#include "voxel_generator_flat.h" VoxelGeneratorFlat::VoxelGeneratorFlat() { } void VoxelGeneratorFlat::set_channel(VoxelBuffer::ChannelId channel) { ERR_FAIL_INDEX(channel, VoxelBuffer::MAX_CHANNELS); if (_channel != channel) { _channel = channel; emit_changed(); } } VoxelBuffer::ChannelId VoxelGeneratorFlat::get_channel() const { return _channel; } int VoxelGeneratorFlat::get_used_channels_mask() const { return (1 << _channel); } void VoxelGeneratorFlat::set_voxel_type(int t) { _voxel_type = t; } int VoxelGeneratorFlat::get_voxel_type() const { return _voxel_type; } void VoxelGeneratorFlat::set_height(float h) { _height = h; } void VoxelGeneratorFlat::generate_block(VoxelBlockRequest &input) { ERR_FAIL_COND(input.voxel_buffer.is_null()); VoxelBuffer &out_buffer = **input.voxel_buffer; const Vector3i origin = input.origin_in_voxels; const int channel = _channel; const Vector3i bs = out_buffer.get_size(); const bool use_sdf = channel == VoxelBuffer::CHANNEL_SDF; const float margin = 1 << input.lod; const int lod = input.lod; if (origin.y > _height + margin) { // The bottom of the block is above the highest ground can go (default is air) return; } if (origin.y + (bs.y << lod) < _height - margin) { // The top of the block is below the lowest ground can go out_buffer.clear_channel(_channel, use_sdf ? 0 : _voxel_type); return; } const int stride = 1 << lod; if (use_sdf) { int gz = origin.z; for (int z = 0; z < bs.z; ++z, gz += stride) { int gx = origin.x; for (int x = 0; x < bs.x; ++x, gx += stride) { int gy = origin.y; for (int y = 0; y < bs.y; ++y, gy += stride) { float sdf = _iso_scale * (gy - _height); out_buffer.set_voxel_f(sdf, x, y, z, channel); } } // for x } // for z } else { // Blocky int gz = origin.z; for (int z = 0; z < bs.z; ++z, gz += stride) { int gx = origin.x; for (int x = 0; x < bs.x; ++x, gx += stride) { float h = _height - origin.y; int ih = int(h); if (ih > 0) { if (ih > bs.y) { ih = bs.y; } out_buffer.fill_area(_voxel_type, Vector3i(x, 0, z), Vector3i(x + 1, ih, z + 1), channel); } } // for x } // for z } // use_sdf } void VoxelGeneratorFlat::_bind_methods() { ClassDB::bind_method(D_METHOD("set_channel", "channel"), &VoxelGeneratorFlat::set_channel); ClassDB::bind_method(D_METHOD("get_channel"), &VoxelGeneratorFlat::get_channel); ClassDB::bind_method(D_METHOD("set_voxel_type", "id"), &VoxelGeneratorFlat::set_voxel_type); ClassDB::bind_method(D_METHOD("get_voxel_type"), &VoxelGeneratorFlat::get_voxel_type); ClassDB::bind_method(D_METHOD("set_height", "h"), &VoxelGeneratorFlat::set_height); ClassDB::bind_method(D_METHOD("get_height"), &VoxelGeneratorFlat::get_height); ADD_PROPERTY(PropertyInfo(Variant::INT, "channel", PROPERTY_HINT_ENUM, VoxelBuffer::CHANNEL_ID_HINT_STRING), "set_channel", "get_channel"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "height"), "set_height", "get_height"); ADD_PROPERTY(PropertyInfo(Variant::INT, "voxel_type", PROPERTY_HINT_RANGE, "0,65536,1"), "set_voxel_type", "get_voxel_type"); }