#ifndef CUBE_TABLES_H #define CUBE_TABLES_H #include #include "vector3i.h" #include "voxel.h" // TODO Rename Cube, as we may move enums in there because they are related namespace CubeTables { const unsigned int CORNER_COUNT = 8; const unsigned int EDGE_COUNT = 12; const unsigned int MOORE_NEIGHBORING_3D_COUNT = 26; extern const Vector3 g_corner_position[CORNER_COUNT]; extern const int g_side_quad_triangles[Voxel::SIDE_COUNT][6]; extern const unsigned int g_side_coord[Voxel::SIDE_COUNT]; extern const unsigned int g_side_sign[Voxel::SIDE_COUNT]; extern const Vector3i g_side_normals[Voxel::SIDE_COUNT]; extern const unsigned int g_side_corners[Voxel::SIDE_COUNT][4]; extern const unsigned int g_side_edges[Voxel::SIDE_COUNT][4]; extern const Vector3i g_corner_inormals[CORNER_COUNT]; extern const Vector3i g_edge_inormals[EDGE_COUNT]; extern const unsigned int g_edge_corners[EDGE_COUNT][2]; extern const Vector3i g_moore_neighboring_3d[MOORE_NEIGHBORING_3D_COUNT]; } // namespace CubeTables #endif // CUBE_TABLES_H