diff --git a/project/blocky_game/gui/inventory/dragged_item_view.gd b/project/blocky_game/gui/inventory/dragged_item_view.gd index 573752a..b01951f 100644 --- a/project/blocky_game/gui/inventory/dragged_item_view.gd +++ b/project/blocky_game/gui/inventory/dragged_item_view.gd @@ -19,7 +19,7 @@ func stop(): hide() -func _process(delta): +func _process(_delta): var mpos = get_parent().get_local_mouse_position() rect_position = mpos - rect_size / 2.0 diff --git a/project/blocky_game/player/inventory_item.gd b/project/blocky_game/player/inventory_item.gd index 1e94c60..d8ae625 100644 --- a/project/blocky_game/player/inventory_item.gd +++ b/project/blocky_game/player/inventory_item.gd @@ -12,4 +12,3 @@ func duplicate(): d.type = type d.id = id return d - diff --git a/project/blocky_game/random_ticks.gd b/project/blocky_game/random_ticks.gd index ce75f03..c8898ef 100644 --- a/project/blocky_game/random_ticks.gd +++ b/project/blocky_game/random_ticks.gd @@ -51,7 +51,7 @@ func _ready(): _voxel_tool.set_channel(VoxelBuffer.CHANNEL_TYPE) -func _process(delta): +func _process(_delta): #var time_before = OS.get_ticks_usec() _grass_dirs.shuffle() diff --git a/project/blocky_game/water.gd b/project/blocky_game/water.gd index ca14c23..d00b1e7 100644 --- a/project/blocky_game/water.gd +++ b/project/blocky_game/water.gd @@ -51,7 +51,6 @@ func _process(delta: float): func _do_process_queue(): - # TODO Sometimes things don't update... of course var update_count = 0 if _process_index >= len(_process_queue): diff --git a/project/blocky_terrain/center.gd b/project/blocky_terrain/center.gd index 7e56d85..cc8da28 100644 --- a/project/blocky_terrain/center.gd +++ b/project/blocky_terrain/center.gd @@ -2,7 +2,7 @@ extends Sprite # TODO Get rid if this once viewport modes get fixed! -func _process(delta): +func _process(_delta): var rect = get_viewport().get_visible_rect() position = rect.size/2.0