if minetest_wadsprint.BAD_PHYSICS_OVERRIDE_MODE == true then function minetest_wadsprint.set_sprinting_physics(player,is_on_val) if player.is_sprinting_physics_on ~= is_on_val then local physics = player.obj:get_physics_override() if is_on_val == true then player.obj:set_physics_override( { jump = (round(physics.jump,0.01) - 1 + minetest_wadsprint.SPRINT_JUMP_HEIGHT_BOOST_COEFFICIENT), speed = (round(physics.speed,0.01) - 1 + minetest_wadsprint.SPRINT_RUN_SPEED_BOOST_COEFFICIENT), }) elseif player.is_sprinting_physics_on ~= nil then player.obj:set_physics_override( { jump = 1, speed = 1, }) end player.is_sprinting_physics_on = is_on_val end end elseif minetest.get_modpath("player_monoids") ~= nil then function minetest_wadsprint.set_sprinting_physics(player,is_on_val) if player.is_sprinting_physics_on ~= is_on_val then if is_on_val == true then player_monoids.jump:add_change( player.obj, minetest_wadsprint.SPRINT_JUMP_HEIGHT_BOOST_COEFFICIENT, "minetest_wadsprint:jump" ) player_monoids.speed:add_change( player.obj, minetest_wadsprint.SPRINT_RUN_SPEED_BOOST_COEFFICIENT, "minetest_wadsprint:speed" ) elseif player.is_sprinting_physics_on ~= nil then player_monoids.jump:del_change(player.obj, "minetest_wadsprint:jump") player_monoids.speed:del_change(player.obj, "minetest_wadsprint:speed") end player.is_sprinting_physics_on = is_on_val end end else function minetest_wadsprint.set_sprinting_physics(player,is_on_val) if player.is_sprinting_physics_on ~= is_on_val then local physics = player.obj:get_physics_override() if is_on_val == true then player.obj:set_physics_override( { jump = (round(physics.jump,0.01) - 1 + minetest_wadsprint.SPRINT_JUMP_HEIGHT_BOOST_COEFFICIENT), speed = (round(physics.speed,0.01) - 1 + minetest_wadsprint.SPRINT_RUN_SPEED_BOOST_COEFFICIENT), }) elseif player.is_sprinting_physics_on ~= nil then player.obj:set_physics_override( { jump = (round(physics.jump,0.01) + 1 - minetest_wadsprint.SPRINT_JUMP_HEIGHT_BOOST_COEFFICIENT), speed = (round(physics.speed,0.01) + 1 - minetest_wadsprint.SPRINT_RUN_SPEED_BOOST_COEFFICIENT), }) end player.is_sprinting_physics_on = is_on_val end end end