos.y-1, z=pos.z-1}, {x=pos.x+1, y=pos.y+1, z=pos.z+1}, {"air"}); if #anodes == 0 then return false end clear=true; end return clear; end -- DETAILED FLY CHECK local check_fly = function(pos) -- return true if player not flying local fly = (minetest.get_node(pos).name=="air" and minetest.get_node({x=pos.x,y=pos.y-1,z=pos.z}).name=="air"); -- prerequisite for flying is this to be "air", but not sufficient condition if not fly then return true end; local anodes = minetest.find_nodes_in_area({x=pos.x-1, y=pos.y-1, z=pos.z-1}, {x=pos.x+1, y=pos.y, z=pos.z+1}, {"air"}); if #anodes == 18 then -- player standing on air? return false else return true end end local round = function (x) if x > 0 then return math.floor(x+0.5) else return -math.floor(-x+0.5) end end --main check routine local check_player = function(player) local name = player:get_player_name(); local privs = minetest.get_player_privs(name).kick;if privs then return end -- dont check moderators if cheat.watcher[name] then return end -- skip checking watchers while they watch local pos = player:getpos(); -- feet position pos.x = round(pos.x*10)/10;pos.z = round(pos.z*10)/10; -- less useless clutter pos.y = round(pos.y*10)/10; -- minetest buggy collision - need to do this or it returns wrong materials for feet position: aka magic number 0.498?????228 if pos.y<0 then pos.y=pos.y+1 end -- weird, without this it fails to check feet block where y<0, it checks one below feet local nodename = minetest.get_node(pos).name; local clear=true; if nodename ~= "air" then -- check if forbidden material! clear = cheat.nodelist[nodename]; -- test clip violation if clear == nil then clear = true end end local fly = (nodename=="air" and minetest.get_node({x=pos.x,y=pos.y-1,z=pos.z}).name=="air"); -- prerequisite for flying, but not sufficient condition if cheat.players[name].count == 0 then -- player hasnt "cheated" yet, remember last clear position cheat.players[name].clearpos = cheat.players[name].lastpos end -- manage noclip cheats if not clear then -- player caught inside walls local moved = (cheat.players[name].lastpos.x~=pos.x) or (cheat.players[name].lastpos.y~=pos.y) or (cheat.players[name].lastpos.z~=pos.z); if moved then -- if player stands still whole time do nothing if cheat.players[name].count == 0 then cheat.players[name].cheatpos = pos end -- remember first position where player found inside wall if cheat.players[name].count == 0 then minetest.after(CHECK_AGAIN+math.random(5), function() cheat.players[name].count = 0; if not check_noclip(pos) then punish_cheat(name)-- we got a cheater! else cheat.players[name].count = 0; -- reset cheat.players[name].cheattype = 0; end end ) end if cheat.players[name].count == 0 then -- mark as suspect cheat.players[name].count = 1; cheat.players[name].cheattype = 1; end end end -- manage flyers if fly then local fpos; fly,fpos = minetest.line_of_sight(pos, {x = pos.x, y = pos.y - 4, z = pos.z}, 1); --checking node maximal jump height below feet if fly then -- so we are in air, are we flying? if player:get_player_control().sneak then -- player sneaks, maybe on border? --search 18 nodes to find non air local anodes = minetest.find_nodes_in_area({x=pos.x-1, y=pos.y-1, z=pos.z-1}, {x=pos.x+1, y=pos.y, z=pos.z+1}, {"air"}); if #anodes < 18 then fly = false end end -- if at this point fly = true means player is not standing on border if pos.y>=cheat.players[name].lastpos.y and fly then -- we actually didnt go down from last time and not on border -- was lastpos in air too? local lastpos = cheat.players[name].lastpos; local anodes = minetest.find_nodes_in_area({x=lastpos.x-1, y=lastpos.y-1, z=lastpos.z-1}, {x=lastpos.x+1, y=lastpos.y, z=lastpos.z+1}, {"air"}); if #anodes == 18 then fly = true else fly = false end if fly then -- so now in air above previous position, which was in air too? if cheat.players[name].count == 0 then cheat.players[name].cheatpos = pos end -- remember first position where player found "cheating" if cheat.players[name].count == 0 then minetest.after(CHECK_AGAIN, function() cheat.players[name].count = 0; if not check_fly(pos) then punish_cheat(name)-- we got a cheater! else cheat.players[name].count = 0; cheat.players[name].cheattype = 0; end end ) end if cheat.players[name].count == 0 then -- mark as suspect cheat.players[name].count = 1; cheat.players[name].cheattype = 2; end end end end end cheat.players[name].lastpos = pos end minetest.register_globalstep(function(dtime) cheat.scan_timer = cheat.scan_timer + dtime -- GENERAL SCAN OF ALL PLAYERS if cheat.scan_timer>cheat.timestep then cheat.stat_timer = cheat.stat_timer + cheat.timestep; -- dig xp stats every 2 minutes if boneworld and cheat.stat_timer>120 then cheat.stat_timer = 0; local players = minetest.get_connected_players(); for _,player in pairs(players) do local pname = player:get_player_name(); if cheat.players[pname].stats.state == 1 then -- only if dig xp loaded to prevent anomalous stats if boneworld.digxp[pname] then local deltadig = cheat.players[pname].stats.digxp; cheat.players[pname].stats.digxp = boneworld.digxp[pname]; deltadig = boneworld.digxp[pname]-deltadig; cheat.players[pname].stats.deltadig = deltadig; if deltadig>cheat.players[pname].stats.maxdeltadig then cheat.players[pname].stats.maxdeltadig = deltadig; end if deltadig>2 then -- unnaturally high deltadig local ip = tostring(minetest.get_player_ip(pname)); local logtext = os.date("%H:%M.%S") .. " #anticheat: " .. pname .. " (ip " .. ip .. ") is mining resources too fast, deltadig " .. deltadig; anticheatdb[ip] = {name = pname, msg = logtext}; minetest.log("action", logtext); end end end end end cheat.timestep = CHEAT_TIMESTEP + (2*math.random()-1)*2; -- randomize step so its unpredictable cheat.scan_timer=0; --local t = minetest.get_gametime(); local players = minetest.get_connected_players(); for _,player in pairs(players) do check_player(player); end for name,_ in pairs(cheat.debuglist) do -- show suspects in debug for _,player in pairs(players) do local pname = player:get_player_name(); if cheat.players[pname].count>0 then minetest.chat_send_player(name, "name " .. pname .. ", cheat pos " .. minetest.pos_to_string(cheat.players[pname].cheatpos) .. " last clear pos " .. minetest.pos_to_string(cheat.players[pname].clearpos) .. " cheat type " .. cheat.players[pname].cheattype .. " cheatcount " .. cheat.players[pname].count ); end end end end end) -- long range dig check local check_can_dig = function(pos, digger) local p = digger:getpos(); if p.y<0 then p.y=p.y+2 else p.y=p.y+1 end -- head position local dist = math.max(math.abs(p.x-pos.x),math.abs(p.y-pos.y),math.abs(p.z-pos.z)); if dist>6 then -- here 5 dist = math.floor(dist*100)/100; local pname = digger:get_player_name(); local logtext = os.date("%H:%M.%S") .. "#anticheat: long range dig " .. pname ..", distance " .. dist .. ", pos " .. minetest.pos_to_string(pos); for name,_ in pairs(cheat.debuglist) do -- show to all watchers minetest.chat_send_player(name,logtext) end local ip = tostring(minetest.get_player_ip(pname)); anticheatdb[ip] = {name = pname, msg = logtext}; return false end return true end local set_check_can_dig = function(name) local tabl = minetest.registered_nodes[name]; if not tabl then return end tabl.can_dig = check_can_dig; minetest.override_item(name, {can_dig = check_can_dig}) --minetest.register_node(":"..name, tabl); end minetest.after(0, function() set_check_can_dig("default:stone"); set_check_can_dig("default:stone_with_iron"); set_check_can_dig("default:stone_with_copper"); set_check_can_dig("default:stone_with_coal"); set_check_can_dig("default:stone_with_gold"); set_check_can_dig("default:stone_with_mese"); set_check_can_dig("default:stone_with_diamond"); end ) -- DISABLED: lot of false positives -- collects misc stats on players -- minetest.register_on_cheat( -- function(player, c) -- local name = player:get_player_name(); if name == nil then return end -- local stats = cheat.players[name].stats; -- if not stats[c.type] then stats[c.type] = 0 end -- stats[c.type]=stats[c.type]+1; -- end -- ) local watchers = {}; -- for each player a list of watchers minetest.register_on_joinplayer(function(player) -- init stuff on player join local name = player:get_player_name(); if name == nil then return end local pos = player:getpos(); if cheat.players[name] == nil then cheat.players[name]={count=0,cheatpos = pos, clearpos = pos, lastpos = pos, cheattype = 0}; -- type 0: none, 1 noclip, 2 fly end if cheat.players[name] and cheat.players[name].stats == nil then cheat.players[name].stats = {maxdeltadig=0,deltadig = 0,digxp = 0, state = 0}; -- various statistics about player: max dig xp increase in 2 minutes, current dig xp increase minetest.after(5, -- load digxp after boneworld loads it function() if boneworld and boneworld.xp then cheat.players[name].stats.digxp = boneworld.digxp[name] or 0; cheat.players[name].stats.state = 1; end end ) end --state 0 = stats not loaded yet watchers[name] = {}; -- for spectator mod local ip = tostring(minetest.get_player_ip(name)); local msg = ""; -- check anticheat db --check ip if anticheatdb[ip] then msg = "#anticheat: welcome back detected cheater, ip = " .. ip .. ", name " .. anticheatdb[ip].name .. ", new name = " .. name; end; --check names for ip,v in pairs(anticheatdb) do if v.name == name then msg = "#anticheat: welcome back detected cheater, ip = " .. ip .. ", name = newname = " .. v.name; break; end end if msg~="" then for name,_ in pairs(cheat.moderators) do minetest.chat_send_player(name,msg); end end end) minetest.register_chatcommand("cchk", { privs = { interact = true }, description = "cchk NAME, checks if player is cheating in this moment", func = function(name, param) local privs = minetest.get_player_privs(name).privs; if not cheat.moderators[name] and not privs then return end local player = minetest.get_player_by_name(param); if not player then return end check_player(player); local players = minetest.get_connected_players(); for name,_ in pairs(cheat.debuglist) do -- show suspects in debug for _,player in pairs(players) do local pname = player:get_player_name(); if cheat.players[pname].count>0 then minetest.chat_send_player(name, "name " .. pname .. ", cheat pos " .. minetest.pos_to_string(cheat.players[pname].cheatpos) .. " last clear pos " .. minetest.pos_to_string(cheat.players[pname].clearpos) .. " cheat type " .. cheat.players[pname].cheattype .. " cheatcount " .. cheat.players[pname].count ); end end end end }) minetest.register_chatcommand("crep", { -- see cheat report privs = { interact = true }, description = "crep 0/1, 0 = default cheat report, 1 = connected player stats", func = function(name, param) local privs = minetest.get_player_privs(name).privs; if not cheat.moderators[name] and not privs then return end if param == "" then minetest.chat_send_player(name,"use: crep type, types: 0(default) cheat report, 1 connected player stats (".. version ..")"); end param = tonumber(param) or 0; if param == 0 then -- show cheat report local text = ""; for ip,v in pairs(anticheatdb) do if v and v.name and v.msg then text = text .. "ip " .. ip .. " ".. v.msg .. "\n"; end end if text ~= "" then local form = "size [6,7] textarea[0,0;6.5,8.5;creport;CHEAT REPORT;".. text.."]" minetest.show_formspec(name, "anticheatreport", form) end elseif param == 1 then -- show cheat stats local text = ""; local players = minetest.get_connected_players(); for _,player in pairs(players) do local pname = player:get_player_name(); local ip = tostring(minetest.get_player_ip(pname)); text = text .. "\nname " .. pname .. ", digxp " .. math.floor(1000*cheat.players[pname].stats.digxp)/1000 .. ", deltadigxp(2min) " .. math.floor(1000*cheat.players[pname].stats.deltadig)/1000 .. ", maxdeltadigxp " .. math.floor(1000*cheat.players[pname].stats.maxdeltadig)/1000; -- .. " ".. string.gsub(dump(cheat.players[pname].stats), "\n", " "); if anticheatdb[ip] then text = text .. " (DETECTED) ip ".. ip .. ", name " .. anticheatdb[ip].name end end if text ~= "" then local form = "size [10,8] textarea[0,0;10.5,9.;creport;CHEAT STATISTICS;".. text.."]" minetest.show_formspec(name, "anticheatreport", form) end end -- suspects info local players = minetest.get_connected_players(); for _,player in pairs(players) do local pname = player:get_player_name(); if cheat.players[pname].count>0 then minetest.chat_send_player(name, "name " .. pname .. ", cheat pos " .. minetest.pos_to_string(cheat.players[pname].cheatpos) .. " last clear pos " .. minetest.pos_to_string(cheat.players[pname].lastpos) .. " cheat type " .. cheat.players[pname].cheattype .. " cheatcount " .. cheat.players[pname].count ); end end end }) minetest.register_chatcommand("cdebug", { -- toggle cdebug= display of stats on/off for this player privs = { interact = true }, func = function(name, param) local privs = minetest.get_player_privs(name).privs; if not cheat.moderators[name] and not privs then return end if cheat.debuglist[name] == nil then cheat.debuglist[name] = true else cheat.debuglist[name] = nil end; minetest.chat_send_player(name,"#anticheat: " .. version); if cheat.debuglist[name]==true then minetest.chat_send_player(name,"#anticheat: display of debug messages is ON"); else minetest.chat_send_player(name,"#anticheat: display of debug messages is OFF"); end end }) ------------------------------------------------------ -- [Mod] Spectator Mode [git] [spectator_mode] -- https://github.com/minetest-mods/spectator_mode -- by jp ยป Tue Dec 08, 2015 15:34 -- modified/bugfixes by rnd ------------------------------------------------------ local original_pos = {} local function unwatching(name) local watcher = minetest.get_player_by_name(name) local privs = minetest.get_player_privs(name) if watcher and default.player_attached[name] == true then watcher:set_detach() local pos = original_pos[watcher] if pos then -- setpos seems to be very unreliable -- this workaround helps though minetest.after(0.1, function() watcher:setpos(pos) end) original_pos[watcher] = nil end cheat.watcher[name]=nil; minetest.after(5, function() default.player_attached[name] = false watcher:set_eye_offset({x=0, y=0, z=0}, {x=0, y=0, z=0}) watcher:set_nametag_attributes({color = {a=255, r=255, g=255, b=255}}) watcher:hud_set_flags({ healthbar = true, minimap = true, breathbar = true, hotbar = true, wielditem = true, crosshair = true }) watcher:set_properties({ visual_size = {x=1, y=1}, makes_footstep_sound = true, collisionbox = {-0.3, -1, -0.3, 0.3, 1, 0.3} }) end ) -- if not privs.interact and cheat.moderators[name] == true then -- privs.interact = true -- minetest.set_player_privs(name, privs) -- end end end minetest.register_chatcommand("watch", { params = "", description = " - spectate what player is doing, stop with /unwatch", privs = {interact=true}, func = function(name, param) local privs = minetest.get_player_privs(name) if not cheat.moderators[name] and not privs.kick then return end local watcher = minetest.get_player_by_name(name) if param == "" then -- no name given - select a suspect automatically local players = minetest.get_connected_players(); for _,player in pairs(players) do local pname = player:get_player_name(); if cheat.players[pname].count>0 then param = pname; cheat.suspect = param; break; end end if param == "" and cheat.suspect~="" then param = cheat.suspect end -- if none found watch last suspect end local target = minetest.get_player_by_name(param); if not target then return end if not cheat.players[param] then return end local canwatch = false; for ip,v in pairs(anticheatdb) do if v.name == param then canwatch = true; break; end end local ip = tostring(minetest.get_player_ip(param)); if anticheatdb[ip] then canwatch = true end -- can watch since this ip was detected before if canwatch or cheat.players[param].count>0 or param == cheat.suspect or privs.kick then else minetest.chat_send_player(name, "ordinary watchers can only watch cheat suspects of detected cheaters"); return end if target and watcher ~= target then if default.player_attached[name] == true then unwatching(param) else original_pos[watcher] = watcher:getpos() end -- show inventory local tinv = target:get_inventory():get_list("main"); for i,v in pairs(tinv) do tinv[i] = v:to_string(); end tinv = dump(tinv); local form = "size [6,7] textarea[0,0;6.5,8.5;creport;INVENTORY LIST;".. minetest.formspec_escape(tinv).."]" minetest.show_formspec(name, "watch_inventory", form) default.player_attached[name] = true watcher:set_attach(target, "", {x=0, y=-5, z=-20}, {x=0, y=0, z=0}) watcher:set_eye_offset({x=0, y=-5, z=-20}, {x=0, y=0, z=0}) watcher:set_nametag_attributes({color = {a=0}}) watcher:hud_set_flags({ healthbar = false, minimap = false, breathbar = false, hotbar = false, wielditem = false, crosshair = false }) watcher:set_properties({ visual_size = {x=0, y=0}, makes_footstep_sound = false, collisionbox = {0} }) -- privs.interact = nil -- minetest.set_player_privs(name, privs) cheat.watcher[name]=true; watchers[param][name] = true; -- register name as watcher of param return true, "Watching '"..param.."' at "..minetest.pos_to_string(vector.round(target:getpos())) end return false, "Invalid parameter ('"..param.."')." end }) minetest.register_chatcommand("unwatch", { description = "", privs = {interact=true}, func = function(name, param) unwatching(name) -- unregister name as watcher for pname,val in pairs (watchers) do if val[name] then watchers[pname][name] = nil; end end end }) minetest.register_on_leaveplayer(function(player) local name = player:get_player_name() if watchers[name] then for pname,_ in pairs (watchers[name]) do --xxx unwatching(pname); -- all watchers do /unwatch end end watchers[name] = nil; end)