#ifndef VOXEL_INSTANCE_LIBRARY_SCENE_ITEM_H #define VOXEL_INSTANCE_LIBRARY_SCENE_ITEM_H #include "voxel_instance_library_item.h" #include namespace zylann::voxel { class VoxelInstanceLibrarySceneItem : public VoxelInstanceLibraryItem { GDCLASS(VoxelInstanceLibrarySceneItem, VoxelInstanceLibraryItem) public: void set_scene(Ref scene); Ref get_scene() const; private: static void _bind_methods(); Ref _scene; }; } // namespace zylann::voxel #endif // VOXEL_INSTANCE_LIBRARY_SCENE_ITEM_H