-- define essences and their values alchemy.essence = { {"alchemy:essence_low",1}, {"alchemy:essence_medium",50}, {"alchemy:essence_high",2500}, {"alchemy:essence_upgrade",125000} } -- values of low, medium, high, upgrade essences -- define item values for BREAK process alchemy.items = { ["alchemy:essence_energy"]=0.05, ["alchemy:essence_low"]=1, ["alchemy:essence_medium"]=50, ["alchemy:essence_high"]=2500, ["alchemy:essence_upgrade"] = 125000, ["default:cobble"] = 1, ["default:diamond"] = 2500, ["moreores:mithril_ingot"] = 5000, ["default:mese_crystal"] = 1250, ["defalt:gold_ingot"] = 125, ["default:tree"] = 25, ["default:steel_ingot"] = 25, ["default:copper_ingot"] = 25, ["default:tin_ingot"] = 25, ["default:bronze_ingot"] = 50, ["default:obsidian"] = 500, ["default:dirt"] = 9, ["default:gravel"] = 15, ["default:sand"] = 12, ["default:coal_lump"] = 12 } -- discovery levels: sequence of items player can discover and cost to do so alchemy.discoveries = { [0] = {item = "default:sapling", cost = 10}, [1] = {item = "default:cobble", cost = 250}, [2] = {item = "default:papyrus", cost = 300}, [3] = {item = "default:sand 2", cost = 500}, [4] = {item = "bucket:bucket_water", cost = 1000}, [5] = {item = "default:coal_lump", cost = 1250}, [6] = {item = "default:iron_lump", cost = 1500}, [7] = {item = "default:pine_needles 6", cost = 2000}, [8] = {item = "default:copper_lump", cost = 2500}, [9] = {item = "default:tin_lump", cost = 3000}, [10] = {item = "default:gold_lump", cost = 3500}, [11] = {item = "default:mese_crystal", cost = 6250}, [12] = {item = "default:diamond", cost = 10000}, [13] = {item = "default:obsidian", cost = 15000}, [14] = {item = "moreores:mithril_ingot", cost = 20000}, } alchemy.essence_values = {}; for i=1,#alchemy.essence do alchemy.essence_values[alchemy.essence[i][1]] = alchemy.essence[i][2] end