#ifndef CUBE_TABLES_H #define CUBE_TABLES_H #include "../util/math/vector3f.h" #include "../util/math/vector3i.h" namespace zylann::voxel::Cube { // Index convention used in some lookup tables enum Side { SIDE_LEFT = 0, SIDE_RIGHT, SIDE_BOTTOM, SIDE_TOP, // TODO I would like to swap the Z ones because it's inconsistent with coordinates... SIDE_BACK, SIDE_FRONT, SIDE_COUNT }; // Alias to the above for clarity, fixing some interpretation problems regarding the side_normals table... // TODO Legacy: I would like to fix the X axes, they are inverted compared to the others enum SideAxis { SIDE_POSITIVE_X = 0, SIDE_NEGATIVE_X, SIDE_NEGATIVE_Y, SIDE_POSITIVE_Y, SIDE_NEGATIVE_Z, SIDE_POSITIVE_Z }; // Index convention used in some lookup tables enum Edge { EDGE_BOTTOM_BACK = 0, EDGE_BOTTOM_RIGHT, EDGE_BOTTOM_FRONT, EDGE_BOTTOM_LEFT, EDGE_BACK_LEFT, EDGE_BACK_RIGHT, EDGE_FRONT_RIGHT, EDGE_FRONT_LEFT, EDGE_TOP_BACK, EDGE_TOP_RIGHT, EDGE_TOP_FRONT, EDGE_TOP_LEFT, EDGE_COUNT }; // Index convention used in some lookup tables enum Corner { CORNER_BOTTOM_BACK_LEFT = 0, CORNER_BOTTOM_BACK_RIGHT, CORNER_BOTTOM_FRONT_RIGHT, CORNER_BOTTOM_FRONT_LEFT, CORNER_TOP_BACK_LEFT, CORNER_TOP_BACK_RIGHT, CORNER_TOP_FRONT_RIGHT, CORNER_TOP_FRONT_LEFT, CORNER_COUNT }; extern const Vector3f g_corner_position[CORNER_COUNT]; extern const int g_side_quad_triangles[SIDE_COUNT][6]; //extern const unsigned int g_side_coord[SIDE_COUNT]; //extern const unsigned int g_side_sign[SIDE_COUNT]; extern const Vector3i g_side_normals[SIDE_COUNT]; extern const float g_side_tangents[SIDE_COUNT][4]; extern const unsigned int g_side_corners[SIDE_COUNT][4]; extern const unsigned int g_side_edges[SIDE_COUNT][4]; extern const Vector3i g_corner_inormals[CORNER_COUNT]; extern const Vector3i g_edge_inormals[EDGE_COUNT]; extern const unsigned int g_edge_corners[EDGE_COUNT][2]; const unsigned int MOORE_NEIGHBORING_3D_COUNT = 26; extern const Vector3i g_moore_neighboring_3d[MOORE_NEIGHBORING_3D_COUNT]; const unsigned int MOORE_AREA_3D_COUNT = 27; const unsigned int MOORE_AREA_3D_CENTRAL_INDEX = 13; extern const Vector3i g_ordered_moore_area_3d[MOORE_AREA_3D_COUNT]; } // namespace zylann::voxel::Cube #endif // CUBE_TABLES_H