#include "voxel_string_names.h" VoxelStringNames *VoxelStringNames::g_singleton; void VoxelStringNames::create_singleton() { CRASH_COND(g_singleton != nullptr); g_singleton = memnew(VoxelStringNames); } void VoxelStringNames::destroy_singleton() { CRASH_COND(g_singleton == nullptr); memdelete(g_singleton); g_singleton = nullptr; } VoxelStringNames::VoxelStringNames() { _emerge_block = StaticCString::create("_emerge_block"); _immerge_block = StaticCString::create("_immerge_block"); _generate_block = StaticCString::create("_generate_block"); _get_used_channels_mask = StaticCString::create("_get_used_channels_mask"); block_loaded = StaticCString::create("block_loaded"); block_unloaded = StaticCString::create("block_unloaded"); u_transition_mask = StaticCString::create("u_transition_mask"); u_block_local_transform = StaticCString::create("u_block_local_transform"); }