use_parent_methods: true add_to_tree: true delay_removing_added_nodes_to_next_frame: true test_one_class_multiple_times: true custom_classes: FastNoiseLite FastNoiseLiteGradient Voxel VoxelBlockSerializer VoxelBoxMover VoxelBuffer VoxelColorPalette VoxelGenerator VoxelGeneratorFlat VoxelGeneratorGraph VoxelGeneratorHeightmap VoxelGeneratorImage VoxelGeneratorNoise VoxelGeneratorNoise2D VoxelGeneratorScript VoxelGeneratorWaves VoxelInstanceComponent VoxelInstanceGenerator VoxelInstanceLibrary VoxelInstanceLibraryItem VoxelInstanceLibraryItemBase VoxelInstanceLibrarySceneItem VoxelInstancer VoxelLibrary VoxelLodTerrain VoxelMesher VoxelMesherBlocky VoxelMesherCubes VoxelMesherDMC VoxelMesherTransvoxel VoxelNode VoxelRaycastResult VoxelServer VoxelStream VoxelStreamBlockFiles VoxelStreamRegionFiles VoxelStreamSQLite VoxelStreamScript VoxelTerrain VoxelTool VoxelToolBuffer VoxelToolLodTerrain VoxelToolTerrain VoxelViewer # Cause freeze when using with VoxelTerrain, due iterating each cell VoxelVoxLoader #function_exceptions_append: #debug_print_sdf_top_down # Look at https://github.com/Zylann/godot_voxel/issues/330