#include "voxel_generator.h" #include "../voxel_string_names.h" VoxelGenerator::VoxelGenerator() { } void VoxelGenerator::generate_block(VoxelBlockRequest &input) { ERR_FAIL_COND(input.voxel_buffer.is_null()); } //bool VoxelGenerator::is_thread_safe() const { // return false; //} //bool VoxelGenerator::is_cloneable() const { // return false; //} void VoxelGenerator::emerge_block(Ref out_buffer, Vector3i origin_in_voxels, int lod) { VoxelBlockRequest r = { out_buffer, Vector3i(origin_in_voxels), lod }; generate_block(r); } void VoxelGenerator::_b_generate_block(Ref out_buffer, Vector3 origin_in_voxels, int lod) { ERR_FAIL_COND(lod < 0); VoxelBlockRequest r = { out_buffer, Vector3i(origin_in_voxels), lod }; generate_block(r); } void VoxelGenerator::_bind_methods() { ClassDB::bind_method(D_METHOD("generate_block", "out_buffer", "origin_in_voxels", "lod"), &VoxelGenerator::_b_generate_block); }