Voxel Tools for Godot ========================= A C++ module for creating volumetric worlds in Godot Engine. Features --------------------------- - Realtime editable, 3D based terrain (Unlike a heightmap based terrain, this allows for overhangs, tunnels, and user creation/destruction) - Physics based collision and raycast support - Infinite terrains made by paging sections in and out - Voxel data is streamed from a variety of sources, which includes the ability to write your own generators - Minecraft-style blocky voxel terrain, with multiple materials and baked ambient occlusion - Smooth terrain using Transvoxel - Levels of detail for smooth terrain - Voxel storage using 8-bit channels for any general purpose What This Module Doesn't Provide ----------------------------------- - Levels of detail for blocky terrain - Game specific features such as cave generation or procedural trees (though it might include tools to help doing them) - Editor tools (only a few things are exposed) - Import and export of voxel formats How To Install And Use ------------------------- Voxel Tools is a custom C++ module for Godot 3.1+. It must be compiled into the engine to work. [Prebuilt binaries](http://tokisan.com/godot-binaries) are available. Please see the [Getting Started Guide](doc/01_get-started.md) for instructions, or [Zylann's demos](https://github.com/Zylann/voxelgame) and [TinmanJuggernaut's demo](https://github.com/tinmanjuggernaut/voxelgame) for working examples. Roadmap --------- These are some ideas that may or may not be implemented in the future: * LOD (in development) * Support general voxel use (not just terrains) * Other meshing algorithms (e.g. dual contouring) * GPU Offloading (Maybe when Godot 4+ supports compute shaders)